Feb 18, 2015, 10:35 PM
(This post was last modified: Feb 18, 2015, 10:36 PM by KirinEvans.)
So here is whats up. This is my first time doing a serious VGC team build ever. A lot of this might be rookie mistakes as in choosing what you've heard is good vs what has good synergy with other team members type of stuff. Please be understanding, but not afraid to rip ideas apart as long as you can show reasons why.
I am familiar with the rules of VGC and the meta in general. I'm not looking to be directed or told what to do but am looking more for suggestions or a heading as to which direction to look for improvements.
So to make this thread relevant to others on the forums who have read and watched a lot, but are still not quite sure where to start in team building for your first time hopefully this can help others like I hope it helps me.
Thank you Rogue for the team building and VGC replay threads. Much help.
I'm not the largest fan of using legendaries, but if it is just an amazing mind blowing addition that stitches the team together I can concede.
I am also not sure about EV spreads quite yet, though I can list a general idea of what I want them to be. Seems kind of redundant to set EV's if they're going to change based on team composition. I also tend to default to bulk over offense for natures and EV's, which I know is a habit I need to fix. Slap my hand accordingly.
Here we go.
Umbreon @ Leftovers
Ability: Inner Focus
EV: Bulk, bulk and more bulk. HP/Def/SDef
Careful Nature
Curse
Payback
Moonlight
Yawn/Toxic/Snarl
The set I fell in love with, though I know toxic stall is not a big thing in VGC. Payback is there to work off of the boosts provided by Curse. Moonlight is to heal HP up. Yawn and Snarl are provided as alternatives to Toxic. Yawn to force a switch and give me extra turns to Moonlight/Curse, Snarl as a counter to the amount of special attackers in the game and increase Umbreon's longevity.
My two favorite pokemon are Umbreon and Scizor. I know they aren't as common in this meta over the past few years, but I would like to make at least one of them work.
Scizor @ Scizorite
Ability: Technician
EV: Attack and HP/Def mostly. Maybe a little speed for specific threats.
Adamant Nature
Bullet Punch
Bug Bite
Knock Off
Roost
This would be set with another mega on my team and I would decide based on team preview which to bring.
I also have a careful nature one I want to run with Defog on another team, but focusing on this one for now. Essentially a poor man's Bisharp without Defiant but with priority steel and berry theft. I know fire and burns are rampant, and steel/bug types don't normally like it. But with better bulk than Bisharp and support coverage from other teammates I think it can work well.
Note: I would understand if the bread + butter Bisharp build just ends up performing better than this, and I would switch accordingly. I've also considered Mega Mawile in this slot.
Milotic @ Assault Vest/Life Orb
Ability: Competitive
EV: Special Attack and then round out HP/Def
Modest Nature
Scald
Icy Wind
Mirror Coat/Recover
Ice Beam
Kind of what's become of Milotic, though I have been enjoying watching players that use her. Speed control that isn't affected by typing like Bulldoze, strong bulk, burn and STAB, whats not to love? Obviously Assault Vest would mean choosing Mirror Coat. Though with Leftover already on Umbreon I wasn't sure what else I could use and I might need to save Sitrus for later. This also is the main counter for any fire type that might be thrown out at Scizor. With the speed control set, I can set a more offense oriented nature and not be too concerned.
So thats where I am right now in terms of setting things up. Everything from here on out I am unsure of because of my actual inexperience with the format. Some of these are also incomplete ideas for moves/items/natures. Here are my ideas though.
Rotom-H @ Safety Goggles/Choice Scarf
Ability: Levitate
EV: Special Attack and then round out bulk and some speed.
Modest, Bold, or Calm Nature
Overheat
Volt Switch
Will-o-wisp
??????/Trick
Standard fare, really. Strong Overheat to do the job, Volt Switch out, Burn what you need to. I am a fan of the Choice Scarf into Trick option to cause some headaches for when you just don't want to do Knock-Off.
Whimsicott @ Focus Sash
Ability: Prankster
EV: HP bulk with some Def/SDef/SAtk
Bold or Timid Nature
Taunt
Encore
Leech Seed
??????
Goodra @ Assault Vest/Life Orb/??????
Ability: Sap Sipper
EV: Man, I have a lot of special attackers.
Modest or Bold Nature
Rock Slide/??????
Sludge Bomb
Thunder Bolt
Dragon Pulse/Ice Beam
Figured it wouldn't hurt to build another special attacker I can slot in either here or elsewhere later on. Coverage moves chosen for a wide affect. I know it's not the most effective for Goodra, but Rock Slide for flinches and damage. Sludge Bomb for Fairies (Sylveon). TBolt for birds and water types. Dragon Pulse/Ice Beam for coverage on threats like the genies and other dragons.
