Jan 26, 2015, 05:07 AM
Chandelure could even be a Trick Room set up if the opponent has pokemon that cant just kill the thing. IE Water types
Chandelure @ Focus Sash
Ability: Infiltrator / Flame Body
Level: 50
EVs: 248 HP / 84 Def / 176 Sp.D
IVs: 0 Speed
Relaxed Nature
-Protect
-Flamethrower
-Trick Room
-Energy Ball
Flamethrower for STAB, Energy Ball for water types, Protect for obvious EQ/ Rock Slide/ Surf inbound, Trick Room because its the team's trick. What works well in a team like this is to have a Trick Room Jellicent so you can choose either Chandelure or Jellicent to bring in depending on the opponent composition.
Chandelure @ Focus Sash
Ability: Infiltrator / Flame Body
Level: 50
EVs: 248 HP / 84 Def / 176 Sp.D
IVs: 0 Speed
Relaxed Nature
-Protect
-Flamethrower
-Trick Room
-Energy Ball
Flamethrower for STAB, Energy Ball for water types, Protect for obvious EQ/ Rock Slide/ Surf inbound, Trick Room because its the team's trick. What works well in a team like this is to have a Trick Room Jellicent so you can choose either Chandelure or Jellicent to bring in depending on the opponent composition.