Jan 18, 2017, 04:58 PM
Umm your spreads are wasting some EVs, 4 in the first set and 12 in the second. There is absolutely no reason not to run max speed in the first set considering it is 4 EVs that is the difference between you speed tieing with opposing Krookodiles and getting guaranteed outsped and its not like those 4 EVs were affecting any calcs. In this case you're honestly better odd with just a 252, 252 spread, unless you're calcing for a particular defensive benchmark to hit. For example, 60 EVs in sp.def can guarantee survival against a Modest LO Koko's Dazzling Gleam 94% of the time.
I feel the fact that Groundium Z is the most common item on Krook (almost more than double the usage of all of the items in your sets added together) should justify a set of its own, or at least slash it on the LO set and add a separate set of calcs with LO and with Z-Earthquake.
I would also say the write up could use a comparison to Garchomp considering during teambuilding they often contest for a slot as the teams fast Ground type. There's plenty to talk about, for example Garchomp's higher speed, higher bulk, higher damage, lack of grass weakness for the Kartana matchup and access to Poison Jab, compared to Krook's far superior ability, more spammable secondary STAB option, Psychic immunity, lack of a 4x weakness and access to Taunt.
I feel the fact that Groundium Z is the most common item on Krook (almost more than double the usage of all of the items in your sets added together) should justify a set of its own, or at least slash it on the LO set and add a separate set of calcs with LO and with Z-Earthquake.
I would also say the write up could use a comparison to Garchomp considering during teambuilding they often contest for a slot as the teams fast Ground type. There's plenty to talk about, for example Garchomp's higher speed, higher bulk, higher damage, lack of grass weakness for the Kartana matchup and access to Poison Jab, compared to Krook's far superior ability, more spammable secondary STAB option, Psychic immunity, lack of a 4x weakness and access to Taunt.