Hello everyone, this is my first post in here. I began with a little introduction: i'm Hildart, started playing pokemon since yelow version but VGC 2015 is my first competitive year, I almost got a entrance for nationals but the inexperience and nervousness of my first tournaments made me do a lot of mistakes.
Long story short: in 2 weeks I have a official tournament in my city and I was testing a lot of teams and options (using mega char X, perish trap, etc), but without a lot of succes, I ladder up using chalk but I don't like it a lot. Finally I ended up with a team I feel confident but there is some slots I don't know if I can optimize, please lend my a hand, any advice is welcome.
And finally: THE TEAM
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Common set, wide guard to counter landorus, more offensive variant and wp because reasons
Raikou @ Shuca Berry
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Snarl
- Protect
This is a diamond, is awesome how well it works, one of the fastests snarls in the game, not sure about the spread, mbe assaul vest coul be better, dunno
Volcarona @ Sitrus Berry
Ability: Flame Body
Level: 50
EVs: 252 HP / 228 Def / 4 SpA / 4 SpD / 20 Spe
Timid Nature
- Rage Powder
- Giga Drain
- Heat Wave
- Quiver Dance
This slot was initially an amoongus, but I never bring it, because I always think "there is a better option", the switch was because I ran a charizar X, and after changing it for a mega khan, I needed a fire pkm and I still need redirection (the spread is to survive a double edge khan 98% of the time)
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 180 HP / 252 Atk / 4 Def / 12 SpD / 60 Spe
Adamant Nature
- Return
- Low Kick
- Sucker Punch
- Fake Out
Just OP mega, I want to win so I quit gimmicks and decide to bring what its op
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 244 Atk / 12 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Knock Off
- Superpower
Not sure about this slot, it was my last choice, I had 4 special attackers and needed another ofensive pkm, I ran a scrafty but I lag of speed control so landorus did the job better (maybe) still not sure if I need to switch this pkm
Milotic @ Maranga Berry
Ability: Competitive
EVs: 228 HP / 164 Def / 92 SpA / 12 SpD / 12 Spe
Bold Nature
- Scald
- Icy Wind
- Toxic
- Recover
another (maybe or maybe not), this slot was initialy a rotom-w, but I wasn't sure if I really need another electric pkm, and I'm a little too afraid of landorus
Well that's my team, give me some feedback I'll apreciate every comment
Long story short: in 2 weeks I have a official tournament in my city and I was testing a lot of teams and options (using mega char X, perish trap, etc), but without a lot of succes, I ladder up using chalk but I don't like it a lot. Finally I ended up with a team I feel confident but there is some slots I don't know if I can optimize, please lend my a hand, any advice is welcome.
And finally: THE TEAM
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Common set, wide guard to counter landorus, more offensive variant and wp because reasons
Raikou @ Shuca Berry
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Snarl
- Protect
This is a diamond, is awesome how well it works, one of the fastests snarls in the game, not sure about the spread, mbe assaul vest coul be better, dunno
Volcarona @ Sitrus Berry
Ability: Flame Body
Level: 50
EVs: 252 HP / 228 Def / 4 SpA / 4 SpD / 20 Spe
Timid Nature
- Rage Powder
- Giga Drain
- Heat Wave
- Quiver Dance
This slot was initially an amoongus, but I never bring it, because I always think "there is a better option", the switch was because I ran a charizar X, and after changing it for a mega khan, I needed a fire pkm and I still need redirection (the spread is to survive a double edge khan 98% of the time)
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 180 HP / 252 Atk / 4 Def / 12 SpD / 60 Spe
Adamant Nature
- Return
- Low Kick
- Sucker Punch
- Fake Out
Just OP mega, I want to win so I quit gimmicks and decide to bring what its op
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 244 Atk / 12 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Knock Off
- Superpower
Not sure about this slot, it was my last choice, I had 4 special attackers and needed another ofensive pkm, I ran a scrafty but I lag of speed control so landorus did the job better (maybe) still not sure if I need to switch this pkm
Milotic @ Maranga Berry
Ability: Competitive
EVs: 228 HP / 164 Def / 92 SpA / 12 SpD / 12 Spe
Bold Nature
- Scald
- Icy Wind
- Toxic
- Recover
another (maybe or maybe not), this slot was initialy a rotom-w, but I wasn't sure if I really need another electric pkm, and I'm a little too afraid of landorus
Well that's my team, give me some feedback I'll apreciate every comment