[VGC] Mega Salamence - Attack (Mixed/Mono-Dragon Dance) Options - Printable Version +- Pokemon Forever (http://pokemonforever.com) +-- Forum: POKéMON (http://pokemonforever.com/Forum-POK%C3%A9MON) +--- Forum: Competitive Pokemon Movesets (http://pokemonforever.com/Forum-Competitive-Pokemon-Movesets) +---- Forum: Pokemon Moveset Archive (http://pokemonforever.com/Forum-Pokemon-Moveset-Archive) +---- Thread: [VGC] Mega Salamence - Attack (Mixed/Mono-Dragon Dance) Options (/Thread-VGC-Mega-Salamence-Attack-Mixed-Mono-Dragon-Dance-Options) |
[VGC] Mega Salamence - Attack (Mixed/Mono-Dragon Dance) Options - Black117 - Oct 8, 2015 Art by MachManV2 "The Flying Kite of Doom"
(VGC) Mega Salamence - Attack (Mixed/Mono-Dragon Dance) Options Type: Dragon/Flying Base Stats: 95 HP / 135 Attack / 80 Defense / 110 Special Attack / 80 Special Defense / 100 Speed Mega Stats: 95 HP / 145 Attack / 130 Defense / 120 Special Attack / 90 Special Defense / 120 Speed Weaknesses: Ice (x4), Dragon (x2), Fairy (x2), Rock (x2) Resistances: Fighting (X0.5), Bug (X0.5), Water (X0.5), Fire (x0.5), Grass (x0.5) Immunities: Ground Ability 1: Intimidate - Cuts the attack of the opposing Pokemons by 1 stage. Ability 2: Moxie (Hidden Ability) - Raises the base attack power of the Pokemon if it caused the opposing Pokemon (or allied Pokemon) to faint. Mega Ability: Aerilate - Turns all Normal type moves into the Flying type and receive a 30% boost. Overview
Historically Salamence has seen play with among the top tier Pokemon in VGC thanks in part with its massive movepool, two great abilities (Inimitdate/Moxie), and its Dragon/Flying typing. With ORAS, Salamence received a Mega Evolution which transforms this already powerful pseudo-Legendary into a offensive juggernaut capable of wall-breaking opposing teams in part because of its new ability: Aerilate. With Mega Salamence's new Aerilate ability, all Normal type moves become Flying type and receive a 1.3x bonus in power so attacks such as Return, Double Edge, and Hyper Voice hit harder than most of Salamence's Dragon STAB attack (bar Draco Meteor). Offensively, Mega Salamence sports a solid 145 Atk /120 SpA /120 Spe offensive stats with its 120 base speed stat being the most notable as its already outspeed the base 100s, 110s, and other threats such as Mega Kangaskhan, Charizard Y, Mega Gardevoir, Raikou, offensive Thundurus, and even Scarf Tyranitar. Defensively, this classic gen 3 dragon is no slouch garnering a powerful 95 HP /130 Def / 95 SP def stats with arguably its physical defense being the strongest factoring in the potential Intimidate drops prior before Mega Evolving. Typing-wise Mega Salamence has some rather solid resistances in Fire, Grass, Water, Fighting, Bug and an immunity to Ground type attacks so it can come in on most elemental and Earthquake hits. There's no doubt Mega Salamence is one of the best Mega Evolutions in the format in part because of its sheer unpredictability in what set the Hoenn dragon will run effectively. Is it going to be a mono Dragon Dance setup build? Is it fully physical? Special? Heck even mixed? Aside from scouting your opponent's team prior, you can't really tell what set Mega Salamence is goint to run before its possibly too late. Of course Mega Salamance has to stay away from taking strong special attacks like Pixilate Hyper Voice, Ice Beam, Hidden Power Ice, Draco Meteors, and as well as relatively strong physical hits such as Ice Punch ( especially from Mega Kang/Metagross ) and Play Rough. Opposing speed control can mess up Mega Salamence ( Trick Room/Thunder Wave ), as well as "bulky" stuff like Cresselia, Porygon2, the Rotom-A forms, Aegislash, Heatran, and other depending on the set. Despite the competition and some of these notable threats, Mega Salamance is still regarded as among the top Mega Evolution given its highly unpredictable nature and sheer power it can deal against foes. Physically Mixed Based Attacker Salamence-Mega @ Salamencite Ability: Aerilate Level: 50 EVs: 4 HP / 252 Atk / 252 Spe Naive / Jolly Nature - Double-Edge / Return - Earthquake / Dragon Claw - Draco Meteor / Dragon Dance / Flamethrower / Rock Slide - Protect I'm not gonna lie but there are a wide variety of viable options for the Mega Salamence users to consider from and its better off just to list them out here IMO. Yes I get there's a "other options" section people do for this situation, but considering how unpredictable Mega Salamence can be I'll mention them as well. To start of with the set, I'd like to point out the rather "bland" 4 HP / 252 Atk / 252 Spe you all see for this set. Yes its unoriginal LOL but if you look at most of the reports from Nugget Bridge featuring an all out attacker Mega Salamence with Double-Edge, the players don't opt for some complex EV spreads likely for one reason I'd just implied: recoil. Yes if this Salamence spread were Jolly it could run 100 HP / 4 SpD minimum investment to take a Ice Beam from a standard Suicune set 100% of the time, however factoring in recoil from the consecutive usage of Double Edge will make it easy for Suicune to beat. In the end, Mega Salamence can opt for a bulky set, but its taking recoil from Double Edge defeats the purpose of being bulky and it should either run Return or something else. *One valid point I forgot to make is that Double Edge can allow you to get potential free switch ins since recoil + any strong attack in general can knock out Mence. Free switch ins can be valuable especially for the late game where most of the enemy team is worn down (hopefully). Double Edge is the crux of any all-out attacker set since its essentially 156 base power before STAB that hits slightly harder than Adamant Return from Mega Kangaskhan and just slightly on par with a 252 atk Jolly Double Edge variant. Thanks to Aerilate, Mega Salamance can hit majority of the meta hard with just one Double Edge while practically nukes any Grass, Fighting, and Bug types as well as any frailer Pokemon. Earthquake allows Mega Salamence to hit Fire, Rock, Poison, Electric and Steel types such as Arcanine, Raikou, Heatran, Terrakion, Entei, Tyranitar, Nidoking, etc for hard super effective damage. Honestly just Flying / Ground coverage allows Mega Salamence to hits majority of the game at least neutrally bar Thundurus, Zapdos, the Rotom forms, and Aerodactyl. Draco Meteor a strong special STAB option to KO 4 HP Dragon types like Garchomp, Hydreigon, Latios and even opposing Mega Salamence while confusion the opponent in figuring out whether its specially mixed or physically mixed. Protect is the last moveslot since virtually mandatory for Mega Salamence to avoid getting hit by super effective attacks or stall out field conditions (Tailwind / Trick Room). As far as other options are concern, Return is an alternative in case the recoil from Double Edge isn't appealing and allows for it to run more bulkier set. Dragon Claw is a great physical STAB alternative to hit anything that isn't resisted/immune to either Double Edge/Return or Earthquake not named Skarmory. Dragon Dance can turn Mega Salamence into an offensive powerhouse and allow it to get KOs such as the ever threatening Mega Kangaskhan and Landorus-T. If you do plan to opt for Dragon Dance or with an all out physical attacking moveset than Jolly nature should be opted to take some special attacks better. Flamethrower/Fire Blast/Heat wave is a great coverage option in case the team doesn't have an appropriate answer for Scizor or Ferrothorn aside from using neutral hits with Mega Salamence. Rock Slide rounds out the other options since its a strong spread coverage against Flying types (particularly Zapdos/Thundurus) and the flinch factor on both targets can be annoying. Damage Calculations I'm just going to focus on the highlighted attacks for here on out. Offensive- Defensive - Specially Mixed Based Attacker Salamence-Mega @ Salamencite Ability: Aerilate Level: 50 EVs: 44 Atk / 212 SpA / 252 Spe Naive / Timid Nature - Hyper Voice - Draco Meteor - Double-Edge / Flamethrower / Hydro Pump - Protect This Mega Salamence should be familiar to some of you as its the same one