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Help with a vgc team - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion) +---- Forum: Competitive Discussion Archive (http://pokemonforever.com/Forum-Competitive-Discussion-Archive) +---- Thread: Help with a vgc team (/Thread-Help-with-a-vgc-team) Pages:
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RE: Help with a vgc team - Marcusube - Feb 20, 2015 Charizard-Mega-Y @ Charizardite Y Ability: Drought Level: 50 EVs: 12 HP / 76 Def / 252 SpA / 4 SpD / 164 Spe Modest Nature - Protect - Solar Beam - Heat Wave - Overheat/Dragon Pulse/Ancient Power There is no need to go 252 Speed EVs since after Tailwind, you out speed everything you need to with 164 EVs. Whimsicott @ Focus Sash Ability: Prankster Level: 50 EVs: 100 HP / 116 Def / 72 SpA / 220 Spe Timid Nature - Tailwind - Encore - Giga Drain - Protect Mamoswine @ Choice Scarf Ability: Thick Fat Level: 50 EVs: 52 HP / 252 Atk / 52 Def / 4 SpD / 148 Spe Adamant Nature - Icicle Spear - Rock Slide - Earthquake - Superpower Also swap Rotom-W out for Garchomp to balance out your weaknesses and for more offensive power. 252 Atk 252 Speed with Life Orb running Protect, Earthquake, Rock Slide and Dual Chop - Jolly Nature |