Oct 1, 2017, 11:36 PM
Decided to make my unconventional sets into a series thing. Hope you enjoy.
Today we're looking at Luxray. Luxray is a pure Electric Type and is a Physical Attacker. So why am I building a Special set? Because you know me lol.
Stats:
Hp: 80 | Attack: 120 | Defense: 79 | Special Attack: 95 | Special Defense: 79 | Speed: 70
Abilities:
Intimidate | Rivalry | Guts {HA}
Type:
ElectricDark
Weak to: Ground
Strong against: Flying, Water
Luxray faces Ground type disadvantages in PU and NU in the forms of Rhydon, Claydol, Alolan Dugtrio and Gastrodon. The set EVs allow it to survive what would be an OHKO Earthquake from Alolan Dugtrio, and if you invest in 124 Special Defense instead it will survive a Modest 252 Special Attack Earth Power from Claydol. I opt Modest Nature on Luxray to ensure that with the Choice Specs, Luxray will be doing as much Damage as possible.
Moves are standard for the most part with Discharge having a 30% chance to Paralyze, I prefer it over T-bolt, Volt Switch allows good damage and a safe Switch out. HP Grass is where things start to get not as standard, HP Grass, although non-STAB, deals huge damage to Seismitoad, and the aforementioned Gastrodon. Signal Beam is a more powerful counter to Claydol.
Damage Calculations
OFFENSIVE
252+ SpA Choice Specs Luxray HP Grass vs. 252 Hp / 6 SpD Seismitoad; 440 - 520 {Guaranteed OHKO}
252+ SpA Choice Specs Luxray HP Grass vs 252 Hp / 0 SpD Gastrodon; 408 - 484 {75% chance to OHKO}
252+ SpA Choice Specs Luxray Discharge vs 0 Hp / 4 SpD Charizard; 396 - 468 {Guaranteed OHKO}
DEFENSIVE
252+ SpA Claydol Earth Power vs 124 Hp / 132 SpD Luxray; 224 - 266 {Guaranteed 2HKO}
252 SpA Seismitoad Earth Power vs 124 Hp / 132 SpD Luxray; 230 - 272 {Guaranteed 2HKO}
252+ Atk Sheer Force Life Orb Druddigon Dragon Claw vs 124 Hp / 132 Def Luxray; 144 - 169 {2% chance to 2HKO}
252+ SpA Life Orb Clawitzer Scald vs 124 Hp / 132 SpD Luxray; 185 - 218 {Guaranteed 2HKO}
Notable Team Options
- Togetic is a bulky Pokemon, thanks to Eviolte, and can use Tailwind to boost Luxray's Speed, Wish to recover Luxray's HP, and if you're feeling adventurous, slap Reflect + Light Screen on.
- Clawitzer is a great answer to Luxray's Ground weakness with it's STAB Scald to deal more damage to an opponent.
- Sunflora may seem like a weird choice but don't forget Sunflora gets access to Grassy Terrain, a move crucial to Luxray's healing options. Alternatively you can use Torterra to cover for Clawitzer's weakness to Electric
- Emolga's Motor Drive Tailwind combo may be a better option than Togetic in certain situations, Focus Sash Tailwind > Volt Switch / Nuzzle saves lives. I think a certain @0kamii will be pleased I mentioned this guy.
Counters
- Any Ground type is capable of shutting down Luxray instantly, but the most dangerous counter would be Steelix. It forces Luxray to switch and is able to get a Curse off making this brute even harder to beat.
- Motor Drive users like Electivire and the previously mentioned Emolga render Luxray's Volt Switch useless and a good prediction switch can make things tougher for you.
- Knock Off users will get rid of the only thing boosting Luxray's Special Attack, meaning less damage overall.
- A Defiant Braviary / Primeape / Purugly lead won't care about Intimidate. All three will gladly take the +1 Attack boost and potentially Sweep if you're unprepared.
Luxray Set requested by @iRogue
Please rate, feedback is appreciated
Today we're looking at Luxray. Luxray is a pure Electric Type and is a Physical Attacker. So why am I building a Special set? Because you know me lol.