Cybetron used to get 4th in US Nationals with his Sand based team. Like Mega Gardevoir and Sylveon, Mega Salamence has access to Hyper Voice with the only key difference is instead of it being Flying type than Fairy thanks to the Aerilate boost. This set just proves how powerful Flying STAB truly is given few Pokemon in the game can take the combination of Aerilate Hyper Voice and Double Edge from Mega Salamence. Some of the perks for opting for Aerilate Hyper Voice means non-AV Landorus-T will do about 45% and will leave it within range of a Double Edge or another Hyper Voice (though likely a roll). the same can be said about even Mega Kangaskhan as Hyper Voice will do over a third of its health leaving it within range of a Double Edge. Aerilate Hyper Voice is a strong spread damage that will literally render Rage Powder redirection users nearly obsolete since most of them like Amoonguss, Volcarona, Tangrowth, and other Grass / Bug types are weak to Flying and will still deal damage against the partner it try to protect. Other redirection users won't appreciate taking Hyper Voice damage since it can possibly leave them in range or a Double Edge. Since Mega Salamence has some special attack investment this time, STAB Dragon Meteor will KO most 4 HP Dragon types and inflict some "meaningful" damage to targets like Thundurus, Rotom-W, and Mega Kangaskhan to avoid going for additional Double Edge recoil. As far as other options are concern, Mega Salamance can opt to run Fire type coverage like Flamethrower in case Steel types like Scizor, Mega Metagross, and Ferrothorn become an issue. Hydro Pump is a rather fun move to use on Mega Salamence against Heatran since most of them have either Shuca or even Chople Berry to reduce the damage of those super effective hits, but rather not from a strong hit like Hydro Pump. Preferably consider Hydro Pump in case Mega Salamence is being used on a Rain team since it will power the move up. If Mega Salamence is going to be fully special and not mixed, use an standard 4 HP / 252 SpA / 252 Spe with a Timid nature so it can take special attack hits better. Damage Calculations Offensive - Defensive - Mono-Dragon Dance Salamence-Mega @ Salamencite Ability: Aerilate Level: 50 EVs: 100 HP / 196 Atk / 4 Def / 12 SpD / 196 Spe Jolly Nature - Return - Roost / Earthquake - Dragon Dance - Protect Milestones: -Outspeed max speed offensive Thundurus by 2 points and base 110s. -Takes an Ice Beam from 100 SpA Suicune 100% of the time. -Takes an -1 Icicle Crash from 252 Atk Mamoswine 15/16th of the time. -KOs 4 HP Mega Kangaskhan (7/8th of time), Terrakion, and Landorus-T (without Intimdate drop) after one Dragon Dance boost. -2HKOs 4 HP Heatran with one Dragon Dance boost. -Takes a Dragon Pulse from 252 SpA Mega Salamence 100% of the time. This is an offensive Dragon Dance set courtesy of GMX from the forums here since we both used this set at our respective tournaments and went pretty far in the competition with it. To start off, this Mega Salamence isn't opting Double Edge as the main attacking move, rather Return to maximize the defensive value of the EV Spread and ensure that it sweep opposing teams at ease without fainting at critical junctions of the battle from like recoil. After a Dragon Dance boost, Mega Salamance is able to KO a vast majority of targets like standard 4 HP Mega Kangaskhan, Terrakion, Landorus-T (without Intimidate drop), and deals heavy damage to anything else that's not a Rock, Steel, or Electric type. Protect is vital given a boosted Mega Salamence will be a prime target and its great to stall out field conditions. The last moveset is either between Roost and Earthquake given the exclusive situation Mega Salamence will run into. Roost is a recovery option that replenishes about 50% of Mega Salamence HP at the cost of losing its Flying typing. Though Ground type hits will Mega Salamence, this will allow it to take Electric, Rock, and Ice hits fairly better now especially since an Ice attack will do twice as much damage compared to a quadruple super effective