Aug 22, 2015, 07:47 PM
(This post was last modified: Aug 22, 2015, 11:09 PM by CooldRebellion.)
Hey everyone ive recently been getting into the VGC format, im still rather new to it but i wanted to try and build a trick room team. The main core of this team is running double trick room users in Mega Gardevoir and Gourgeist-Super. Those are the only two pokemon that i would really love to keep on this team but any other criticism such as changing Items/Pokemon/EV spreads/abilities will be taken into great consideration and i will test it out personally. So anyone willing to help i would greatly appreciate it.
Gardevoir (F) @ Gardevoirite
Ability: Trace
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Hyper Voice
- Protect
- Psychic
- Trick Room
The main trick room setter of this team and a pretty common ev spread. 252 hp gives it enough survivability to take key special hits that would other wise ohko her and then gives her the ability to set the trick room up. 252 sp atk gives it the offensive power it needs to put up a lot of key OHKO's and 2HKO'S she is also one of the main offensive pokemon on this team and the 0 Speed IV's is so she can out speed other mega gardevoir.
Offensive Calcs
Defensive Calcs
Gourgeist-Super (F) @ Sitrus Berry
Ability: Frisk
Level: 50
Shiny: Yes
EVs: 140 HP / 156 Def / 212 SpD
Sassy Nature
IVs: 0 Spe
- Protect
- Shadow Sneak
- Trick Room
- Will-O-Wisp
The secondary trick room setter on the team. The EV spread is to allow her to take hits she otherwise wouldn’t be able to take and then allow her to set up the trick room. Once trick room is set up she will be faster than pretty much everything on the field and proceed to will o wisp anything on the field. Shadow sneak is her only offensive move and is there for priority and being able to pick up quick key kills that no one else on the team might be able to get.
Defensive Calcs
Forge Heatran (M) @ Safety Goggles
Ability: Flash Fire
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Earth Power
- Flash Cannon
- Heat Wave
- Protect
Heatran is the main offensive pokemon of this team. 252 Hp EVs is to allow it to utilize its natural bulk and eat up hits that otherwise destroy the rest of the team. 252 SpAtk EVs is obvious in order for it to hit most pokemon hard enough as it is the main offensive mon on the team. As for the item I’m kinda torn between running safety goggles or choice specs. Safety goggles is so that pesky spore users can’t shut heatran down at all and choice specs allows heatran to turn some of these potential 2HKO’s into OHKO’s.
Offensive Calcs
Defensive Calcs
Scrafty @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 164 Atk / 92 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Fake Out
- Ice Punch
- Knock Off
Standard Scrafty set, i decided to go with assault vest instead of making him a bulky supporter for this team because i just feel like it plays better to my style of battling. Ice Punch is on here for Landorus, and Thundurus, both of these mons are troublesome to my team otherwise and a fake out user is just detrimental to helping me set up trick room safer.
Offensive Calcs
Defensive Calcs
Rotom-Wash @ Leftovers
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 248 HP / 132 Def / 4 SpAtk / 120 SpD
Calm Nature
- Hydro Pump
- Protect
- Thunderbolt
- Thunder Wave
Rotom-W on my team provides me with speed control just in case I’m not able to get a trick room up or one of my trick room users faint, i opted for Thunder Wave for that reason and because i had a will o wisp user already on the team. I also needed someone who could come in on ground type attacks and with the ability levitate and its many resistances it was the perfect mon to add to my team.
Offensive Calcs
Defensive Calcs
Amoonguss (M) @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Giga Drain
- Protect
- Rage Powder
- Spore
Amoongus rounds out my team and is here for being able to redirect attacks and allow me to set trick room up easier without worrying about single target attacks damaging my trick room users. The EV spread is pretty standard and allows me to switch into non super effective physical attacks seeing as how amoongus is built to take attacks on the physical side more. Amoongus also gives me the ability to set up spore and get safe switch ins.
Defensive Calcs
Gardevoir (F) @ Gardevoirite
Ability: Trace
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Hyper Voice
- Protect
- Psychic
- Trick Room
The main trick room setter of this team and a pretty common ev spread. 252 hp gives it enough survivability to take key special hits that would other wise ohko her and then gives her the ability to set the trick room up. 252 sp atk gives it the offensive power it needs to put up a lot of key OHKO's and 2HKO'S she is also one of the main offensive pokemon on this team and the 0 Speed IV's is so she can out speed other mega gardevoir.
Offensive Calcs
Defensive Calcs
Gourgeist-Super (F) @ Sitrus Berry
Ability: Frisk
Level: 50
Shiny: Yes
EVs: 140 HP / 156 Def / 212 SpD
Sassy Nature
IVs: 0 Spe
- Protect
- Shadow Sneak
- Trick Room
- Will-O-Wisp
The secondary trick room setter on the team. The EV spread is to allow her to take hits she otherwise wouldn’t be able to take and then allow her to set up the trick room. Once trick room is set up she will be faster than pretty much everything on the field and proceed to will o wisp anything on the field. Shadow sneak is her only offensive move and is there for priority and being able to pick up quick key kills that no one else on the team might be able to get.
Defensive Calcs
Forge Heatran (M) @ Safety Goggles
Ability: Flash Fire
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Earth Power
- Flash Cannon
- Heat Wave
- Protect
Heatran is the main offensive pokemon of this team. 252 Hp EVs is to allow it to utilize its natural bulk and eat up hits that otherwise destroy the rest of the team. 252 SpAtk EVs is obvious in order for it to hit most pokemon hard enough as it is the main offensive mon on the team. As for the item I’m kinda torn between running safety goggles or choice specs. Safety goggles is so that pesky spore users can’t shut heatran down at all and choice specs allows heatran to turn some of these potential 2HKO’s into OHKO’s.
Offensive Calcs
Defensive Calcs
Scrafty @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 252 HP / 164 Atk / 92 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Fake Out
- Ice Punch
- Knock Off
Standard Scrafty set, i decided to go with assault vest instead of making him a bulky supporter for this team because i just feel like it plays better to my style of battling. Ice Punch is on here for Landorus, and Thundurus, both of these mons are troublesome to my team otherwise and a fake out user is just detrimental to helping me set up trick room safer.
Offensive Calcs
Defensive Calcs
Rotom-Wash @ Leftovers
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 248 HP / 132 Def / 4 SpAtk / 120 SpD
Calm Nature
- Hydro Pump
- Protect
- Thunderbolt
- Thunder Wave
Rotom-W on my team provides me with speed control just in case I’m not able to get a trick room up or one of my trick room users faint, i opted for Thunder Wave for that reason and because i had a will o wisp user already on the team. I also needed someone who could come in on ground type attacks and with the ability levitate and its many resistances it was the perfect mon to add to my team.
Offensive Calcs
Defensive Calcs
Amoonguss (M) @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Giga Drain
- Protect
- Rage Powder
- Spore
Amoongus rounds out my team and is here for being able to redirect attacks and allow me to set trick room up easier without worrying about single target attacks damaging my trick room users. The EV spread is pretty standard and allows me to switch into non super effective physical attacks seeing as how amoongus is built to take attacks on the physical side more. Amoongus also gives me the ability to set up spore and get safe switch ins.
Defensive Calcs