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[RATE MY TEAM] 2nd Competitive team for VGC
#5
This team is really weak to common threats such as Terrakion, Landorus-T, a well played Raichu and opposing Charizards. Not to mention you don't have any solid offensive options for fast Heatran, Mega Salamence, Hydreigon, a well played Mega Metagross and Thundurus-I.

For a team like this, you would benefit more from running Heat Wave or Flamethrower/Fire Blast over Focus Blast and probably even consider running Tailwind on Charizard. The lack of reliable spread damage is going to hinder you in the long run. Also Flamethrower/Fire Blast picks up almost the same amount of knock outs as Overheat. It's a trade, really, the Special Attack drop recoil or the 5% less accuracy / 40 less BP. In the case you opt for Tailwind support, run a bulkier Charizard with Modest/Bold nature. I honestly favor bulky Modest Zard because of its damage output and to be honest you aren't really getting far in terms of speed tiers with a max speed Zard since the checks for it generally outspeed it.

VGC Dragonite is an interesting pick seeing as how Japanese Sand, the genies, Cresselia, opposing Dragons and bulky water types give it so much problems. I strongly suggest that you do not run Choice Band on Dragonite. Dragonite has a very wide movepool and base stats which allow it to use it effectively. Again, Tailwind is an option here and you're almost guaranteed to set it up with the Multiscale/Inner Focus ability. Fun trump cards to run on Dragonite are Ice Beam, Superpower, Fire Punch/Fire Blast (to take advantage of the sun), Rock Slide, Icy Wind, Thunder Wave, well you get the idea. A lot of potential in using Dragonite as either an offensive support or all out support with status and recovery moves. Outrage has problems with misfiring and you being locked into an attack for three turns, Extreme Speed is good, Earthquake is nice but it's a move that takes a lot out of a team to play around (well you have 2 Pokemon immune to it so go for it) and Thunderbolt on a banded set is weird. Perhaps ThunderPunch to take advantage of the band.

Excadrill is nice but HP Ice is a bad idea. It doesn't pick on KOs (or even come close because of its crappy special attack stat) so I'd recommend running Drill Run. For this set, Choice Scarf is good for it gives you the outspeed on Charizard, Mamoswine, Gardevoir, Terrakion, Gengar and Metagross (...and more kappaHD)

Snorlax is a weak link to this team. Go for an Electric type to cover your issues with Water types, Flying types, Rain teams and so on. Zapdos, Raichu, Thundurus-I, Pachirisu and Thundurus-T are good viable options.

You need to run Protect on Talonflame. That's a fact. Tailwind is an option here, again. In most cases you won't need U-turn either and Steel Wing is just a mediocre offensive option in general. Other moves options are Taunt, Heat Wave, Overheat and Natural Gift + Liechi Berry (BP 100 Grass move).

That's as far as moveset advice

Your team is massively weak to Rock, Water, Ice, Electric and ironically Fire in the case the sun is up.

This team has a lot of potential but you need to test the team more and identify the flaws and fix them with solid proactive solutions.
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Messages In This Thread
2nd Competitive team for VGC - by Chorc - Jul 28, 2015, 04:30 PM
RE: 2nd Competitive team - by cactus_jack12794 - Jul 28, 2015, 04:50 PM
RE: 2nd Competitive team - by Chorc - Jul 28, 2015, 04:54 PM
RE: 2nd Competitive team for VGC - by Delta - Jul 28, 2015, 07:03 PM
RE: 2nd Competitive team for VGC - by Marcusube - Jul 29, 2015, 09:14 AM
RE: 2nd Competitive team for VGC - by Chorc - Jul 31, 2015, 06:22 PM
RE: 2nd Competitive team for VGC - by Marcusube - Aug 1, 2015, 06:52 AM
RE: 2nd Competitive team for VGC - by Chorc - Aug 3, 2015, 09:03 AM

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