(VGC 2017) Mudsdale Movesets (Assault Vest / Physical Attacker) - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Movesets (http://pokemonforever.com/Forum-Competitive-Pokemon-Movesets) +--- Thread: (VGC 2017) Mudsdale Movesets (Assault Vest / Physical Attacker) (/Thread-VGC-VGC-2017-Mudsdale-Movesets-Assault-Vest-Physical-Attacker) |
(VGC 2017) Mudsdale Movesets (Assault Vest / Physical Attacker) - Black117 - Dec 17, 2016
(VGC 2017) Mudsdale ( Assault Vest / Physical Attacker ) Movesets
Deviant Art by toilet--princess
Mudsdale is a rather interesting new Pokemon introduced in the latest games and has slowly steady itself as one of the premier Ground-types in the new VGC 17 format. With an overall defensive allocation of 100 HP / 100 Defense / 85 Special Defense with an respectable high 125 Attack stat, Mudsdales a bulky offensive Pokemon that can prove difficult to take down at times. Thanks to its new ability Stamina, any attacks directed towards Mudsdale will raise its defense stat by one stage every time. Though this might sound irrelevant at first since Mudsdale has to gain the defense boosts to be a relevant tank, its relatively high defensive stats allow it to take most resisted or physical hits well enough to use these stat modifiers. Thanks to its pure Ground-typing, Mudsdale can serve a a makeshift response against some of the common Pokemon in the format, most notably Electric-types (Tapu Koko, Alolan Raichu), Fire-types (Arcanine, Torkoal, Talonflame), Steel-types (Metagross, Magnezone, etc), Poison-types (Nihilego, Gengar, Salazzle, Alolan Muk), and Rock-types (Gigalith, Aerodactyl). With that weren't enough, Mudsdale receives a relatively strong STAB single target Ground-type move in High Horsepower which doesn't get nerf by Grassy Terrain's effects, thus making it a somewhat stable option. Granted Mudsdale still access to STAB Earthquake as well as coverage options like Rock Slide, Heavy Slam, and Close Combat to hit most of the format for neutral damage. Though Mudsdale serves as a great Ground-type to chose from, keep in mind some of its faults. Perhaps its biggest one is the fact Mudsdale's Base Speed clocks in at about 35, making it one of the slower Pokemon in the format. While this might make it a good Trick Room response (and user), Mudsdale isn't fast enough to take on most of the faster format to support its teammates. As a result of its low speed, Mudsdale will likely be hit against Water-, Grass-, and Ice-type moves, which all three have seen notable usable from certain key Pokemon and/or archetypes like Tapu Bulu, Rain, Hail, etc. With all that said, Mudsdale is a great Pokemon to try with the right kind of support for any teams who need answers to Fire-, Electric-, Rock-, or Poison-types. Mudsdale
Type: Base Stats: 100 HP / 125 Attack / 100 Defense / 55 Special Attack / 85 Special Defense / 35 Speed Weaknesses: x2 x2 x2 Resistances: x0.5 x0.5 Immunities: Ability 1: Own Tempo - Prevents the user from being confused. Ability 2: Stamina - Raise the Defense stat by 1 stage every time the user is hit with an attack (either Physical or Special). Hidden Ability: Inner Focus - Prevents the user from being flinched.
