Dec 25, 2017, 04:08 AM
i personally hate how events went from intricate storylines, like celebi and sinjoh ruins in HGSS, to just getting a pokemon/item from some random guy (yes i am aware that even in past games there were events that just gave you a pokemon/item, but most of the time that pokemon/item would trigger an in-game event). i also hate it when a pokemon gets its shiny distributed as an event even though it can be obtained through normal play. a good example of this is type: null/silvally. imagine spending days/weeks/months soft resseting, getting the shiny, and then finding out that the next day, anyone with access to internet and a code can get it in less than 5 minutes.