Nov 30, 2014, 08:25 AM
(This post was last modified: Nov 30, 2014, 08:33 AM by Machampion.)
Here's The Mega-Camerupt Trick Room Team that I used to get a 1500 rating:
Gengar @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick Room
- Sunny Day
- Shadow Ball
- Sludge Bomb
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 216 HP / 40 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Eruption
- Protect
- Earth Power
- Heat Wave
Scrafty @ Leftovers
Ability: Intimidate
EVs: 116 Atk / 152 Def / 240 SpD
Adamant Nature
- Quick Guard
- Fake Out
- Drain Punch
- Taunt
Flygon @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Heat Wave
- Draco Meteor
- Protect
The idea is to send out Camerupt and Gengar together (Either beginning or mid-game) and have Camerupt Protect and Gengar set up Trick Room, on the second turn, if Gengar still has its Sash, set up a Sunny Day and have Camerupt destroy everything with Eruption.
Gengar @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick Room
- Sunny Day
- Shadow Ball
- Sludge Bomb
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 216 HP / 40 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Eruption
- Protect
- Earth Power
- Heat Wave
Scrafty @ Leftovers
Ability: Intimidate
EVs: 116 Atk / 152 Def / 240 SpD
Adamant Nature
- Quick Guard
- Fake Out
- Drain Punch
- Taunt
Flygon @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Heat Wave
- Draco Meteor
- Protect
The idea is to send out Camerupt and Gengar together (Either beginning or mid-game) and have Camerupt Protect and Gengar set up Trick Room, on the second turn, if Gengar still has its Sash, set up a Sunny Day and have Camerupt destroy everything with Eruption.