hit. Earthquake is a strong Ground attack for any Steel, Fire, Rock, Poison, and "grounded" Electric types and forms a strong coverage against majority of the metagame. For this Dragon Dance Mega Salamence set to work, it needs to be guarded against any form of opposing speed control, burns, paralysis, and notable "bulky" Pokemon that can take a hit. Redirection is one of the best ways to allow Mega Salamence to setup given Pokemon like Amoonguss, Clefairy, or even Volcarona can Follow me/Rage Powder away single target hits safely. Taunters like Thundurus and Liepard can help prevent most status moves so Mega Salamence get one Dragon Dance one boost while prevent opposing setup as well. Wide Guard users like Aegislash or Conkeldurr are great partners as they can shield Salamence from powerful Pixilate Hyper Voice attacks and Rock Slides. One last point to make about a typical Dragon Dance set is to NOT USE SALAMENCE AS A PIVOT SWITCH against physical attackers. This is not due to the possibility of a rouge Ice attack, rather Mega Salamence will need all the health it can to maintain a sweep. Try to keep Salamence in its base form before Mega Evolving since Intimidate is a great ability in general to reduce the attack of physical attackers and setup with ease. Damage Calculations Offensive - Defensive - Potential Teammates include, but aren't limited to;
Threats
Other Notable Moves Mega Salamence has a vast movepool in which I really didn't want to cover every attack or status move so here are some other options.
Thanks for reading this overview. I'm going to work on the following Pokemon for this week and the following in case people are curious: Greninja, Porygon2, Jellicent, Volcarona, and Ferrothorn. Expect 3 of these analysis to be done by Friday of next week with a special "surprise" coming. RE: Mega Salamence - Attack (Mixed/Mono-Dragon Dance) Options - Rogue - Oct 8, 2015 By the power granted to my by the mighty triforce of power, I move & approve this thread. WE OUT HERE RE: Mega Salamence - Attack (Mixed/Mono-Dragon Dance) Options - Marcusube - Oct 8, 2015 Great builds again, Kiev. Keep 'em coming! RE: Mega Salamence - Attack (Mixed/Mono-Dragon Dance) Options - GiMYz - Oct 9, 2015 Mega-Salamence I've already said it multiple times but.. once you get used to M-Mence (and how to teambuild around it), there's no going back. Its raw power, abilities (Intimidate & Aerilate), speed and movepool are simply amazing. I've not been playing Pokemon for about 2 weeks but i was leaning toward an Adamant set on my last M-Mence given the fact i'm not even counting Terrakion and M-Metagross as potential threats to outspeed anymore (due to their massive drop in usage.. or i would say almost non-existent usage on BS in the 1700+ zone ) and now that Landorus-T usually holds an Assault Vest there are more opportunities to setup a Dragon Dance in front of it without fear of a potential flinch. Remember that Adamant M-Salamence still outspeeds Jolly M-Kang (and Garchomp) even without max speed investment, so there's also space to add some bulk on it too. PS: thanks for mentioning my set. RE: Mega Salamence - Attack (Mixed/Mono-Dragon Dance) Options - Rogue - Oct 9, 2015 (Oct 9, 2015, 01:35 AM)GMX Wrote: Mega-Salamence Hey Luigi! Glad you're still around, and not kill. RE: Mega Salamence - Attack (Mixed/Mono-Dragon Dance) Options - ShinyLuigi - Oct 9, 2015 Salamence is my favourite mega competitively, and this is definitely a post I will be bookmarking. Currently going with a fully physical Jolly Mega Mence, but the mixed sets offer such tempting possibilities. Excellent post, and very helpful for a novice such as myself. Will be referring to this a lot in future teambuilding. RE: [VGC] Mega Salamence - Attack (Mixed/Mono-Dragon Dance) Options - Podfighterninja123 - Oct 17, 2015 You say Electric Types, You mean thundurus right? You gotta mean thundurus.... RE: [VGC] Mega Salamence - Attack (Mixed/Mono-Dragon Dance) Options - Zigzagger456 - Oct 26, 2015 i love how strong m-mence is and especially with d-dance! 'Awesome build! |