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[RATE MY TEAM] Team Building Work In Progress - VGC 2015
#2
I really appreciate all the in-depth explanations and your small warning in the beginning. It makes it much easier to understand how we should rate this along with where you're coming from. Definitely one of the most well-written RMT's out there.

*Side note, my sister Naitre made the replay thread. Our pictures are similar however.

Let's get down to it, shall we?

Umbreon
Kind of a risky choice here. Whimsicott and Thundurus are very common this year, and Umbreon is straight up taunt fodder. That being said, it's an amazing mon in VGC. With Defenses close to cress, it's a great pick. May I recommend using Helping Hand in your 4th slot? Every turn in VGC matters, more so than singles. Yawn/Snarl are both good choices, I just think Helping Hand will benefit any team you make since you enjoy making bulkier teams, instead of offensive teams. Another thing to be noted: Foul Play Umbreon can 2HKO Landorus-T Worth noting, Foul Play bulky Umbreon is always strong.

I'd do an EV spread of 204 HP, 84 DEF, 220 SPD. This would let you have great physical bulk under a single curse, while maintaining your amazing special defense.



Mega Scizor
Your idea isn't too far off here. People are sleeping on M-Scizor simply because life orb scizor is stronger. How ever, I still think it's a good mon. With good defenses, recovery, and great typing: It can't go too wrong, especially if you can't find a mega to close that gap. Taking care of cress and sylveon relatively easy, which are both really common.
Heatran will always be a threat, but pairing up Conkeldurr with Scizor would close that weakness while covering Conk's fairy weakness.



Milotic
Agreed completely on keeping this. Although, I do prefer dragon tail over mirror coat so you can hopefully force in an intimidater. Plus, Assault Vest is a great choice over life orb. I try to stay away from life orb in doubles, the damage to hurt ratio usually isn't worth it. I made a analysis on Milotic on the metagame thread with EV's and all if you'd like to check it out.



All in all, these 3 aren't too bad. What you need now, is some great offensive pressure while still maintaining some moderate bulk. First thing comes to mind is this terrifying mon: Sylveon
Seriously. Choice specs Hyper Voice Pixilate Sylveon just blows things away and doesn't even leave any remains. You're not afraid of dragons/darks/fightings, but it's nice to have an immediate threat to them while giving off solid spread damage.

With this, we have a small problem with Heatran. Milotic is the really only stop to it on the team, so it's best to go for something that can get rid of it immediately. However, that's easier said than done. Heatrans can either carry a chople  berry to weaken fighting attacks, or a air balloon to avoid ground attacks. So the choice is up to you honestly. Landorus/Garchomps/Excadrill are great stops to Heatran earthquake wise. But if you really wanna run a separate mega then Mega Gallade would be the best. (or Terrakion if you would prefer that. You'd get great coverage with it.)

Finally, the team is somewhat annoyed by Thundurus. Excadrill/Mamoswine are some of the best to stopping it. You can't get t-waved, and HP-ice does very pitiful damage to them.

Your core is very well made and honestly the only thing you have trouble with is Heatran, which can be easily maintained with how you build the rest. You're definitely on the right track and it's good to keep practicing and building. Find what works best for you and work that team down to the very core.

I didn't touch the other ones you had listed because in my opinion they'll only add onto your Heatran weakness, they're either weak to him or wouldn't be able to touch him.

Also, sorry if this reply isn't too great. It's 5:45 AM and I haven't slept. Feel free to ask questions and I'd be happy to help the best I can.
50 thousand people used to live here...Now it's a ghost town.
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RE: Team Building Work In Progress - VGC 2015 - by Rogue - Feb 19, 2015, 03:45 AM

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