Ok so this is the first team ive ever made and im brand new to vgc. I have put quite a bit of time on the team so far and have managed a few wins with the minimal knowledge i have.Any and all criticism and suggestions are welcome.So the overall goal of the team originally was to take advantage of Togedemaru's crazy resistances. Teamed up with Pelliper its kind of like the ultimate coverage thanks to Rain cutting down on Toge's fire weakness. Rain then allowed me to search for super powered water stabs as my main win condition. Also the Tailwind support from Pelliper allowed me to utilize my Ev's away from speed and into other key areas.
Togedemaru @ Sitrus Berry
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 108 Def / 148 SpD
Careful Nature
- Spiky Shield
- Fake Out
- Poison Jab
- Zing Zap
Core member of the team. When combined with Pelipper the coverage is insane, making for alot of nice switch in's. Togedemaru's nature and ev's are set up to be tanky enough to stand up to Lele while exchanging an almost on par Zing Zap, get a flinch and you got it beat (seriously check the calcs on this toge vs lele). Its also tanky enough to take a hit from Arcanine thanks to the rain from Pelliper. Sitrus Berry for the extra staying power. Spiky Shield obviously is nice, Fake Out to help set up a safe turn one Tailwind if needed, Poison Jab to beat Koko (might want to switch to Helping Hand since Toge is rarely a target and its damage doesnt ohko anything) and Zing Zap for a stab (Thunder may be better since Raining gives 100% accuracy and Lightning Rod boosts SpA) Thunder and Helping Hand switch seems like it might be good now that i think about it, thoughts on this would be really appreiciated.
Pelipper @ Damp Rock
Ability: Drizzle
Level: 50
EVs: 252 HP / 92 Def / 16 SpA / 148 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Tailwind
- Scald
- Hurricane
Other core member of team. BRING THE RAIN. Aside from all the benefits the Rain brings to the team, Pelliper also comes with its own speed control in the form of Tailwind. Ev's are set up to take hits so he can get his Damp Rock Rain going and get out with enough hp to be ready for a safe switch in if u sense Togedemaru or Tapu Bulu are about to take a super effective hit, or of course to get rid of pesky Hail. Scald is the stab of choice and with the Rain is no laughing matter. Hurricane is a lovely coverage move to help with Bulu's, Exeggcutor's and any other grass types.
Araquanid @ Choice Band
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Protect
- Liquidation
- Leech Life
- Poison Jab
The Rainmaster. This thing in the rain can do disgusting damage via its ability Water Bubble, slap on a choice band and spam away their mons in a flurry of Liquidations. The stab is unreal and the stats say tank, making this spider the perfect closer to my extra tanky supportive team. Ev's are set up for maximum staying power since you dont need the damage (i havent ran many calcs on this one for optimal ev's maybe a few points in damage would be good any info on Araquanid calcs plz share!!). Leech life and poison jab u never use, but they are there.
Tapu Bulu @ Grassium Z
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Protect
- Wood Hammer
- Leech Seed
- Superpower
My Tapu of choice. Bulu is here for 3 reasons. One is for the pure OHKO power of Wood Hammer, i havent found a electric type the Bulu doesnt OHKO which makes him perfect for standing with Toge during Discharge scares, which will run my win conditions off the field. Which leads me to the second reason hes here, his ability. While standing with Toge, warding off Discharges, the grassy terrain he provides also help to protect Toge from ground, give a small boost of healing to my tanky team setup, and to let me remove electric and psychic terrain if i need to. Superpower serves as some super effective coverage.
