Hi guys, I'd like your opinion on this team. I am aiming for it to be a S/M VGC team. Feel free to suggest anything!
Pelipper (F) @ Focus Sash
Ability: Drizzle
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Wide Guard
- Hurricane
- Scald
- Protect
Weather setter, bulky, Hurricane(never misses in the rain, possible confuse and stab) Scald(stab water move rainboosted, possible burn) Wide guard, in case of a trick room lead, protects from dual target moves obviously, prevents rock slide flinches to Porygon. Focus Sash to live freeze dry's and unexpected lightning moves.
Araquanid (F) @ Waterium Z
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- Lunge
- Poison Jab
- Protect
Attack moves for the obvious reasons, no wide guard because of pelipper, waterium Z because of its power OHKOs Marowak through protect in the rain.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Adamant Nature
- Horn Leech
- Substitute
- Leech Seed
- Protect
Powerful hitter, leech seed sub combo, sustain for all mons with grassy terrain, horn leech to deal with gastrodons
Drampa (M) @ Life Orb
Ability: Berserk
Level: 50
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Protect
- Energy Ball
Powerful hitter in both trick room and outside of it, berserk over sap sipper because no grass weaknesses, energy ball to deal with Gastrodons.
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Recover
- Trick Room
- Tri Attack/Protect
Trick Room setter, recover for sustain, ice beam to deal with bulu's, dragons, tri attack possible status and stab.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 244 HP / 148 Atk / 116 SpD
Brave Nature
- Flare Blitz
- Bonemerang
- Shadow Bone
- Protect
Just very powerful, coverage, redirects lightning attacks from Pelipper.
Other option I had in mind to swap/add to the team:
Oranguru @ Sitrus Berry
Ability: Telepathy
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Instruct
- Protect
- Trick Room
- Foul Play
Different trick room setter, instruct gimmicks option.
Togedemaru (M) @ Sitrus Berry
Ability: Sturdy
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Nuzzle
- Spiky Shield
- Zing Zap
Fake out, trick room option. Nuzzle for the status.
Krookodile @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Earthquake
- Thunder Fang
- Rock Slide
Safe Lightning switch in, intimidate different coverage option for Marowak.
Mimikyu (M) @ Ghostium Z
Ability: Disguise
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Play Rough
- Protect
- Swords Dance
Nice gimmick with Instruct Oranguru(Shadow Sneak instruct and Swords Dance)
Pelipper (F) @ Focus Sash
Ability: Drizzle
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Wide Guard
- Hurricane
- Scald
- Protect
Weather setter, bulky, Hurricane(never misses in the rain, possible confuse and stab) Scald(stab water move rainboosted, possible burn) Wide guard, in case of a trick room lead, protects from dual target moves obviously, prevents rock slide flinches to Porygon. Focus Sash to live freeze dry's and unexpected lightning moves.
Araquanid (F) @ Waterium Z
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- Lunge
- Poison Jab
- Protect
Attack moves for the obvious reasons, no wide guard because of pelipper, waterium Z because of its power OHKOs Marowak through protect in the rain.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Adamant Nature
- Horn Leech
- Substitute
- Leech Seed
- Protect
Powerful hitter, leech seed sub combo, sustain for all mons with grassy terrain, horn leech to deal with gastrodons
Drampa (M) @ Life Orb
Ability: Berserk
Level: 50
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Protect
- Energy Ball
Powerful hitter in both trick room and outside of it, berserk over sap sipper because no grass weaknesses, energy ball to deal with Gastrodons.
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Recover
- Trick Room
- Tri Attack/Protect
Trick Room setter, recover for sustain, ice beam to deal with bulu's, dragons, tri attack possible status and stab.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 244 HP / 148 Atk / 116 SpD
Brave Nature
- Flare Blitz
- Bonemerang
- Shadow Bone
- Protect
Just very powerful, coverage, redirects lightning attacks from Pelipper.
Other option I had in mind to swap/add to the team:
Oranguru @ Sitrus Berry
Ability: Telepathy
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Instruct
- Protect
- Trick Room
- Foul Play
Different trick room setter, instruct gimmicks option.
Togedemaru (M) @ Sitrus Berry
Ability: Sturdy
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Nuzzle
- Spiky Shield
- Zing Zap
Fake out, trick room option. Nuzzle for the status.
Krookodile @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Earthquake
- Thunder Fang
- Rock Slide
Safe Lightning switch in, intimidate different coverage option for Marowak.
Mimikyu (M) @ Ghostium Z
Ability: Disguise
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Play Rough
- Protect
- Swords Dance
Nice gimmick with Instruct Oranguru(Shadow Sneak instruct and Swords Dance)
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“BLEH!”- A sophisticated Shuppet.
“BLEH!”- A sophisticated Shuppet.