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[TEAM REPORT] Metal Jungle [VGC'17]
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Metal Jungle: Bulky Offense VGC'17 Team

[Image: metagross_speed_painting_by_aetaluta-d6yxlu8.jpg]

Credit to Aetaluta - Link here

Can we all agree that VGC'17 is a very hard metagame to teambuild in? Sure we know how Tapu Lele, Tapu Koko, Celesteela and Marowak pretty much centralize the metagame but what if we just want to build a team for fun? Welcome to the Metal Jungle where we take scraps of less popular Pokemon in the format and make them into a destructive force to be reckoned with. Jokes aside, the name of this team branches from the core of Metagross + Tapu Bulu. Credit to LouisCyphre for making a post on this core over at Smogon

[Image: tapubulu.png] [Image: metagross.png]

Spoiler of LouisCyphre's explanation on the core:

Tapu Bulu @ Leftovers / Life Orb / Grassium Z
Ability: Grassy Surge
Level: 50
EVs: 240 HP / 252 Atk / 12 Spe or 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Wood Hammer
- Horn Leech
- Stone Edge
- Protect

Metagross @ Lum Berry / Life Orb / Adrenaline Orb
Ability: Clear Body
Level: 50
EVs: EVs: 204 HP / 252 Atk / 52 Spe or 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake or Bullet Punch or Explosion
- Protect

Bulu's 12 Spe EVs, and Metagross' 52 Spe EVs, both speed creep enemy 4 Spe Tapu Bulu.

Let's talk about the downsides and potential partners first: they're both middling speed, hit physically, a bit lacking in special bulk, and they share a common weakness to Fire-types. They struggle to get passed enemy Steel-types, such as Celesteela and Scizor; as well having issues with Fire-types like Marowak-Alola and Arcanine in general. If your team can handle all of that, you're looking at a hell of a house right here.

Defensively, Tapu Bulu and Metagross protect one another from a wide range of team staples. Metagross is resistant to Tapu Bulu's Steel-, Flying-, and Ice-type weaknesses, and is immune to its Bulu's lethal Poison-type weakness. Clear Body allows Metagross to work unphased in the face of Intimidates that mitigate Bulu's attacks, as well. In turn, Tapu Bulu can switch in to Metagross's Ground- and Dark-type weaknesses, as well as powerful neutral Electric- and Water-type attacks that give Metagross grief. Furthermore, Tapu Bulu can negate Metagross' weakness to specifically Earthquake by placing Grassy Terrain, even by switching with Metagross' partner. Grassy Terrain also gives the pair power neutral-damage matchups and provides both Pokemon recovery.

Offensively, Tapu Bulu's strength needs no introduction. It 2HKO's the majority of the metagame and OHKO's a significant portion of it with Wood Hammer. Specifically, it removes bulky Water- and Ground-types like Gyarados, Garchomp, and Tapu Fini that could otherwise ignore Metagross. Metagross, in return, can deal with enemy Poison-types with Zen Headbutt and dispose of enemy Tapus, particularly Tapu Lele, with Steel STAB.

This pair appreciates just about any bulky Water- or Fire-type to switch in to Flare Blitz and deal with Celesteela. Arcanine can be offensive, bulky, or supportive; enjoys the Earthquake mitigation and recovery Bulu offers, and brings crucial Intimidate and Fire STAB. Milotic can switch in to predicted Intimidates for a boost, brings its own reliable recovery, and can use Hydro Pump, Muddy Water, or Scald for its STAB depending on your needs. Tapu Fini brings Misty Terrain and with it status immunity for its teammates, can support your attackers with Heal Pulse and no-confusion Swagger, or go offensive with Water and Fairy STAB. Metagross further supports Fini in particular by switching in to its Grass- and Poison-type weaknesses

This core plays out pretty solid on paper alongside another core taken consisting of Tapu Bulu + Xurkitree. Basically my thought process was to collect as much cores as possible and implement them into different modes

[Image: xurkitree.png]

At this point the team was pretty weak to Physical attackers and the overall core composition was frail and too offensively oriented. Also the core has bad matchups against Magnezone, Tapu Lele + Gengar leads, Celesteela + Marowak leads, Garchomp + Tapu Koko leads and sun teams. I added Arcanine as a measure of dealing with these leads plus Arcanine has Intimidate to scare away Physical attackers and the Competitive/Defiant holders all get destroyed by the core of Xurkitree + Tapu Bulu + Metagross

[Image: arcanine.png]

Next I added Tapu Fini for more bulky support as well as to have Water STAB to deal with the abundance of Fire types in the format and to create a FWG core with Tapu Bulu and Arcanine

[Image: tapufini.png]

Finally I added Mudsdale as it checks all the Electric types in the metagame, it's ridiculously bulky and can sponge physical attacks well, is an answer for Trick Room and its Ground STAB hits hard against a lot of the metagame

[Image: mudsdale.png]



The Team


Tapu Bulu @ Grassium Z
Ability: Grassy Surge
Level: 50
EVs: 240 HP / 252 Atk / 4 SpD / 12 Spe
Adamant Nature
- Leech Seed
- Horn Leech
- Stone Edge
- Protect