Stats:
Hp: 80 | Attack: 120 | Defense: 79 | Special Attack: 95 | Special Defense: 79 | Speed: 70
Abilities:
Intimidate | Rivalry | Guts {HA}
Type:
Electric
Weak to: Ground
Strong against: Flying, Water
The Set
Luxray @ Choice Specs
Ability: Intimidate
EVs: 124 HP / 132 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Volt Switch
- Discharge / Thunderbolt
- Hidden Power [Grass]
- Signal Beam
No matter how you look at it, Luxray is not cut out for anything higher than NU, although it's tier is an even lower PU, it's abilities are good, and it has a 120 Base Attack, but it's Speed and Defenses are mediocre, if it were a Dark type, we may be seeing it used more, but that's not the case. Anyways, set explanation.Luxray @ Choice Specs
Ability: Intimidate
EVs: 124 HP / 132 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Volt Switch
- Discharge / Thunderbolt
- Hidden Power [Grass]
- Signal Beam
Luxray faces Ground type disadvantages in PU and NU in the forms of Rhydon, Claydol, Alolan Dugtrio and Gastrodon. The set EVs allow it to survive what would be an OHKO Earthquake from Alolan Dugtrio, and if you invest in 124 Special Defense instead it will survive a Modest 252 Special Attack Earth Power from Claydol. I opt Modest Nature on Luxray to ensure that with the Choice Specs, Luxray will be doing as much Damage as possible.
Moves are standard for the most part with Discharge having a 30% chance to Paralyze, I prefer it over T-bolt, Volt Switch allows good damage and a safe Switch out. HP Grass is where things start to get not as standard, HP Grass, although non-STAB, deals huge damage to Seismitoad, and the aforementioned Gastrodon. Signal Beam is a more powerful counter to Claydol.
Damage Calculations
OFFENSIVE
252+ SpA Choice Specs Luxray HP Grass vs. 252 Hp / 6 SpD Seismitoad; 440 - 520 {Guaranteed OHKO}
252+ SpA Choice Specs Luxray HP Grass vs 252 Hp / 0 SpD Gastrodon; 408 - 484 {75% chance to OHKO}
252+ SpA Choice Specs Luxray Discharge vs 0 Hp / 4 SpD Charizard; 396 - 468 {Guaranteed OHKO}
DEFENSIVE
252+ SpA Claydol Earth Power vs 124 Hp / 132 SpD Luxray; 224 - 266 {Guaranteed 2HKO}
252 SpA Seismitoad Earth Power vs 124 Hp / 132 SpD Luxray; 230 - 272 {Guaranteed 2HKO}
252+ Atk Sheer Force Life Orb Druddigon Dragon Claw vs 124 Hp / 132 Def Luxray; 144 - 169 {2% chance to 2HKO}
252+ SpA Life Orb Clawitzer Scald vs 124 Hp / 132 SpD Luxray; 185 - 218 {Guaranteed 2HKO}
Notable Team Options
- Togetic is a bulky Pokemon, thanks to Eviolte, and can use Tailwind to boost Luxray's Speed, Wish to recover Luxray's HP, and if you're feeling adventurous, slap Reflect + Light Screen on.
- Clawitzer is a great answer to Luxray's Ground weakness with it's STAB Scald to deal more damage to an opponent.
- Sunflora may seem like a weird choice but don't forget Sunflora gets access to Grassy Terrain, a move crucial to Luxray's healing options. Alternatively you can use Torterra to cover for Clawitzer's weakness to Electric
- Emolga's Motor Drive Tailwind combo may be a better option than Togetic in certain situations, Focus Sash Tailwind > Volt Switch / Nuzzle saves lives. I think a certain @0kamii will be pleased I mentioned this guy.
Counters
- Any Ground type is capable of shutting down Luxray instantly, but the most dangerous counter would be Steelix. It forces Luxray to switch and is able to get a Curse off making this brute even harder to beat.
- Motor Drive users like Electivire and the previously mentioned Emolga render Luxray's Volt Switch useless and a good prediction switch can make things tougher for you.
- Knock Off users will get rid of the only thing boosting Luxray's Special Attack, meaning less damage overall.
- A Defiant Braviary / Primeape / Purugly lead won't care about Intimidate. All three will gladly take the +1 Attack boost and potentially Sweep if you're unprepared.
Luxray Set requested by @iRogue
Please rate, feedback is appreciated
OU MASTER RACE