Assault Vest User
Mudsdale @ Assault Vest
Ability: Stamina Level: 50 EVs: 156 HP / 204 Atk / 12 Def / 132 SpD / 4 Spe Adamant Nature - High Horsepower / Earthquake - Rock Slide - Heavy Slam - Close Combat Milestones:
-OHKO 252 HP / 4 Def Tapu Lele with Heavy Slam -Avoids being 2HKOed by Torkoal with Sun-boosted Eruptions -Avoids being 2HKOed by Alolan Ninetales's Blizzard -Has a 6.3% chance for Tapu Lele to 2HKO with boosted Psychic. -Flare Blitz from Alolan Marowak can't OHKO Mudsdale. -Has a 93.8% chance to OHKO 252 HP / 4 Def Alolan Muk. Assault Vest Mudsdale is one of the most resilient bulky Pokemon to use in the format given its strong defensive standpoint and its movepool. High Horsepower is a base 95 single target Ground-type move which can inflict heavy damage against those Electric-, Poison-, Fire-, and Steel-types, though it can miss at times. The advantage of using High Horsepower compared to Earthquake is most Pokemon are usually adept to taking spread STAB Earthquake damage at best, especially with Grassy Terrain being present. STAB Earthquake is still a decent option to utilize for spread damage, though it can be potentially blocked by Wide Guard. Rock Slide rounds out Mudsdale neutral coverage with Rock-type spread damage, though won't be flinching things unless Mudsdale is faster or under Trick Room. Heavy Slam is a strong Steel-type move for over two-thousand pound Pokemon to use it hit Fairy-types hard, especially against the Tapus. Finally, Close Combat is a great coverage move for Normal-types like Porygon2 or Snorlax, though keep in mind its defenses will reduce by one stage. In terms of defensive standpoint, the EV Spread from Mudsdale is able to tank some of the strongest hits in the game while still retaliate in return. An example of this is a Modest Shattered Psyche from Tapu Lele in the Psychic Terrain won't be able to OHKO Assault Vest Mudsdale. In return, Heavy Slam from Mudsdale is able to OHKO most Tapu Lele unless they are significantly bulky. Another example of this newfound bulk is Torkoal's Sun-boosted Eruption won't be able to 2HKO Assault Vest Mudsdale, who in turn can hit with a High Horsepower. Usually Mudsdale won't be able to take repeated hits from the opposing side so a Pokemon with Intimidate, and maybe potential Snarl support like Arcanine or Krookodile can help. Keep in mind Stamina can play a influential role for Mudsdale as it will most likely be switching in on resisted or moderately weak spread moves like Earthquake or Rock Slide. With a +1 defensive boost, Mudsdale is rather difficult to take down superior defensive stats unless the opponent uses a strong physical attack like a Waterfall from Gyarados. If the opponent has predominant physical attackers who can't straight-up OHKO Mudsdale, chances are it will likely stick around for the majority of the match and continue inflicting STAB High Horsepower or one of its coverage moves. To get an idea of how Mudsdale is strong from both a offensive and defensive standpoint here are some damage calcs features these feats. Offensive Calcs Defensive Calcs Choice Band Mudsdale @ Choice Band
Ability: Stamina Level: 50 EVs: 196 HP / 204 Atk / 108 SpD Adamant Nature - High Horsepower / Earthquake - Heavy Slam - Rock Slide - Close Combat Milestones: -OHKO 252 HP / 4 Def Arcanine after Intimidate -2HKOs Porygon2 with Close Combat -Takes a Life Orb Psychic Terrain boosted Psychic from Tapu Lele -OHKOs up to 252 HP / 68 Def Tapu Bulu with Heavy Slam Now its time to give Mudsdale some more horsepower by slapping a Choice Band unto its base 125 Attack. Unlike the above Mudsdale set who is ready to go in on the long haul, this Mudsdale is built to take on the foe with its strong coverage moves. STAB High Horsepower with the Choice Band is capable of 2HKOing most of the format and even OHKO some rather bulky Pokemon like Metagross, Gigalith, and defensive Arcanine. For those who want spread damage, STAB Earthquake can be used to deal good amount of damage for Mudsdale, though Grassy Terrain can reduce the output. Heavy Slam is now strong enough to OHKO Tapu Bulu, though Mudsdale should have some form of speed control like Trick Room to able to threaten it. For any Normal-type Pokemon, Close Combat is strong enough to OHKO Drampa, Snorlax, and severely dent Porygon2. In terms of how to use this Choice Band set, try to position Mudsdale against teams who don't have natural responds or can't immediately OHKO this horse. With its slow speed stat, Mudsdale can take advantage of Trick Room to outspeed any faster targets, or even serve as a counter response to Trick Room itself with moves like Close Combat and Heavy Slam to OHKO Porygon2 or Mimikyu. Offensive Calcs: Defensive Calcs Potential Teammates include, but aren't limited to:
