Any suggestions for this team to improve? - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Discussion (http://pokemonforever.com/Forum-Competitive-Pokemon-Discussion) +--- Thread: Any suggestions for this team to improve? (/Thread-Any-suggestions-for-this-team-to-improve) |
Any suggestions for this team to improve? - kloppstock1 - Aug 15, 2016 Hello together, i´m new to the competitive battles (about one week) and i created my first team. I think its quite balanced but tell me what you think about it. This Team is meant to be played as 1on1. What are the biggest weaknesses? what would u change in terms of EVs and movesets? Feel free to add something if you want! Thanks for helping! Milotic: Nature: Modest EVs: HP: 76; Defense: 172; SpAtk: 252; Spd: 8 Ability: Competitive Item: Leftovers Moveset: Recover; Icebeam; Surf; Hiddenpower Grass Dragonite: Nature: Adamant EVs: HP: 252; Atk: 104; Def:96; SpDef: 56 Ability: Multiscale Item: Weakness Policy Moveset: Dragondance; Roost; Outrage; Extreme Speed Mega-Altaria: Nature: Adamant EVs: HP: 236; Atk:104; Def:16; SpDef:136; Spd:16 Ability: Cload Nine / Pixilate Item:Altarianite Moveset: Roost; Return; Earthquake; Healbell Magnezone: Nature: Modest EVs: HP: 128; SpAtk: 252; Spd: 128 Ability: Magnetpull Item: Airballon Moveset: Magnetrise; Thunderbolt; Flash Canon; Hidden Power Fire Tentacruel: Nature: Calm EVs: HP: 252; Def: 136; SpDef: 116; Spd: 4 Ability: Liquid Ooze Item: Black Sludge Moveset: Rapid Spin; Toxic Spikes; Sludge Wave; Acidspray Scizor: Nature: Impish EVs: HP: 248; Atk:44; Def:16; SpDef:200 Ability: Technian Item: Life Orb Moveset: Roost; Swordsdance; Bullet Punch; U-turn RE: Any suggestions for this team to improve? - Justin - Aug 15, 2016 The current competitive scene is heavily reliant on Primals and legendaries, so without them you might be at a serious disadvantage. That being said, if you're new to competitive just give your current team a shot and have fun taking notes on what opponents like to do, how they set up their pokemon, movesets, ect. Also, the main thing I noticed is that you don't have protect on anything. That's a huge problem in doubles since you often need to play mind games with your opponent, or delay a pokemon from fainting. RE: Any suggestions for this team to improve? - kloppstock1 - Aug 16, 2016 @Justin yes thank u for the feedback! Which Of these Pokemon should carry Protect? In my opinion it kinda destoys the game if everyone has 6 legendaries, but since i saw a video of a guy who rapes rayquaza, Groudon and a kyogre with a magikarp, i believe it will be fine if practise a bit. :D RE: Any suggestions for this team to improve? - Reed - Aug 16, 2016 @Justin "This Team is meant to be played as 1on1." The team is pretty good. I would suggest switching one of Milotic or Tentacruel, as you don't need two waters. Same with Scizor and Magnezone. I'd suggest replacing Magnezone with Weavile, and Tentacruel with a different spinner/defogger. If the spinner ends up being physical, maybe try special Altaria? RE: Any suggestions for this team to improve? - Marcusube - Aug 17, 2016 Drop Milotic and Scizor. Run Specs Analytic Magnezone with Thunderbolt, Flash Cannon, Volt Switch and Hidden Power Fire. As for Milotic and Scizor, I'd replace the two for Zard-Y and Excadrill. Not sure how I feel about Tentacruel on this team or Mega Altaria seeing as how there are better options. I'd honestly use Slowbro and Clefable instead of these two. Also for EV spreads, run more generic 252/252 spreads since this is singles after all so complex EVing isn't really necessary. RE: Any suggestions for this team to improve? - Justin - Aug 17, 2016 (Aug 16, 2016, 12:44 PM)squeab Wrote: @Justin "This Team is meant to be played as 1on1." Oops, thanks for pointing that out! yeah probably don't need protect unless you have a status/stall mon. |