So basically if you havent passed the Fire Trial on the second island you cant do this.
How To Shiny HuntAs most of us know by now, SOS battle chaining is a way to get hidden abilities/perfect IVs/shiny Pokemon in this gen. Here are some exact numbers:Perfect IVs
After a chain of 70 the game rolls the shiny chance an extra three times, meaning the normal chance of 1/4096 gets increased to 4/4096, effectively giving a chance of 1/1024. With a shiny charm, this chance is originally 3/4096 (two extra rolls for shiny spawn), and so gets boosted to 6/4096 after a chain of 70, effectively giving about a 1/683 chance of a shiny until the chain counter rolls over to 0. Take this section with a grain of salt, however, as there seems to be some doubt from the source as to whether these numbers are accurate. It's entirely possible that there is code somewhere that makes this chance much higher; we just don't know yet. Side note: Assuming the Masuda method in this game is the same as in Gen VI, using it with a shiny charm yields a shiny chance of 8/4096 (five extra rolls from MM and two extra from charm), or a 1/512 chance per egg. Make of that what you will.
What WILL break a chain:
Knocking out all pokemon on the field, thus ending the battle.
Knocking out the original caller, ONLY IF there are no other Pokemon on its side capable of calling for help. For example, KO'ing a Pichu, if the enemy side consists of a Pichu and a Happiny (since Happiny has a call rate of zero and therefore cannot call for help).
What will NOT break a chain:
Switching out your pokemon mid-fight
Knocking out the original caller, as long as the ally called is of the same evolutionary family. has a nonzero call rate.
There's been some debate over whether or not a chain can continue with Pokemon of different evolutionary lines. The general consensus seems to be that, the chain will continue regardless of the ally's species, as long as the ally called has a call rate that is NOT zero.
For example, let's assume you are chaining Pichu's.
If the original Pichu calls another Pichu, and you KO the original Pichu, the chain will NOT be broken.
However, if the original Pichu calls a Happiny, and you KO the original Pichu, the chain WILL be broken. Contrary to the prior explanation, this is not because Happiny is of a different evolutionary line, but rather because Happiny has a call rate of zero.
Source for all this: https://www.reddit.com/r/pokemon/comment...os_battle/
Source for How to Shiny Hunt: https://www.youtube.com/watch?v=6HcQ9F2zPQI&t=379s
How To Shiny HuntAs most of us know by now, SOS battle chaining is a way to get hidden abilities/perfect IVs/shiny Pokemon in this gen. Here are some exact numbers:Perfect IVs
- Chain length 0 to 4: No guaranteed perfect IVs
- Chain length of 5 to 9: 1 guaranteed perfect IV
- Chain length of 10 to 19: 2 guaranteed perfect IVs
- Chain length of 20 to 29: 3 guaranteed perfect IVs
- Chain length of 30 to 255*: 4 guaranteed perfect IVs
- Chain length of 0 to 9: 0% chance of Hidden Ability
- Chain length of 10 to 19: 5% chance of Hidden Ability
- Chain length of 20 to 29: 10% chance of Hidden Ability
- Chain length of 30 to 255*: 15% chance of Hidden Ability
- Chain length of 0 to 69: ???**
- Chain length of 70 to 255*: Three extra rolls for a shiny spawn.
After a chain of 70 the game rolls the shiny chance an extra three times, meaning the normal chance of 1/4096 gets increased to 4/4096, effectively giving a chance of 1/1024. With a shiny charm, this chance is originally 3/4096 (two extra rolls for shiny spawn), and so gets boosted to 6/4096 after a chain of 70, effectively giving about a 1/683 chance of a shiny until the chain counter rolls over to 0. Take this section with a grain of salt, however, as there seems to be some doubt from the source as to whether these numbers are accurate. It's entirely possible that there is code somewhere that makes this chance much higher; we just don't know yet. Side note: Assuming the Masuda method in this game is the same as in Gen VI, using it with a shiny charm yields a shiny chance of 8/4096 (five extra rolls from MM and two extra from charm), or a 1/512 chance per egg. Make of that what you will.
What WILL break a chain:
Knocking out all pokemon on the field, thus ending the battle.
Knocking out the original caller, ONLY IF there are no other Pokemon on its side capable of calling for help. For example, KO'ing a Pichu, if the enemy side consists of a Pichu and a Happiny (since Happiny has a call rate of zero and therefore cannot call for help).
What will NOT break a chain:
Switching out your pokemon mid-fight
Knocking out the original caller, as long as the ally called is of the same evolutionary family. has a nonzero call rate.
There's been some debate over whether or not a chain can continue with Pokemon of different evolutionary lines. The general consensus seems to be that, the chain will continue regardless of the ally's species, as long as the ally called has a call rate that is NOT zero.
For example, let's assume you are chaining Pichu's.
If the original Pichu calls another Pichu, and you KO the original Pichu, the chain will NOT be broken.
However, if the original Pichu calls a Happiny, and you KO the original Pichu, the chain WILL be broken. Contrary to the prior explanation, this is not because Happiny is of a different evolutionary line, but rather because Happiny has a call rate of zero.
Source for all this: https://www.reddit.com/r/pokemon/comment...os_battle/
Source for How to Shiny Hunt: https://www.youtube.com/watch?v=6HcQ9F2zPQI&t=379s