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[VGC] My Team to be
#4
This team is too situational as it needs to setup with 4 of its 6 members.. it also has no means of speed control, meaning that you will suffer a lot from opposing Tailwind, Trick Room and TWave/IcyWind spam.

If you want to start with an Adamant M-Kang, you need some sort of speed control to deal with an opposing (faster) Jolly M-Kang. Maybe something like Togekiss (instead of Gardevoir) can work, as it can redirect any Fighting type attack thanks to Follow Me and it can also setup Tailwind.

Togekiss @ Sitrus Berry / Lum Berry
Ability: Serene Grace
EVs: 252 HP / 156 Def / 4 SpA / 36 SpD / 60 Spe
Calm Nature
- Air Slash
- Tailwind
- Follow Me
- Protect / Thunder Wave / Roost

252+ Atk Landorus-T Rock Slide vs. 252 HP / 156 Def Togekiss: 68-80 (35.4 - 41.6%) -- Miniscule chance to 3HKO after Sitrus Berry recovery

252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 36+ SpD Togekiss: 151-182 (78.6 - 94.7%) -- guaranteed 2HKO

Both physical and special bulky variant to handle any strong Rock Slides or TBolts/Ice Beams. 60 Spe EVs to outspeed a Choice Scarf Lando-T after Tailwind, so that you can outspeed and attack it with Air Slash. I'd opt for the Sitrus Berry + Protect or the Lum Berry + TWave combination.

Kangaskhan @ Kangaskhanite
Ability: Inner Focus
EVs: 84 HP / 140 Atk / 28 Def / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Return
- Power-Up Punch
- Protect / Sucker Punch

Inner Focus allows you to force a Fake Out on turn one if you don't Mega evolve because a faster Fake Out won't work on this Kang. This might help against an opposing Fake Out + TR/Tailwind play, just in case. Scrappy is great but in this case Inner Focus seems the best choice. If you still want to hit Ghost types, you can run Sucker Punch instead of Protect.

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Scald
- Dark Pulse
- Protect

Greninja is still viable with the right support, but i wouldn't run Mat Block simply because it has no priority.. most of the Choice Scarf or Prankster users will have the opportunity to hit you with something before your move. Thanks to the Follow Me from Togekiss, you can also redirect TWaves, so that your Greninja won't be slowed down. Life Orb gives you an incredible boost and the ability to OHKO any bulky Thundurus (togheter with Lando-T, Heatran, M-Salamence and many other threats).

Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Dragon Claw
- Protect

I'm not an expert of Garchomp in VGC15 and i don't know if Yache Berry is the correct call, but maybe someone else can suggest a good set. However i'd run Choice Scarf Landorus-T if you have one..

Instead of the Ninetales + Houndoom duo, i'd choose a support pokemon such as Aegislash:

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 172 SpA / 84 SpD
Quiet Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Aegislash will help you against Fairies with Flash Cannon, it offers Wide Support against Hyper Voice and Rock Slide and it also cover the Ice and Fighting weakness you have at this point.

252+ SpA Choice Specs Hydreigon Dark Pulse vs. 252 HP / 84 SpD Aegislash-Shield: 146-174 (87.4 - 104.1%) -- 25% chance to OHKO

172+ SpA Aegislash-Blade Flash Cannon vs. 248 HP / 8 SpD Sylveon: 128-152 (63.6 - 75.6%) -- guaranteed 2HKO
172+ SpA Aegislash-Blade Flash Cannon vs. 244 HP / 0 SpD Mega Gardevoir: 122-146 (70.1 - 83.9%) -- guaranteed 2HKO


For the last slot i'd pick Rotom-Heat as your Fire pokemon, giving you another Ground immuninty to help Aegislash and to allow your Garchomp (or Lando-T) to spam more Earthquakes. Rotom-H gives you another Rock weakness but you can count on Wide Guard. (http://www.teammagma.net/teambuilder/?68...5m|445|468)

It gives you Fire coverage against opposing Steel types and Amoonguss, it gives you W-o-W support and it also checks Thundurus. You won't have a great matchup against Water types such as Milotic, Suicune or Politoed but you can count on M-Kang and Aegislash too.

Rotom-H @ Safety Goggles
Ability: Levitate
EVs: 236 HP / 84 Def / 20 SpA / 36 SpD / 132 Spe
Modest Nature
- Thunderbolt
- Overheat
- Will-O-Wisp
- Protect

Safety Googles allows Rotom-Heat to be immune to Rage Powder and Spore by Amoonguss, which is nice if you have to face it under Trick Room. This set outspeeds an Adamant Bisharp by 1 point so that you can use W-o-W on it. The general bulk allows you to take both Rock Slides and Scald giving you the chance to answer with a W-o-W or a TBolt on that slot.



Final thoughts: if you want to improve your matchup against Trick Room, you can also run Azumarill instead of Greninja. It gives you Fairy/Water coverage which is fantastic, it has priority Aqua Jet and a super strong Play Rough. Azumarill would work both in Tailwind and in Trick Room. Here's the team table with Azumarill http://www.teammagma.net/teambuilder/?68...5m|445|468
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Messages In This Thread
My Team to be - by Wildcat0017 - Jun 18, 2015, 11:17 PM
RE: My Team to be - by Wildcat0017 - Jun 18, 2015, 11:21 PM
RE: My Team to be - by Hunter95dt - Jun 19, 2015, 05:26 AM
RE: My Team to be - by GiMYz - Jun 19, 2015, 06:04 AM
RE: My Team to be - by Wildcat0017 - Jun 19, 2015, 10:35 AM
RE: My Team to be - by GiMYz - Jun 19, 2015, 11:20 AM
RE: My Team to be - by Marcusube - Jun 19, 2015, 11:33 AM
RE: My Team to be - by Wildcat0017 - Jun 19, 2015, 11:47 AM
RE: My Team to be - by Wildcat0017 - Jun 19, 2015, 11:51 AM

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