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[RATE MY TEAM] Second Atempt to build a team [VGC]
#1
First of all, i will state that im "new" to competitive, as i been out for year, after loosing my DS. That being said, please, be kind : )

I builded that team myself, and, ive been trying it out, ill put the members, and explain it, and i will explain later my observations, and let you guys, give me advice:

Gallade-Mega
Ability: Inner Focus
EVs: 12 HP / 80 Atk / 168 Def / 248 Spe
Jolly Nature
- Psycho Cut
- Close Combat
- Ice Punch
- Protect

1 80 Atk Gallade Ice Punch vs. 0 HP / 0 Def Landorus-T: 256-304 (80.2 - 95.2%) -- guaranteed 2HKO
Ice Punch

252 Atk Landorus-T Earthquake vs. 0 HP / 168 Def Gallade: 202-238 (72.9 - 85.9%) -- guaranteed 2HKO
252 Atk Landorus-T Earthquake vs. 8 HP / 168 Def Gallade: 156-184 (55.9 - 65.9%) -- guaranteed 2HKO
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80 Atk Gallade Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 422-498 (119.8 - 141.4%) -- guaranteed OHKO

252 Atk Parental Bond Mega Kangaskhan Return vs. 8 HP / 168 Def Gallade: 216-253 (77.4 - 90.6%) -- guaranteed 2HKO
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80 Atk Gallade Psycho Cut vs. 0 HP / 4 Def Mega Gengar: 296-350 (113.4 - 134%) -- guaranteed OHKO

252 SpA Mega Gengar Shadow Ball vs. 8 HP / 4 SpD Gallade: 284-336 (101.7 - 120.4%) -- guaranteed OHKO

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80 Atk Gallade Close Combat vs. 56 HP / 0 Def Heatran: 402-474 (119.2 - 140.6%) -- guaranteed OHKO

252+ SpA Heatran Heat Wave vs. 8 HP / 4 SpD Gallade: 151-178 (54.1 - 63.7%) -- guaranteed 2HKO
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80 Atk Gallade Close Combat vs. 4 HP / 0 Def Bisharp: 436-520 (309.2 - 368.7%) -- guaranteed OHKO

252+ Atk Bisharp Sucker Punch vs. 12 HP / 0 Def Gallade: 76-91 (52.4 - 62.7%) -- guaranteed 2HKO
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80 Atk Gallade Psycho Cut vs. 252 HP / 180 Def Amoonguss: 138-164 (62.4 - 74.2%) -- guaranteed 2HKO after Black Sludge recovery

0 SpA Amoonguss Giga Drain vs. 8 HP / 0 SpD Gallade: 33-40 (22.9 - 27.7%) -- 72.5% chance to 4HKO
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80 Atk Gallade Close Combat vs. 252 HP / 44 Def Rotom-W: 100-118 (63.6 - 75.1%) -- guaranteed 2HKO

60 SpA Rotom-W Hydro Pump vs. 8 HP / 0 SpD Gallade: 61-73 (42.3 - 50.6%) -- 3.5% chance to 2HKO

My mega, and the one i spend the time with calcs. What i wanted with that set, was using that 165 attack base damage from Mega-Gallade, to 1HKO major threads as kangaskan-Mega, Landorus - T, Mega-Gengar ann Garchomp thanks to the coverage with Close comb at, Psyco - Cut. I tried so haed to get rid of fairy type and Grass, but literally, i nver used a sigle Ice punch to OHKO any poke, as i didn't even seen any landorus, and instead, i used Greninja's Ice Beam.

Im probably changin Ice Punch, for the reasons alredy stated. Also running wide  guard, while trying to get rid of Sylveon, but... I hate it as much as i love it : )


Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Grass Knot
- Protect

The main purpose os this Greninja is to be a fast SP attacker, with good coverage, but still fragile, and not powerfull enought to get rid of silveon with Ice Beam, wich end turning me in a bad position usually -.-'


Bisharp @ Focus Sash
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
- Iron Head
- Sucker Punch
- Shadow Claw
- Protect

Fairy / ghost coverage (Yes, more fairy coverage, part of my weakness, probaly...)


Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
- Rock Slide
- Earthquake
- Iron Head
- Dragon Claw

Pure power, choice scarfed to outspeed anything in the field, and get rid of birds, and fire mons, got me a couple of doubles with my loved Zapdos.


Zapdos @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost

Water, fly coverage, with heat wave for the surprise! factor, and ice hidden power to get out of a bad situation.


Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
- Hyper Voice
- Shadow ball
- Hidden Power Fire
- Psyshock

Well, my double killer, can't say anything that noby felt before...


So far, what made me loose most of the time was:

- Sylveon, sylveon resisting everything and giving me pain.
- Ice weakness x 3
- Lack of support /  taunt
- Lack of status moves


And over all, it's allways becouse of lagg or / and missclicks  kappa  Nah, lack of experience.

I know, there are a lot of bad choices, and weakness, but, that's why i went to battle to test it, and came back here for tips.

Would you guys make changes, or start over? What would you change?
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Messages In This Thread
Second Atempt to build a team [VGC] - by Ryu Kurai - Feb 2, 2015, 05:33 PM
RE: Second Atempt to build a team [VGC] - by Justin - Feb 2, 2015, 06:59 PM
RE: Second Atempt to build a team [VGC] - by Justin - Feb 2, 2015, 09:34 PM
RE: Second Atempt to build a team [VGC] - by GiMYz - Feb 3, 2015, 12:59 PM

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