Mar 26, 2017, 11:51 PM
(This post was last modified: Apr 3, 2017, 06:36 AM by AbruptFury.)
Who can it be? It's Tommy! Back for the results of week 3. I'm the coach of the Toronto Maple Leafeons. Currently, our team is 2-0 in the season looking to pick up more wins. So far we've been off to a great start. But what about this match? :O
My Team: M-Pinsir, Clefable, Zygarde-50%, Empoleon, Arcanine, Hitmontop, Vanilluxe, Dhelmise, Heliolisk, Jellicent, Malamar
Zigzagger456 (Mississauga Mences): Victini, Garchomp, Slowbro, Whimsicott, Gardevoir, Trevenant, Vivillion, Scizor, Tauros,
Zebstrika, Bronzong
Squishy (Jellicent) @ Wacan Berry
Ability: Water Absorb
Level: 50
EVs: 252 HP / 132 Def / 4 SpA / 116 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Trick Room
- Will-O-Wisp
- Shadow Ball
- Recover
"I will call Squishy. And he will be mine. And he will be my Squishy." - Dory, Finding Nemo. This thing was my bread and butter this week. It was good for walling/checking threats like Choice item Victini, Garchomp, Bronzong, Slowbro, and Tauros. Even better against his team in general under Trick Room. Most of the aforementioned were physical attackers, so I wanted Will-o-Wisp to be able to cripple them. It could also be used on Trevenant and Scizor, which can be a pain with Knock Off. Shadow Ball would be used to deal damage to Victini (which can't be burned), Slowbro, Trevenant, Gardevoir, and Bronzong. Recover can be used to stall out such threats while they try to damage Jellicent. And it keeps my Trick Room setter alive to be able to come in and set it up again later. For the item choice, I have the Wacan Berry. This would be used to disrupt Victini's best way to take on Jellicent. Bolt Strike. A very powerful Electric type attack. I have a soft spot for this jellyfish Pokemon. It has so many options in it's movepool. I'm definitely going to have to bring it again sometime.
Jellicent could also work as a switch-in for Slowbro's Scalds. Something my other Pokemon don't really want to take.
Offensive Calcs:
Defensive Calcs:
IAmLegendary (Arcanine) @ Grassium Z
Ability: Intimidate
Level: 50
EVs: 212 Atk / 156 SpA / 140 Spe
Naughty Nature
- Flamethrower
- Solar Beam
- Iron Tail
- Morning Sun
This here is my Naughty Dog set 4Head A mixed attacking Arcanine with the ability to stick around in Morning Sun. Arcanine was meant to help my matchup against Pokemon like Scizor and Trevenant, mainly. Flamethrower would be used to take care of the two, as well as Whimsicott and Vivillon. Solar Beam was there for Bloom Doom, and Bloom Doom was there to beat Slowbro. I knew I couldn't just have a special attacking Arcanine. I needed it to help deal with Gardevoir. Originally, I had Iron Head on Arcanine for Gardevoir, but realized that it wasn't enough to do the job. So I switched it for Iron Tail. Sure you can only count on it 75% of the time, but the damage would be enough to OHKO Gardevoir (without heavy defensive investment or Babiri Berry). Iron Tail could also give me a way to damage Vivillon outside of Flamethrower since it gets Powder. A move that would make my Fire type attacks blow up in my face. Very tricky. And Morning Sun was used to keep Arcanine healthy since it was my best switch-in for Scizor and Trevenant.
Oh. And the speed is to outspeed Modest Gardevoir by one point. I figured I should have at least one decently fast mon.
Offensive Calcs:
Defensive Calcs:
Tatl (Clefable) @ Leftovers
Ability: Unaware
Level: 50
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonlight
- Moonblast
- Thunder Wave
My Clefable was used to help me out with my Garchomp matchup. Your standard Swords Dance or Dragon Dance set could not penetrate this wall! Stealth Rock was there for the hazard support. Which is good to have against possible Sash mons, like Whimsicott. As well as Victini, the biggest threat to my team. Yes, you will hear about it a lot during this report. Moonlight could be used for healing. I didn't bring Vanilluxe this week and Ziggy didn't really have anything that set up weather. Moonblast could be used to damage Pokemon like Garchomp, Gardevoir, and Zebstrika. The last two could also take a special attack drop which could be quite helpful in Clefable's survival. Thunder Wave could be used to cripple threats when Trick Room isn't an option. Something like Victini or Gardevoir would not appreciate it. Leftovers would help it move out of KO range and heal without having to use Moonlight.