Pachirisu @ Sitrus Berry
Ability: Volt Absorb
EV: HP/Def/SDef
Impish Nature
Follow Me
Nuzzle
Super Fang
Protect
Standard stuff. Who hasn't seen this guy before, eh?
Amoongus @ Black Sludge
Ability: Regenerator (Though the build I want to use might prefer Effect Spore)
EV: HP/Def/SDef
Calm Nature
Rage Powder
Synthesis/Giga Drain
Double Team/Clear Smog
Spore
Clear Smog is mainly to reset an opponent that has just totally set up for whatever reason. Otherwise, its the standard Amoongus set that everyone loves and hates. Pulls attention off me when I'm trying to set Umbreon (or whoever else) up. Takes (or evades) hits. Sleeps targets. Heals up.
Togekiss @ Safety Goggles/Lum/Sitrus
Ability: Serene Grace
EV: HP and Def/SDef with some speed creep
Calm Nature
Follow Me
Air Slash
Thunder Wave/Tailwind/Defog
Helping Hand/Roost/Protect
Basically more Pachirisu and Amoongus.
Aegislash @ Weakness Policy
Ability: Stance Change
EV: SAtk, HP, Def/SDef
IV: 0 Speed
Quiet Nature
Flash Cannon
Shadow Ball
Wide Guard
King's Shield
Standard Aegislash.
Other pokemon I've looked at as options but can't find a place to start:
Megas: Gallade, Gardevoir, Beedrill, Mawile, Altaria, Garchomp, Venusaur, Swampert, Gyarados
Physical Threats: Arcanine, Talonflame, Trevenant, Greninja, Garchomp, Ferrothorn, Swampert, Gyarados, Nidoking
Special Threats: Chandelure, Zapdos, Cofagrigus, Greninja, Charizard-Y, Galvantula, Sylveon, Glaceon, Vaporeon, Noivern, Nidoking
Supports: Klefki, Meowstic (M), Rotom-W, Jellicent (?), Sableye
Weather Teams: Charizard-Y, Ludicolo, Politoed, Tyranitar
Badassery: Shuckle
Other things I know I need to look into to round out a team or important concepts to incorporate, especially since a few ideas require time to set-up:
Wide Guard
Quick Guard
Taunt
Better physical attack options
Better cohesive attack options overall (Man I do like Steel and Dark types, eh?)
Protect
As mentioned at the top, maybe this can help someone else like me who has access to a lot of knowledge here but can't quite find a path or idea to focus on as they hit a roadblock building a team. I know when I write things out it allows me to focus a bit easier.
So yeah, this is probably a lot for anyone to read through. Thank you so much, any feedback or advice is appreciated!
I am familiar with the rules of VGC and the meta in general. I'm not looking to be directed or told what to do but am looking more for suggestions or a heading as to which direction to look for improvements.
So to make this thread relevant to others on the forums who have read and watched a lot, but are still not quite sure where to start in team building for your first time hopefully this can help others like I hope it helps me.
Thank you Rogue for the team building and VGC replay threads. Much help.
I'm not the largest fan of using legendaries, but if it is just an amazing mind blowing addition that stitches the team together I can concede.
I am also not sure about EV spreads quite yet, though I can list a general idea of what I want them to be. Seems kind of redundant to set EV's if they're going to change based on team composition. I also tend to default to bulk over offense for natures and EV's, which I know is a habit I need to fix. Slap my hand accordingly.
Here we go.
Umbreon @ Leftovers
Ability: Inner Focus
EV: Bulk, bulk and more bulk. HP/Def/SDef
Careful Nature
Curse
Payback
Moonlight
Yawn/Toxic/Snarl
The set I fell in love with, though I know toxic stall is not a big thing in VGC. Payback is there to work off of the boosts provided by Curse. Moonlight is to heal HP up. Yawn and Snarl are provided as alternatives to Toxic. Yawn to force a switch and give me extra turns to Moonlight/Curse, Snarl as a counter to the amount of special attackers in the game and increase Umbreon's longevity.
My two favorite pokemon are Umbreon and Scizor. I know they aren't as common in this meta over the past few years, but I would like to make at least one of them work.
Scizor @ Scizorite
Ability: Technician
EV: Attack and HP/Def mostly. Maybe a little speed for specific threats.
Adamant Nature
Bullet Punch
Bug Bite
Knock Off
Roost
This would be set with another mega on my team and I would decide based on team preview which to bring.
I also have a careful nature one I want to run with Defog on another team, but focusing on this one for now. Essentially a poor man's Bisharp without Defiant but with priority steel and berry theft. I know fire and burns are rampant, and steel/bug types don't normally like it. But with better bulk than Bisharp and support coverage from other teammates I think it can work well.
Note: I would understand if the bread + butter Bisharp build just ends up performing better than this, and I would switch accordingly. I've also considered Mega Mawile in this slot.
