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[RATE MY TEAM] VGC Rain/ Trick Room
#1
Hey guys, I am new to VGC this year and I have been trying to learn all that I can this past month or so. Things I am really struggling with are EV spreads and calcs so If i could get some help that would be great.

 Magnezone @ Air Balloon
Ability: Magnet Pull
Level: 50
Shiny: Yes
EVs: 252 HP / 188 Def / 68 SpA
Lax Nature
IVs: 0 Atk
- Hidden Power [Ground]
- Protect
- Thunder
- Flash Cannon
 
Magnezone is very useful on this team. Able to kill pretty much all the Tapus and take care of celesteela. Works well under rain. Hidden power Ground is basically to take care of opposing magnezones or electric types. Thunderbolt is to combat celesteela and destroy water types. And Flash Cannon is to absolutely wreck fairy types. Especially the Tapus. I gave it 252 HP so it is bulkier. 188 def for the same reason. 68 SpA for a boost to do more damage on celesteela and Tapus.

 Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 128 Atk / 128 SpD
Lonely Nature
- Protect
- Shadow Bone
- Bonemerang
- Flare Blitz

 Marowak is my Tapu Koko/ Electric counter. Lightning Rod enables Marowak to be immune to electric types which is nice, especially paired with pelipper, so he does not get destroyed by thunderbolt. Shadowbone is for opposing ghost types, Boomerang can OHKO Tapu Koko and Flareblitz can do damage on celesteela and take on grass types like Tapu Bulu. 252 HP for bulk. 128 attack to OHKO Tapu Koko and do more damage overall. 128 SpD to survive more often.

 Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 252 HP / 68 SpA / 188 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Recover
- Trick Room
- Ice Beam
- Thunderbolt

 Porygon2 is my trickroom setter. Download ability is really helpful. 252 HP and 188 SpD for bulk, and 68 SpA for a little stronger attack. I chose Calm nature because it raises SpD. I think recover is more helpful than protect for P3. Trick room to set up trick room of course. Ice beam is great against dragons and can OHKO Garchomp. Thunderbolt is also good for damaging Celesteela

 Tapu Bulu @ Grassium Z
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 4 Atk / 220 Def / 32 Spe
Impish Nature
- Horn Leech
- Nature's Madness
- Protect
- Substitute

 Tapu Bulu is next. 252 Hp for bulk, 220 Def for the same reason. 32 speed because i wanted it to be fast enough when it needs to be but can still under speed somethings in TR.Horn Leech destroys gastrodon which is immune to two of my Pokemon main moves. Dazzling Gleam is good against dragons. Leech seed is good to get some health back and chip away at the enemies health.
 Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
Shiny: Yes
EVs: 252 HP / 68 Def / 188 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Hurricane
- Tailwind
- Protect

 Pelipper is my rain setter. Focus slash helps it not get OHKO'd by Koko. 252 Hp for bulk, 68 defense for a little more bulk. 188 SpA for stronger scald and Hurricane. Tailwind is great for speed control, so If Trick Room runs out I can just tailwind my team.






Tapu Lele @ Psychium Z  
Ability: Psychic Surge  
Level: 50  
EVs: 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Psychic  
- Moonblast  
- Protect  
- Shadow Ball



Tapu lele is helpful to get trick room up, so that P2 doesn't get faked out. Really strong fairy and pyschic STAB moves. Fast to operate out of trick room. Late game sweeper.
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Messages In This Thread
VGC Rain/ Trick Room - by ChoccyVGC - Dec 31, 2016, 01:28 PM
RE: VGC Rain/ Trick Room - by Marcusube - Jan 1, 2017, 07:10 AM
RE: VGC Rain/ Trick Room - by Black117 - Jan 1, 2017, 07:59 PM

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