Hello I would like some final feedback on this team before I hatch it out in the game and its for doubles forrmat.
Togedemaru @ Electrium Z
Ability: Sturdy
Level: 50
EVs: 192 HP / 72 Atk / 236 SpD / 8 Spe
Adamant Nature
- Fake Out
- Protect
- Poison Jab
- Zing Zap
Togedemaru is on my team for only fake out.The reason for this is to go along side with Mandibuzz so its able to set up a tailwind without a problem and to deal with those tapus.The ev spread seems to be able to 2hko most tapus that are a threat to me and be able to take some decent damage
Arcanine @ Aguav Berry
Ability: Intimidate
Level: 50
EVs: 4 HP / 92 Atk / 164 Def / 228 SpD / 20 Spe
Careful Nature
- Extreme Speed
- Wild Charge
- Flare Blitz
- Protect
Good old Arcanine is on to get rid of those peski Celesteela I see around.He seems like a good wall against 3 out of the 4 tapus and hes able to get rid of any pokemon that seem a treat to me.
Mandibuzz @ Mental Herb
Ability: Big Pecks
Level: 50
EVs: 164 HP / 76 Def / 252 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Tailwind
- Taunt
- Foul Play
- Roost
Mandibuzz is one or if not the most important memeber to this team with his tailwind.Hes mostly on to counter any other other garchomps,salamence and
other arcanines that threating my team in this format with his foul play
Garchomp @ Assault Vest
Ability: Rough Skin
Level: 50
EVs: 4 HP / 184 Atk / 28 Def / 120 SpD / 172 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Poison Jab
- Rock Slide
Old man garchomp over here seems like a regular in this format but he seems to surprise tapus with his assualt vest.He seems to be able to take hits as much as he throws back at his attacker.The ev spread seems to work well against lele and koko who are massive threats to his well being
Milotic @ Adrenaline Orb
Ability: Competitive
Level: 50
EVs: 168 HP / 12 Def / 52 SpA / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Protect
- Ice Beam
- Scald
- Recover
Miltonic seems to look like a werid choice but hes work wonders for me its his ablity.Arcanine and slamences seem not to enter the battle due to the fear of raising its special attack.So this goes great with garchomp due to fear of more powerful Salamences taking him garchomp
Mimikyu @ Figy Berry
Ability: Disguise
Level: 50
EVs: 92 HP / 196 Atk / 4 Def / 182 SpD / 34 Spe
Adamant Nature
- Trick Room
- Shadow Sneak
- Play Rough
- Protect
Mimikyu with trick room along side with a tailwind user what are you thinking?The main reason why hes even on this team is to counter trick room teams.The main problem Ive found just running tailwind is trick room teams rekt me.So if I see a trick room team I go with mimikyu instead to counter them trick room teams
Any feedback is appreciated
Togedemaru @ Electrium Z
Ability: Sturdy
Level: 50
EVs: 192 HP / 72 Atk / 236 SpD / 8 Spe
Adamant Nature
- Fake Out
- Protect
- Poison Jab
- Zing Zap
Togedemaru is on my team for only fake out.The reason for this is to go along side with Mandibuzz so its able to set up a tailwind without a problem and to deal with those tapus.The ev spread seems to be able to 2hko most tapus that are a threat to me and be able to take some decent damage
Arcanine @ Aguav Berry
Ability: Intimidate
Level: 50
EVs: 4 HP / 92 Atk / 164 Def / 228 SpD / 20 Spe
Careful Nature
- Extreme Speed
- Wild Charge
- Flare Blitz
- Protect
Good old Arcanine is on to get rid of those peski Celesteela I see around.He seems like a good wall against 3 out of the 4 tapus and hes able to get rid of any pokemon that seem a treat to me.
Mandibuzz @ Mental Herb
Ability: Big Pecks
Level: 50
EVs: 164 HP / 76 Def / 252 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Tailwind
- Taunt
- Foul Play
- Roost
Mandibuzz is one or if not the most important memeber to this team with his tailwind.Hes mostly on to counter any other other garchomps,salamence and
other arcanines that threating my team in this format with his foul play
Garchomp @ Assault Vest
Ability: Rough Skin
Level: 50
EVs: 4 HP / 184 Atk / 28 Def / 120 SpD / 172 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Poison Jab
- Rock Slide
Old man garchomp over here seems like a regular in this format but he seems to surprise tapus with his assualt vest.He seems to be able to take hits as much as he throws back at his attacker.The ev spread seems to work well against lele and koko who are massive threats to his well being
Milotic @ Adrenaline Orb
Ability: Competitive
Level: 50
EVs: 168 HP / 12 Def / 52 SpA / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Protect
- Ice Beam
- Scald
- Recover
Miltonic seems to look like a werid choice but hes work wonders for me its his ablity.Arcanine and slamences seem not to enter the battle due to the fear of raising its special attack.So this goes great with garchomp due to fear of more powerful Salamences taking him garchomp
Mimikyu @ Figy Berry
Ability: Disguise
Level: 50
EVs: 92 HP / 196 Atk / 4 Def / 182 SpD / 34 Spe
Adamant Nature
- Trick Room
- Shadow Sneak
- Play Rough
- Protect
Mimikyu with trick room along side with a tailwind user what are you thinking?The main reason why hes even on this team is to counter trick room teams.The main problem Ive found just running tailwind is trick room teams rekt me.So if I see a trick room team I go with mimikyu instead to counter them trick room teams
Any feedback is appreciated