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[RATE MY TEAM] VGC 2017 Team Help
#2
Despite the lack of descriptions, I will try to rate the team as best as possible, but only with the information presented to me. Next time, try to provide as much information as possible as honestly the rate and some suggestions might seem out of the blue. That said, the team there does have a solid foundation with Alolan Ninetales, Snorlax, Tapu Fini, and Arcanine as this quartet is just one the best cores seen in the early format. One of the things I've noticed about this team is its weakness to Alolan Muk, Kartana, Celesteela, and even opposing Garchomp (if you don't bring Ninetales). Do think that the Nihilego and the Tapu Bulu are out of place and only invite these Pokemon to be brought against you, especially Alolan Muk. In terms of your Trick Room matchup, I don't see a way your team beats Belly Drum Snorlax without "Snorlax" setuping or Arcanine using something like Roar even to prevent Trick Room or any stat boosts. Do believe this team needs more offensive pressure to be able to hit TR before it can become a threat. Same with Tailwind, though in this case you have to strategically use your own defensive and offensive mons to be able to combat the initial offense and clean up afterward.

I'd say for replacements, consider Garchomp for sure with the following set:

Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 60 HP / 76 Atk / 4 Def / 140 SpD / 228 Spe
Adamant Nature
- Earthquake
- Rock Slide / Fire Fang
- Swords Dance
- Protect

Here you are able to setup Sword Dance allow immensely threaten almost anything with Tectonic Rage given with the STAB and the potential +2 Boost. You can change the last slot, Rock Slide to something like Fire Fang or Poison Jab so you can threaten things like Kartana or Tapu Bulu, but that's all I can say.

Drifblim @ Misty Seed
Ability: Unburden
Level: 50
EVs: 4 HP / 124 Def / 204 SpA / 12 SpD / 164 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Tailwind
- Swagger / Disable / Skill Swap
- Haze

This Driflbim set is ment to give your team Tailwind support and a good check to Snorlax. Decided to make the Drifblim more offensive to be able to 2HKO more frail Tapu Lele and Tapu Koko with the Shadow Ball. Haze is for any form of setup you might encounter such as Curse Lax or Evoboost teams which are practically annoying to face. The third moveslot is honestly up for preference as they can help the team effort in their own way. Swagger takes advantage of the Misty Terrain and gives your offensive mons +2 attack without confusion. Disable does exactly that and removes the previous moveslot the target has used from play. Finally Skill Swap is fun to try to reset the Terrain, reactivate Intimidate, or remove any ability a certain opposing on relies on.
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VGC 2017 Team Help - by Sakuto - Mar 6, 2017, 04:10 PM
RE: VGC 2017 Team Help - by Black117 - Mar 10, 2017, 11:51 PM

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