Threats include, but aren't limited to:
Other Notable Options
Alright so for those who read the analysis, is there any critique you want to say about Mudsdale or how the format of these analysis are. Any responses are appreciated about these Pokemon analysis so we can get an better threads for the future. Anyways thanks for reading. (EDIT: Yes I did delete the thread prior to make any corrections since I notice other errors as well.) RE: (VGC) Mudsdale Movesets (Assault Vest / Physical Attacker) - Slec - Dec 17, 2016 @"Squeab" loves this pokemon RE: (VGC) Mudsdale Movesets (Assault Vest / Physical Attacker) - Marcusube - Dec 17, 2016 Ironically I'm in the works of posting a team report with this Pokemon on the team except I run a basic 252/252 set with AV. From my experience, Mudsdale is a very solid response to Tapu Lele, Muk-A, Marowak-A, Tapu Koko, defensively oriented Tapu Fini under Misty Terrain (burn immunity), Metagross and Magnezone. What I'll tell you is to watch out for Tapu Koko's Grass Knot because it does a significant chunk of damage and the move, while not popular, is Tapu Koko's most reliable way of dealing with this mon. Arcanine gives Mudsdale hell due to Will-o-Wisp, Intimidate and Morning Sun which allows it to stall it out (if you haven't figured out at this point, I hate Arcanine so very much this year due to how good of a disruptor it is) so I wouldn't say Mudsdale is a good answer to it unless it is a more offensively oriented Arcanine. Mudsdale has terrible matchups against weather, powerful special attackers and more defensively oriented teams. It is by no means a wallbreaker but it provides just enough damage output to OHKO a majority of the offensive threats in the metagame RE: (VGC 17) Mudsdale Movesets (Assault Vest / Physical Attacker) - BlazingDiancie - Mar 7, 2017 Hey there, I'm kinda new to this. I do see the worth of Mudsdale and his massive power and bulk, but would he be any use as an offensive 'mon on a Trick Room team? I'm currently breeding for a Shiny Only Trick Room team. So far I have Specs Drampa (bit of a test set, haven't tried him yet) and VGC Trick Room Setter Oranguru. Can someone help me? Would appreciate it. :D RE: (VGC 17) Mudsdale Movesets (Assault Vest / Physical Attacker) - Black117 - Mar 7, 2017 (Mar 7, 2017, 11:00 AM)BlazingDiancie Wrote: Hey there, I'm kinda new to this. I do see the worth of Mudsdale and his massive power and bulk, but would he be any use as an offensive 'mon on a Trick Room team? I'm currently breeding for a Shiny Only Trick Room team. So far I have Specs Drampa (bit of a test set, haven't tried him yet) and VGC Trick Room Setter Oranguru. Can someone help me? Would appreciate it. :D The thread here is mainly to discuss Mudsdale and and teammates, but not the other way around so no gimmick. Honestly, Mudsdale can work on both Trick Room and Non-Trick Room team given its bulk alongside its decent coverage options to threaten some of the common mons in the format like Arcanine, Koko, or Alolan Muk. If you are going to have Mudsdale on a Trick Room team, I'd suggest you give it some partners who can beat Water-, Ice-, and Grass-type Pokemon. Arcanine is a good pair as it already gives Mudsdale a partner to switch in and take on Ice- and Grass-types mons and the Intimidate support can be handy. Tapu Koko at least helps deals with Water-types and gives you terrain control against the opposing Tapus if it can position itself well towards mid to late game. I think Drampa is somewhat alright, though Choice Specs should be replaced with either Life Orb or Expert Belt with Energy Ball listed somewhere there. RE: (VGC 17) Mudsdale Movesets (Assault Vest / Physical Attacker) - BlazingDiancie - Mar 8, 2017 (Mar 7, 2017, 10:09 PM)Black117 Wrote:(Mar 7, 2017, 11:00 AM)BlazingDiancie Wrote: Hey there, I'm kinda new to this. I do see the worth of Mudsdale and his massive power and bulk, but would he be any use as an offensive 'mon on a Trick Room team? I'm currently breeding for a Shiny Only Trick Room team. So far I have Specs Drampa (bit of a test set, haven't tried him yet) and VGC Trick Room Setter Oranguru. Can someone help me? Would appreciate it. :D Thanks, the Choice Band set does look appealing. Drampa runs dual STABs as well as Shadow Ball and Flamethrower. The latter tears Celesteela to bits: 252+ SpA Choice Specs Drampa Flamethrower vs. 228 HP / 116 SpD Celesteela: 154-182 (76.6 - 90.5%) -- guaranteed 2HKO after Leftovers recovery Shadow Ball OHKOes Disguise-less Mimikyu and I managed to Synchronize for a good Tapu Bulu with Brave Nature and Low Speed. |