Dec 31, 2014, 11:00 PM
(This post was last modified: Jan 1, 2015, 01:40 AM by Black117.
Edit Reason: Added reflect type set.
)
Starmie is definitely gonna get usages once frogger gets the boot to ubers.
Anyways I think you should definitely sash in hydro pump, psyshock, thunderbolt, ice beam, grass knot, hp fire, and rapid spin as potential options to run. This literally give starmie the coverage it needs to get the jump on wouldbe checks.
Edit: Something to consider as well is a reflect type set as it allows starmie to semi check the likes of bisharp, scizor, t-tar, ferrothorn, etc while doing its job to spread burns/spin hazards.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Reflect Type
- Scald
- Rapid Spin
- Recover
Anyways I think you should definitely sash in hydro pump, psyshock, thunderbolt, ice beam, grass knot, hp fire, and rapid spin as potential options to run. This literally give starmie the coverage it needs to get the jump on wouldbe checks.
Edit: Something to consider as well is a reflect type set as it allows starmie to semi check the likes of bisharp, scizor, t-tar, ferrothorn, etc while doing its job to spread burns/spin hazards.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Reflect Type
- Scald
- Rapid Spin
- Recover