Feb 22, 2017, 09:48 AM
Hello, been awhile since posting on here, been working on alot of stuff (SRing, breeding new SM pokemon, job, school, etc) throughout this i was working on a vgc17 team, i tested it in a local tournament and it performed decently, however this was at the beginning of the format, not sure what has changed, if any of these are now obsolite, as i was going off of little to no information, so any tweaks or suggestions would be great!
Tapu Lele @ Life Orb
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Protect
- Psychic
- Energy Ball
Ive been working on this pokemon awhile, switching between specs and orb, and trying different moves to see what would work decent, or perform semi well. Usualy it manages to get a few things knocked out, previously having thunderbolt i switched it for energy ball after seeing a lot of people playing gastrodon for its storm drain ability. Shes ment to be the real damage dealer of my team id say.
Pheromosa @ Choice Band
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam
Shes fast, but one hit and shes dead. Sums up pheromosa right, but i plan to use this as a Tapu Killer, or something able to kill something powerful off the bat, or switch in to for a powerful revenge kill. I tried with life orb first, which was really nice, but i was wondering about running it with band instead with seeing alot of bulky fini and porygon2 being popular, to make sure they die before they can kill her.
Mimikyu @ Lum Berry
Ability: Disguise
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Wood Hammer
- Play Rough
This was something i was playing around with, and it turned out to be quite helpful, the free swords dance and wood hammer knocked out a lot of water pokemon threats, and shadow sneak destroyed a lot of ghost type threats too. However i am having second thoughts on its item, the lum berry is nice but i dont see it being used often.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Bonemerang
- Protect
- Shadow Bone
This is kind of unconventional, putting speed on my marowak, this was mostly to outspeed celesteela and other marowak when trickroom is inactive, probably not my best call. Its attack is great however, able to one shot a bulky celesteela in one hit (this was the result at the tournament).
Bewear @ Fightinium Z
Ability: Fluffy
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Double-Edge
- Earthquake
- Rock Slide
- Superpower
This uhh...i dont really know, i didnt know what to put here, so i decided to try a bewear attacker. This one didnt really perform well at all...Fightium helped it alot, but it didnt really do too much damage wise.
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Lax Nature
- Flamethrower
- Heavy Slam
- Leech Seed
- Protect
I needed some kind of bulk, and a bit more sp. coverage, so i put flamethrower on it as a decent sp move to use, and also to counter the celesteela mirror. It also works vs Bulu, as having both heavy slam and flamethrower makes it dangerous if opponent is using a trickroom team.
So that is the team i tried to make together, i feel like it has its strengths, and weaknesses, but i feel like it could use a lot of improvement, just not quite sure where. So any and all help or suggestions are appreciated!
Tapu Lele @ Life Orb
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Protect
- Psychic
- Energy Ball
Ive been working on this pokemon awhile, switching between specs and orb, and trying different moves to see what would work decent, or perform semi well. Usualy it manages to get a few things knocked out, previously having thunderbolt i switched it for energy ball after seeing a lot of people playing gastrodon for its storm drain ability. Shes ment to be the real damage dealer of my team id say.
Pheromosa @ Choice Band
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam
Shes fast, but one hit and shes dead. Sums up pheromosa right, but i plan to use this as a Tapu Killer, or something able to kill something powerful off the bat, or switch in to for a powerful revenge kill. I tried with life orb first, which was really nice, but i was wondering about running it with band instead with seeing alot of bulky fini and porygon2 being popular, to make sure they die before they can kill her.
Mimikyu @ Lum Berry
Ability: Disguise
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Wood Hammer
- Play Rough
This was something i was playing around with, and it turned out to be quite helpful, the free swords dance and wood hammer knocked out a lot of water pokemon threats, and shadow sneak destroyed a lot of ghost type threats too. However i am having second thoughts on its item, the lum berry is nice but i dont see it being used often.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Bonemerang
- Protect
- Shadow Bone
This is kind of unconventional, putting speed on my marowak, this was mostly to outspeed celesteela and other marowak when trickroom is inactive, probably not my best call. Its attack is great however, able to one shot a bulky celesteela in one hit (this was the result at the tournament).
Bewear @ Fightinium Z
Ability: Fluffy
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Double-Edge
- Earthquake
- Rock Slide
- Superpower
This uhh...i dont really know, i didnt know what to put here, so i decided to try a bewear attacker. This one didnt really perform well at all...Fightium helped it alot, but it didnt really do too much damage wise.
Celesteela @ Leftovers
Ability: Beast Boost
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Lax Nature
- Flamethrower
- Heavy Slam
- Leech Seed
- Protect
I needed some kind of bulk, and a bit more sp. coverage, so i put flamethrower on it as a decent sp move to use, and also to counter the celesteela mirror. It also works vs Bulu, as having both heavy slam and flamethrower makes it dangerous if opponent is using a trickroom team.
So that is the team i tried to make together, i feel like it has its strengths, and weaknesses, but i feel like it could use a lot of improvement, just not quite sure where. So any and all help or suggestions are appreciated!