Defensive Calcs:
Rupert (Dhelmise) @ Assault Vest
Ability: Steelworker
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Brave Nature
IVs: 0 Spe
- Shadow Claw
- Earthquake
- Anchor Shot
- Rapid Spin
standard.dhelmiseset. It's nothing spectacular, but it did what I wanted it too. There was a lot that it could cover under Trick Room with it's movepool, as well as providing me a method of hazard removal. Shadow Claw was my main STAB option. There was a lot of Ghost weakness on my opponent's team (which should be patched by next week). The only thing that could take it was his immunity in Tauros. However, Anchor Shot could be used to beat that down. Tauros isn't particularly bulky. Anchor Shot could also be used to trap something and take it down. Or it could be used to bypass double switches because maybe me switching Dhelmise out is very predictable under certain circumstances. Earthquake would be used to guarantee with KO on Zebstrika, which might take a boost from Power Whip if I say, Power Whip'd into Slowbro and he switched. Shadow Claw was better against Victini than Earthquake and Zebstrika didn't seem likely to show though. So it might've been a waste of a move option. Maybe I could've had something else there. And of course, Rapid Spin. Hazard removal. Important against Garchomp or Bronzong which can setup Stealth Rock.
Offensive Calcs:
Defensive Calcs:
Oryx (Zygarde) @ Life Orb
Ability: Aura Break
Level: 50
EVs: 140 HP / 220 Atk / 20 Def / 116 SpA / 12 SpD
Brave Nature
- Thousand Arrows
- Sludge Wave
- Crunch
- Draco Meteor
I know this is a freaky set for sure. Similar to Arcanine. Zygarde could be used as a somewhat slow Trick Room attacker. With a perfect Life Orb recoil number, it could launch off some poweful attacks against Ziggy's team. I was considering Choice Band, but Trevenant made me think otherwise since I didn't have the best things to take hits from it. That spooky tree gets Earthquake, so Arcanine can't take much of that. So I decided on being able to adjust for switch-ins. Thousand Arrows could still pack a punch against most things on his team. I remembered that defensive Whimsicott could potentially be a problem with it's Substitute + Leech Seed shenanigans. So I decided to run Sludge Wave. Hit it for the 4x weakness. I actually didn't even know it got Sludge Wave until I looked into it's movepool. Crunch was mainly for Trevenant. Could also hit Slowbro for supereffective as well. And Draco Meteor has been set to be able to OHKO TankChomp so that I may have that thing out of my hair. If that were the Garchomp set, there is no way it could take my bulky best Zygarde out with anything. And Zygarde could likely just kill it right there. There is the chance to miss of course. Bleh. I really like making these kinds of mixed attacker sets that can cover so many things.
While Zygarde does a great job taking most of Victini's attacks, I was still pressured by Glaciate on Victini. Being 4x weak to it. So I hope you can see why I was so fixated on it during my teambuilding process.
Offensive Calcs:
Defensive Calcs:
The Kraken (Malamar) @ Tanga Berry
Ability: Contrary
Level: 50
EVs: 252 HP / 76 Atk / 180 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Superpower
- Knock Off
- Pluck
Introducing my last crazy set. I chose to bring a second Trick Room setter so that I wouldn't just get creamed without it by Ziggy's fast and powerful Pokemon. It could also be used itself as a Trick Room attacker. Superpower, combined with Contrary, can make this thing very bulky and very strong. And with relatively few weaknesses, it can sweep while simultaneously walling the opponent. Knock Off would be used to Victini, Gardevoir, and Vivillon. Ya know? The Pokemon that resist Fighting. It could also get rid of items on Pokemon like Victini (which can be REALLY annoying if it is Choiced or Life Orb or something like that). But for Whimsicott, it resists both. So my last move was Pluck, to be able to hit it for supereffective damage while set up. Otherwise, it could just beat me down with Moonblast. Even a defensive, support heavy set would just blow through this thing. I could take away resist berries (which Knock Off can also do), and take healing items too. Now it's time to RELEASE THE KRAKEN!!