Primarina @ Life Orb
Ability: Torrent
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Dazzling Gleam
- Moonblast
- Surf
The last two pokemon i have been playing around with. i knew i needed a trick for Trick room, then realized the team is already setup quite nicely to deal with popular trick room setups givin alot of them are fire and melt to water stabs. the main trick room problem i found was Drampa. Slapping a Life Orb on Primarina and OHKOing it was my answer, aside from that Primarina also benfits greaty from the Rain boosting up her Surf to splash alot of damage around. If she ends up in her sweet spot of her ability under Tailwind and Rain say goodbye to 2 enemy mons The Last mon im assuming i should use to deal with problematic pokemon, Celesteela is one off the top of my headPlease leave your thoughts im a new player and would really appriciate anything you have to say
Togedemaru @ Sitrus Berry
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 108 Def / 148 SpD
Careful Nature
- Spiky Shield
- Fake Out
- Poison Jab
- Zing Zap
Core member of the team. When combined with Pelipper the coverage is insane, making for alot of nice switch in's. Togedemaru's nature and ev's are set up to be tanky enough to stand up to Lele while exchanging an almost on par Zing Zap, get a flinch and you got it beat (seriously check the calcs on this toge vs lele). Its also tanky enough to take a hit from Arcanine thanks to the rain from Pelliper. Sitrus Berry for the extra staying power. Spiky Shield obviously is nice, Fake Out to help set up a safe turn one Tailwind if needed, Poison Jab to beat Koko (might want to switch to Helping Hand since Toge is rarely a target and its damage doesnt ohko anything) and Zing Zap for a stab (Thunder may be better since Raining gives 100% accuracy and Lightning Rod boosts SpA) Thunder and Helping Hand switch seems like it might be good now that i think about it, thoughts on this would be really appreiciated.
Pelipper @ Damp Rock
Ability: Drizzle
Level: 50
EVs: 252 HP / 92 Def / 16 SpA / 148 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Tailwind
- Scald
- Hurricane
Other core member of team. BRING THE RAIN. Aside from all the benefits the Rain brings to the team, Pelliper also comes with its own speed control in the form of Tailwind. Ev's are set up to take hits so he can get his Damp Rock Rain going and get out with enough hp to be ready for a safe switch in if u sense Togedemaru or Tapu Bulu are about to take a super effective hit, or of course to get rid of pesky Hail. Scald is the stab of choice and with the Rain is no laughing matter. Hurricane is a lovely coverage move to help with Bulu's, Exeggcutor's and any other grass types.
Araquanid @ Choice Band
Ability: Water Bubble
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Protect
- Liquidation
- Leech Life
- Poison Jab
The Rainmaster. This thing in the rain can do disgusting damage via its ability Water Bubble, slap on a choice band and spam away their mons in a flurry of Liquidations. The stab is unreal and the stats say tank, making this spider the perfect closer to my extra tanky supportive team. Ev's are set up for maximum staying power since you dont need the damage (i havent ran many calcs on this one for optimal ev's maybe a few points in damage would be good any info on Araquanid calcs plz share!!). Leech life and poison jab u never use, but they are there.
Tapu Bulu @ Grassium Z
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Protect
- Wood Hammer
- Leech Seed
- Superpower
My Tapu of choice. Bulu is here for 3 reasons. One is for the pure OHKO power of Wood Hammer, i havent found a electric type the Bulu doesnt OHKO which makes him perfect for standing with Toge during Discharge scares, which will run my win conditions off the field. Which leads me to the second reason hes here, his ability. While standing with Toge, warding off Discharges, the grassy terrain he provides also help to protect Toge from ground, give a small boost of healing to my tanky team setup, and to let me remove electric and psychic terrain if i need to. Superpower serves as some super effective coverage.
Primarina @ Life Orb
Ability: Torrent
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Dazzling Gleam
- Moonblast
- Surf
The last two pokemon i have been playing around with. i knew i needed a trick for Trick room, then realized the team is already setup quite nicely to deal with popular trick room setups givin alot of them are fire and melt to water stabs. the main trick room problem i found was Drampa. Slapping a Life Orb on Primarina and OHKOing it was my answer, aside from that Primarina also benfits greaty from the Rain boosting up her Surf to splash alot of damage around. If she ends up in her sweet spot of her ability under Tailwind and Rain say goodbye to 2 enemy mons The Last mon im assuming i should use to deal with problematic pokemon, Celesteela is one off the top of my headPlease leave your thoughts im a new player and would really appriciate anything you have to say