May 12, 2015, 02:17 PM
(May 11, 2015, 08:02 PM)MudkipLegend Wrote: This team is pretty solid, however there are some flaws. The main one is the lack of ev spreading. While Venusaur and Suicune are fine, Garchomp, Thundorus, and Heatran should have more bulk. Surprisingly Garchomp is pretty bulky so there should be some evs in hp and both defenses. Thundorus should be used as a special wall. I use this set and it works very well. Heatran needs to be able to live some hits in order to take advantage of substitute. Here are some sets to help you out.
Garchomp @Lum Berry
Trait: Rough Skin
EVs: 12 HP / 204 Atk / 4 Def / 36 SDef / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Protect
- Rock Slide
(Thundurus) @ Life Orb
Prankster | Calm
244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe
– Thunderbolt
– Thunder Wave
– Taunt
– Hidden Power Ice
Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 4 Def / 36 SAtk / 4 SDef / 252 Spd
Timid Nature
– Substitute
– Heat Wave
– Protect
– Earth Power
Thanks for the advice alec :]. what would you think about moving some of Heatrans EV's around to 84 SpAtk/ 204 Spe with a modest/timid nature. That allows it to out speed adamant/jolly bisharp (respectively) and also OHKO back, since I'm using tailwind I am not too concerned about having max speed, and nothing notably comes to mind that max speed heatran would out speed anyway. If there is a specific reason to run max speed let me know. Still trying to learn the meta of VGC so there could def be a mon that running max speed would allow me to out speed that i am not thinking of
Ninetales iz rly cewl kthnxbye