Offensive Calcs:
Defensive Calcs:
Here is the battle link (this time it was on Pokemon Showdown): http://replay.pokemonshowdown.com/gen7cu...-553098173
Week 3: Toronto Maple Leafeons (Tommy) .vs. Mississauga Mences (Ziggy)
Team Ziggy brought: Victini, Scizor, Garchomp, Gardevoir, Bronzong, Tauros
*Don't read the next spoiler or below unless you want to know the outcome or what I was thinking during the match.*
--------------------------------------------------------------------------------------------------------------------------------------------------------
This week, the turns won't be all wonky because we're using Showdown. I will once again guide you through my turns. What I was thinking and stuffs. There is a chat this week, however.
*WARNING: The following battle chat may contain coarse language, and memes. Viewer discretion is advised.*
I figured I should do that since this site is rather PG, because some of you may be a bit younger than others. Alright! Let's get into it.
The Match:
That was, by far, the most intense league match I've ever had. And perhaps the hardest match I've had yet. My heart hurt after that match from getting so wound up. Holy Miltank! Good game @Zigzagger456 . It's abundantly clear that both of us made some mistakes. My biggest being: 1) Not taking into account the paralysis speed reduction nerf and losing my Clefable because of it. 2) And going for Shadow Claw on the Tauros switch in.
I think your most crucial, Ziggy, was going into Gardevoir instead of Victini around the end. I'm sure you know that now though. But despite the fact that you are on a bit of a losing right now, I think you should still remain confident. You are only -3 in differential. That's better than Amant, and he's won one. A couple good wins could easily put you in the playoffs qualification range. And of course, you have @Black117 who is willing to help you with your teams. Oh my god. That team you had was so scary. But yeah. If there's any piece of advice I can give, it's to always consider your wincons. Either the best way to get out of trouble or what you can do to give you the best outcome of winning. That match was extremely close.
So I guess that's it for all. I hope you guys enjoyed my report and I'm interested in hearing your feedback. Stay tuned for week 4!
Credit
- Lady Luck for I could have easily gotten beaten down this week.
- My Grampy Rupert, who helped me out when I needed it in the past. And in anchor form, helped me out again. He was always so proud of me, even if I failed May you rest in peace
If you would like to follow along with the results of the Pokemon Forever Association, here is the link to the document where we keep our results : http://bit.ly/2nKRg0Y
The Team Line-ups
My Team: M-Pinsir, Clefable, Zygarde-50%, Empoleon, Arcanine, Hitmontop, Vanilluxe, Dhelmise, Heliolisk, Jellicent, Malamar
Zigzagger456 (Mississauga Mences): Victini, Garchomp, Slowbro, Whimsicott, Gardevoir, Trevenant, Vivillion, Scizor, Tauros,
Zebstrika, Bronzong
The Game Plan
Squishy (Jellicent) @ Wacan Berry
Ability: Water Absorb
Level: 50
EVs: 252 HP / 132 Def / 4 SpA / 116 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Trick Room
- Will-O-Wisp
- Shadow Ball
- Recover
"I will call Squishy. And he will be mine. And he will be my Squishy." - Dory, Finding Nemo. This thing was my bread and butter this week. It was good for walling/checking threats like Choice item Victini, Garchomp, Bronzong, Slowbro, and Tauros. Even better against his team in general under Trick Room. Most of the aforementioned were physical attackers, so I wanted Will-o-Wisp to be able to cripple them. It could also be used on Trevenant and Scizor, which can be a pain with Knock Off. Shadow Ball would be used to deal damage to Victini (which can't be burned), Slowbro, Trevenant, Gardevoir, and Bronzong. Recover can be used to stall out such threats while they try to damage Jellicent. And it keeps my Trick Room setter alive to be able to come in and set it up again later. For the item choice, I have the Wacan Berry. This would be used to disrupt Victini's best way to take on Jellicent. Bolt Strike. A very powerful Electric type attack. I have a soft spot for this jellyfish Pokemon. It has so many options in it's movepool. I'm definitely going to have to bring it again sometime.
Jellicent could also work as a switch-in for Slowbro's Scalds. Something my other Pokemon don't really want to take.
