[VGC] Krookodile Physical Attacker / Support - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Movesets (http://pokemonforever.com/Forum-Competitive-Pokemon-Movesets) +--- Thread: [VGC] Krookodile Physical Attacker / Support (/Thread-VGC-VGC-Krookodile-Physical-Attacker-Support) |
[VGC] Krookodile Physical Attacker / Support - Rockycombo - Jan 18, 2017 Credit to salanchu
Krookodile has a lot going for it in VGC 2017: the red croc has a respectable attack stat and settles into a decent speed tier, allowing it to throw strong Ground and Dark type STAB attacks around while it uses its stellar ability, Intimidate, to drop your foe's Attack. Said ability also allows Krookdile to serve a bulkier, supportive role with moves such as Taunt, Snarl, Bulldoze, and even Dragon Tail. Yet Krookodile is not safe everywhere - even with a few valuable immunities in Electric and Psychic, its still got to look out for the Fairy and Water types running around the scene. And while 92 speed isn't terrible, it won't be winning every race. But pair it with the proper partners, and Krookodile can shine in numerous situations. Type: Base Stats: 95 HP / 117 Attack / 80 Defense / 65 Special Attack / 70 Special Defense / 92 Speed Weaknesses: x2 x2 x2 x2 x2 x2 Resistances: x0.5 x0.5 x0.5 x0.5 Immunities: Abilities: Intimidate: The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. Moxie: The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. Hidden Ability - Anger Point: The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. Physical Attacker Krookodile @ Groundium Z / Life Orb Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Crunch - Taunt / Rock Slide - Protect / Taunt Max attack investment allows Krookodile to pack as much of a punch as possible, OHKOing or outspeed and 2HKOing many threats. Groundium Z is the most common item choice, providing Krookodile with a powerful nuke. Though if you're looking for more power all around, a Life Orb is a viable option as well. Intimidate is the preferred ability choice, and it allows Krookodile not only to take more physical hits (such as a -1 Gyarados Waterfall), but also provide support to its team. While running a Moxie set may be tempting, in most cases, Garchomp is the preferred choice over Krookodile for sets going for raw power. Garchomp packs a higher Attack stat, higher Speed, and more general bulk than Krookodile. The croc's main benefit is the stellar Intimidate ability, allowing it to support its teammates just by switching in. Krookodile also has a safer secondary STAB in the Dark type, along with more support options such as Taunt. However, Garchomp also gets Poison Jab to deal with Fairy types, which Krookodile struggles with. Other considerations include Garchomp's lack of grass weakness (vs Kartana), Krookodile's Psychic immunity and 2x weakness to ice as opposed to Garchomp's 4x. Getting back to the set, Earthquake and Crunch are Krookodile's two most powerful attacks, and should be used to put dents in the opposing team. The choice between the two depends on what you're trying to hit and your partner situation, as Earthquake hits everything on the field. Taunt is great for stopping opposing mons from setting up or stalling via status or other passive tactics. Rock Slide is another option in this slot to hit Flying, Bug, and Ice types or go for a flinch chance. Protect is generally your best bet for the last slot, though if you feel you don't need it, Taunt can go here as well. Damage Calculations: Offensive Defensive Drop All the Stats Krookodile @ Sitrus Berry / Leftovers Ability: Intimidate EVs: 204 HP / 52 Def / 252 Spe Jolly Nature - Snarl - Bulldoze / Earthquake - Taunt / Dragon Tail - Protect This EV spread allows Krookodile to tank more hits, even being able to survive an unboosted Waterfall from Gyarados and reliably live a -1 Kartana Leaf Blade. This set can also outspeed neutral nature Tapu Lele and Snarl it, allowing it to survive a -1 Moonblast. The large health boost of a Sitrus berry is generally preferred over the slower Leftovers, which are generally best saved for more tank oriented Pokémon anyway. A spread of 252 HP / 4 Def / 252 Spe is also perfectly viable. The main goal of this set is to lower your opponent's stats so Krookodile's partners can shine all the brighter, as the EV spread and lack of boosting item means Krookodile won't be doing a lot of damage on its own. Intimidate lowers Attack, Snarl lowers Special Attack, and Bulldoze lowers Speed. Though if you're getting your speed control from somewhere else, or don't want to risk lowering your own partner's Speed, Earthquake can be run to do a bit more damage. As with the previous set Taunt can be used to prevent set up or status, though Dragon Tail is another alternative to simply phase enemies out. Damage Calculations: Defensive Potential Teammates include, but aren't limited to;
Threats include, but aren't limited to;
Other Notable Moves
Other Notable Items
RE: [VGC] Krookodile Physical Attacker / Support - RebornFX - Jan 18, 2017 Umm your spreads are wasting some EVs, 4 in the first set and 12 in the second. There is absolutely no reason not to run max speed in the first set considering it is 4 EVs that is the difference between you speed tieing with opposing Krookodiles and getting guaranteed outsped and its not like those 4 EVs were affecting any calcs. In this case you're honestly better odd with just a 252, 252 spread, unless you're calcing for a particular defensive benchmark to hit. For example, 60 EVs in sp.def can guarantee survival against a Modest LO Koko's Dazzling Gleam 94% of the time. I feel the fact that Groundium Z is the most common item on Krook (almost more than double the usage of all of the items in your sets added together) should justify a set of its own, or at least slash it on the LO set and add a separate set of calcs with LO and with Z-Earthquake. I would also say the write up could use a comparison to Garchomp considering during teambuilding they often contest for a slot as the teams fast Ground type. There's plenty to talk about, for example Garchomp's higher speed, higher bulk, higher damage, lack of grass weakness for the Kartana matchup and access to Poison Jab, compared to Krook's far superior ability, more spammable secondary STAB option, Psychic immunity, lack of a 4x weakness and access to Taunt. RE: Krookodile Physical Attacker / Support - Rockycombo - Jan 18, 2017 All valid points. I was only thinking about other Pokemon and totally spacing on opposing Krookodile, thanks for the reminder. Definitely still learning. I changed Groudium Z to the primary item with a Life Orb slash and updated the calcs, as the two sets function very similarly. I also added a Garchomp comparison paragraph to said set. RE: [VGC] Krookodile Physical Attacker / Support - Sir Daniel - Jan 26, 2017 Why jolly and not adamant in the first set? RE: [VGC] Krookodile Physical Attacker / Support - Rockycombo - Jan 26, 2017 Mostly to speed tie other max speed Krookodile. RE: [VGC] Krookodile Physical Attacker / Support - croissant - Jan 26, 2017 (Jan 26, 2017, 11:08 AM)Sir Daniel Wrote: Why jolly and not adamant in the first set? also outspeeds modest Tapu Lele |