Mar 2, 2016, 06:02 AM
Ask someone with powersaves to change the nature because Quiet does not work for Hoopa-U. Its base speed is too high for Trick Room. Hoopa-C, however, can function as a Trick Room Special Attacker
Hoopa-Unbound @ Life Orb
Ability: Magician
Level: 50
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Dark Pulse
- Psychic
- Drain Punch
If you want to go fully Physical then switch Dark Pulse for Hyperspace Fury and Psychic for Zen Headbutt. Other moves options instead of Drain Punch are Gunk Shot and Fire Punch so you can consider those if you find yourself getting walled by Fairies and Steels
Hoopa-Unbound @ Life Orb
Ability: Magician
Level: 50
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Dark Pulse
- Psychic
- Drain Punch
If you want to go fully Physical then switch Dark Pulse for Hyperspace Fury and Psychic for Zen Headbutt. Other moves options instead of Drain Punch are Gunk Shot and Fire Punch so you can consider those if you find yourself getting walled by Fairies and Steels
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