Offensive Calcs:
Defensive Calcs:
IAmLegendary (Arcanine) @ Grassium Z
Ability: Intimidate
Level: 50
EVs: 212 Atk / 156 SpA / 140 Spe
Naughty Nature
- Flamethrower
- Solar Beam
- Iron Tail
- Morning Sun
This here is my Naughty Dog set 4Head A mixed attacking Arcanine with the ability to stick around in Morning Sun. Arcanine was meant to help my matchup against Pokemon like Scizor and Trevenant, mainly. Flamethrower would be used to take care of the two, as well as Whimsicott and Vivillon. Solar Beam was there for Bloom Doom, and Bloom Doom was there to beat Slowbro. I knew I couldn't just have a special attacking Arcanine. I needed it to help deal with Gardevoir. Originally, I had Iron Head on Arcanine for Gardevoir, but realized that it wasn't enough to do the job. So I switched it for Iron Tail. Sure you can only count on it 75% of the time, but the damage would be enough to OHKO Gardevoir (without heavy defensive investment or Babiri Berry). Iron Tail could also give me a way to damage Vivillon outside of Flamethrower since it gets Powder. A move that would make my Fire type attacks blow up in my face. Very tricky. And Morning Sun was used to keep Arcanine healthy since it was my best switch-in for Scizor and Trevenant.
Oh. And the speed is to outspeed Modest Gardevoir by one point. I figured I should have at least one decently fast mon.
Offensive Calcs:
Defensive Calcs:
Tatl (Clefable) @ Leftovers
Ability: Unaware
Level: 50
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonlight
- Moonblast
- Thunder Wave
My Clefable was used to help me out with my Garchomp matchup. Your standard Swords Dance or Dragon Dance set could not penetrate this wall! Stealth Rock was there for the hazard support. Which is good to have against possible Sash mons, like Whimsicott. As well as Victini, the biggest threat to my team. Yes, you will hear about it a lot during this report. Moonlight could be used for healing. I didn't bring Vanilluxe this week and Ziggy didn't really have anything that set up weather. Moonblast could be used to damage Pokemon like Garchomp, Gardevoir, and Zebstrika. The last two could also take a special attack drop which could be quite helpful in Clefable's survival. Thunder Wave could be used to cripple threats when Trick Room isn't an option. Something like Victini or Gardevoir would not appreciate it. Leftovers would help it move out of KO range and heal without having to use Moonlight.
Defensive Calcs:
Rupert (Dhelmise) @ Assault Vest
Ability: Steelworker
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Brave Nature
IVs: 0 Spe
- Shadow Claw
- Earthquake
- Anchor Shot
- Rapid Spin
standard.dhelmiseset. It's nothing spectacular, but it did what I wanted it too. There was a lot that it could cover under Trick Room with it's movepool, as well as providing me a method of hazard removal. Shadow Claw was my main STAB option. There was a lot of Ghost weakness on my opponent's team (which should be patched by next week). The only thing that could take it was his immunity in Tauros. However, Anchor Shot could be used to beat that down. Tauros isn't particularly bulky. Anchor Shot could also be used to trap something and take it down. Or it could be used to bypass double switches because maybe me switching Dhelmise out is very predictable under certain circumstances. Earthquake would be used to guarantee with KO on Zebstrika, which might take a boost from Power Whip if I say, Power Whip'd into Slowbro and he switched. Shadow Claw was better against Victini than Earthquake and Zebstrika didn't seem likely to show though. So it might've been a waste of a move option. Maybe I could've had something else there. And of course, Rapid Spin. Hazard removal. Important against Garchomp or Bronzong which can setup Stealth Rock.
Offensive Calcs:
Defensive Calcs:
Oryx (Zygarde) @ Life Orb
Ability: Aura Break
Level: 50
EVs: 140 HP / 220 Atk / 20 Def / 116 SpA / 12 SpD
Brave Nature
- Thousand Arrows
- Sludge Wave
- Crunch
- Draco Meteor
I know this is a freaky set for sure. Similar to Arcanine. Zygarde could be used as a somewhat slow Trick Room attacker. With a perfect Life Orb recoil number, it could launch off some poweful attacks against Ziggy's team. I was considering Choice Band, but Trevenant made me think otherwise since I didn't have the best things to take hits from it. That spooky tree gets Earthquake, so Arcanine can't take much of that. So I decided on being able to adjust for switch-ins. Thousand Arrows could still pack a punch against most things on his team. I remembered that defensive Whimsicott could potentially be a problem with it's Substitute + Leech Seed shenanigans. So I decided to run Sludge Wave. Hit it for the 4x weakness. I actually didn't even know it got Sludge Wave until I looked into it's movepool. Crunch was mainly for Trevenant. Could also hit Slowbro for supereffective as well. And Draco Meteor has been set to be able to OHKO TankChomp so that I may have that thing out of my hair. If that were the Garchomp set, there is no way it could take my bulky best Zygarde out with anything. And Zygarde could likely just kill it right there. There is the chance to miss of course. Bleh. I really like making these kinds of mixed attacker sets that can cover so many things.
