Nov 21, 2016, 04:38 AM
I'd define stall as a playstyle in which a team is composed in a manner where 5 of the 6 Pokemon can easily function as checks to one another, for instance Chansey taking special hits for a physically defensive Skarmory and Sableye being immune to Fighting moves and serving as a Knock Off switching to support Chansey. Stall teams generally play extremely passively and rely on the use of reliable recovery options and heavy cleric support on top of entry hazard support and removal. Stall pretty much presents a situation where no matter what counter you have for one Pokemon, that Pokemon will always be able to switch into a check for said counter which leads to PP draining on the person facing the stall. A very important element of stall teams is also to have 1 offensive Pokemon which serves as a revenge killer or trapper to pick off Pokemon that discourage stall
A more concise definition? Stall is passively wearing down the opponent with status conditions, entry hazards and switching
A more concise definition? Stall is passively wearing down the opponent with status conditions, entry hazards and switching