Milotic @ Assault Vest/Life Orb
Ability: Competitive
EV: Special Attack and then round out HP/Def
Modest Nature
Scald
Icy Wind
Mirror Coat/Recover
Ice Beam
Kind of what's become of Milotic, though I have been enjoying watching players that use her. Speed control that isn't affected by typing like Bulldoze, strong bulk, burn and STAB, whats not to love? Obviously Assault Vest would mean choosing Mirror Coat. Though with Leftover already on Umbreon I wasn't sure what else I could use and I might need to save Sitrus for later. This also is the main counter for any fire type that might be thrown out at Scizor. With the speed control set, I can set a more offense oriented nature and not be too concerned.
So thats where I am right now in terms of setting things up. Everything from here on out I am unsure of because of my actual inexperience with the format. Some of these are also incomplete ideas for moves/items/natures. Here are my ideas though.
Rotom-H @ Safety Goggles/Choice Scarf
Ability: Levitate
EV: Special Attack and then round out bulk and some speed.
Modest, Bold, or Calm Nature
Overheat
Volt Switch
Will-o-wisp
??????/Trick
Standard fare, really. Strong Overheat to do the job, Volt Switch out, Burn what you need to. I am a fan of the Choice Scarf into Trick option to cause some headaches for when you just don't want to do Knock-Off.
Whimsicott @ Focus Sash
Ability: Prankster
EV: HP bulk with some Def/SDef/SAtk
Bold or Timid Nature
Taunt
Encore
Leech Seed
??????
Goodra @ Assault Vest/Life Orb/??????
Ability: Sap Sipper
EV: Man, I have a lot of special attackers.
Modest or Bold Nature
Rock Slide/??????
Sludge Bomb
Thunder Bolt
Dragon Pulse/Ice Beam
Figured it wouldn't hurt to build another special attacker I can slot in either here or elsewhere later on. Coverage moves chosen for a wide affect. I know it's not the most effective for Goodra, but Rock Slide for flinches and damage. Sludge Bomb for Fairies (Sylveon). TBolt for birds and water types. Dragon Pulse/Ice Beam for coverage on threats like the genies and other dragons.
Pachirisu @ Sitrus Berry
Ability: Volt Absorb
EV: HP/Def/SDef
Impish Nature
Follow Me
Nuzzle
Super Fang
Protect
Standard stuff. Who hasn't seen this guy before, eh?
Amoongus @ Black Sludge
Ability: Regenerator (Though the build I want to use might prefer Effect Spore)
EV: HP/Def/SDef
Calm Nature
Rage Powder
Synthesis/Giga Drain
Double Team/Clear Smog
Spore
Clear Smog is mainly to reset an opponent that has just totally set up for whatever reason. Otherwise, its the standard Amoongus set that everyone loves and hates. Pulls attention off me when I'm trying to set Umbreon (or whoever else) up. Takes (or evades) hits. Sleeps targets. Heals up.
Togekiss @ Safety Goggles/Lum/Sitrus
Ability: Serene Grace
EV: HP and Def/SDef with some speed creep
Calm Nature
Follow Me
Air Slash
Thunder Wave/Tailwind/Defog
Helping Hand/Roost/Protect
Basically more Pachirisu and Amoongus.
Aegislash @ Weakness Policy
Ability: Stance Change
EV: SAtk, HP, Def/SDef
IV: 0 Speed
Quiet Nature
Flash Cannon
Shadow Ball
Wide Guard
King's Shield
Standard Aegislash.
Other pokemon I've looked at as options but can't find a place to start:
Megas: Gallade, Gardevoir, Beedrill, Mawile, Altaria, Garchomp, Venusaur, Swampert, Gyarados
Physical Threats: Arcanine, Talonflame, Trevenant, Greninja, Garchomp, Ferrothorn, Swampert, Gyarados, Nidoking
Special Threats: Chandelure, Zapdos, Cofagrigus, Greninja, Charizard-Y, Galvantula, Sylveon, Glaceon, Vaporeon, Noivern, Nidoking
Supports: Klefki, Meowstic (M), Rotom-W, Jellicent (?), Sableye
Weather Teams: Charizard-Y, Ludicolo, Politoed, Tyranitar
Badassery: Shuckle
Other things I know I need to look into to round out a team or important concepts to incorporate, especially since a few ideas require time to set-up:
Wide Guard
Quick Guard
Taunt
Better physical attack options
Better cohesive attack options overall (Man I do like Steel and Dark types, eh?)
Protect
As mentioned at the top, maybe this can help someone else like me who has access to a lot of knowledge here but can't quite find a path or idea to focus on as they hit a roadblock building a team. I know when I write things out it allows me to focus a bit easier.
So yeah, this is probably a lot for anyone to read through. Thank you so much, any feedback or advice is appreciated!