While Zygarde does a great job taking most of Victini's attacks, I was still pressured by Glaciate on Victini. Being 4x weak to it. So I hope you can see why I was so fixated on it during my teambuilding process.
Offensive Calcs:
Defensive Calcs:
The Kraken (Malamar) @ Tanga Berry
Ability: Contrary
Level: 50
EVs: 252 HP / 76 Atk / 180 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Superpower
- Knock Off
- Pluck
Introducing my last crazy set. I chose to bring a second Trick Room setter so that I wouldn't just get creamed without it by Ziggy's fast and powerful Pokemon. It could also be used itself as a Trick Room attacker. Superpower, combined with Contrary, can make this thing very bulky and very strong. And with relatively few weaknesses, it can sweep while simultaneously walling the opponent. Knock Off would be used to Victini, Gardevoir, and Vivillon. Ya know? The Pokemon that resist Fighting. It could also get rid of items on Pokemon like Victini (which can be REALLY annoying if it is Choiced or Life Orb or something like that). But for Whimsicott, it resists both. So my last move was Pluck, to be able to hit it for supereffective damage while set up. Otherwise, it could just beat me down with Moonblast. Even a defensive, support heavy set would just blow through this thing. I could take away resist berries (which Knock Off can also do), and take healing items too. Now it's time to RELEASE THE KRAKEN!!
Offensive Calcs:
Defensive Calcs:
The Aftermath
Here is the battle link (this time it was on Pokemon Showdown): http://replay.pokemonshowdown.com/gen7cu...-553098173
Week 3: Toronto Maple Leafeons (Tommy) .vs. Mississauga Mences (Ziggy)
Team Ziggy brought: Victini, Scizor, Garchomp, Gardevoir, Bronzong, Tauros
*Don't read the next spoiler or below unless you want to know the outcome or what I was thinking during the match.*
--------------------------------------------------------------------------------------------------------------------------------------------------------
Turn by Turn Analysis
This week, the turns won't be all wonky because we're using Showdown. I will once again guide you through my turns. What I was thinking and stuffs. There is a chat this week, however.
*WARNING: The following battle chat may contain coarse language, and memes. Viewer discretion is advised.*
I figured I should do that since this site is rather PG, because some of you may be a bit younger than others. Alright! Let's get into it.
The Match:
In Conclusion
That was, by far, the most intense league match I've ever had. And perhaps the hardest match I've had yet. My heart hurt after that match from getting so wound up. Holy Miltank! Good game @Zigzagger456 . It's abundantly clear that both of us made some mistakes. My biggest being: 1) Not taking into account the paralysis speed reduction nerf and losing my Clefable because of it. 2) And going for Shadow Claw on the Tauros switch in.
I think your most crucial, Ziggy, was going into Gardevoir instead of Victini around the end. I'm sure you know that now though. But despite the fact that you are on a bit of a losing right now, I think you should still remain confident. You are only -3 in differential. That's better than Amant, and he's won one. A couple good wins could easily put you in the playoffs qualification range. And of course, you have @Black117 who is willing to help you with your teams. Oh my god. That team you had was so scary. But yeah. If there's any piece of advice I can give, it's to always consider your wincons. Either the best way to get out of trouble or what you can do to give you the best outcome of winning. That match was extremely close.
So I guess that's it for all. I hope you guys enjoyed my report and I'm interested in hearing your feedback. Stay tuned for week 4!
Credit
- Lady Luck for I could have easily gotten beaten down this week.
- My Grampy Rupert, who helped me out when I needed it in the past. And in anchor form, helped me out again. He was always so proud of me, even if I failed May you rest in peace
If you would like to follow along with the results of the Pokemon Forever Association, here is the link to the document where we keep our results : http://bit.ly/2nKRg0Y