EV Spread taken right from the original post, Tapu Bulu is running Leech Seed instead of Wood Hammer on this set as the passive recovery it gives Tapu Bulu is really good on top of the fact that Leech Seed chips away at bulky Pokemon such as Celesteela, Oranguru and Porygon2. Tapu Bulu's performance on this team has been great as it has more than never been able to net important KOs and function effectively as an offensive support and a Terrain disruptor. Stone Edge hasn't been very reliable due to its accuracy and damage output particularly against Arcanine so I'm not sure what move to switch it with yet. Maybe Substitute or Toxic for a more stall oriented build to take on bulkier threats

Xurkitree @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Energy Ball
- Volt Switch
- Hidden Power [Ice]


Xurkitree is running the Choice Scarf as it allows it to outspeed threats such as Tapu Koko, Garchomp, Arcanine and Kartana and get off a strong attack or Volt Switch which generally results in a KO. Thunderbolt for STAB, Energy Ball to hit Gastrodon and other Ground types harder, HP Ice for Garchomps and Salamences and Volt Switch to pivot out to get a better matchup

DAMAGE CALCULATIONS:

Offensive:


252+ SpA Xurkitree Energy Ball vs. 36 HP / 0 SpD Krookodile: 186-220 (106.2 – 125.7%) — guaranteed OHKO

252+ SpA Xurkitree Thunderbolt vs. 228 HP / 116 SpD Celesteela: 186-218 (92.5 – 108.4%) — 43.8% chance to OHKO

252+ SpA Xurkitree Hidden Power Ice vs. 0 HP / 4 SpD Garchomp: 212-252 (115.8 – 137.7%) — guaranteed OHKO

Metagross @ Life Orb
Ability: Clear Body
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Protect
- Substitute


Explained already in the spoiler, I have Substitute here so Metagross can evade more attacks and block status moves such as Will-o-Wisp and Leech Seed

Arcanine @ Leftovers
Ability: Intimidate
Level: 50
EVs: 212 HP / 132 SpA / 164 Spe
Timid Nature
IVs: 0 Atk
- Burn Up
- Snarl
- Roar
- Will-O-Wisp


I have Burn Up on this set as it provides a strong Fire STAB move plus Arcanine's main utility here is to spam Snarl and Burn the opponent with Will-o-Wisp to make it easier for the main core to take hits. Roar is to phaze out Arcanine mirrors as well as Set Up Pokemon who carry stat boosting moves, Trick Room and Substitute

DAMAGE CALCULATIONS:

Offensive:


132 SpA Arcanine Burn Up vs. 252 HP / 0 SpD Tapu Bulu: 176-210 (99.4 – 118.6%) — 93.8% chance to OHKO

132 SpA Arcanine Burn Up vs. 252 HP / 0 SpD Celesteela: 168-198 (82.3 – 97%) — guaranteed 2HKO

132 SpA Arcanine Overheat vs. 252 HP / 0 SpD Tapu Bulu: 176-210 (99.4 – 118.6%) — 93.8% chance to OHKO

132 SpA Arcanine Overheat vs. 252 HP / 0 SpD Celesteela: 168-198 (82.3 – 97%) — guaranteed 2HKO

Defensive:


252+ SpA Tapu Lele Psychic vs. 212 HP / 0 SpD Arcanine in Psychic Terrain: 153-181 (79.6 – 94.2%) — guaranteed 2HKO after Leftovers recovery

Tapu Fini @ Sitrus Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 84 Def / 140 SpA / 28 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Nature's Madness
- Heal Pulse

Hydro Pump is Tapu Lele's strongest STAB move and it's chosen over Scald since Misty Terrain prevents burns. Nature's Madness is a good utility option for bringing Pokemon down a level where the main core can pick them off and Heal Pulse is for keeping Pokemon around longer

DAMAGE CALCULATIONS:

Offensive:


140 SpA Tapu Fini Hydro Pump vs. 252 HP / 0 SpD Alolan Marowak: 168-198 (100.5 – 118.5%) — guaranteed OHKO

140 SpA Tapu Fini Hydro Pump vs. 36 HP / 0 SpD Krookodile: 186-218 (106.2 – 124.5%) — guaranteed OHKO

Defensive:


252+ SpA Tapu Lele Psychic vs. 244 HP / 28+ SpD Tapu Fini: 60-72 (34 – 40.9%) — guaranteed 4HKO after Sitrus Berry recovery

252+ SpA Xurkitree Thunderbolt vs. 244 HP / 28+ SpD Tapu Fini: 150-176 (85.2 – 100%) — 6.3% chance to OHKO

252 Atk Life Orb Tapu Koko Wild Charge vs. 244 HP / 84 Def Tapu Fini: 151-182 (85.7 – 103.4%) — 18.8% chance to OHKO

Mudsdale @ Assault Vest
Ability: Stamina
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Heavy Slam
- Rock Tomb
- Earthquake

Basic 252/252 EV spread. High Horsepower for STAB, Heavy Slam OHKOs Tapu Lele, Rock Tomb is for speed control and Earthquake for AOE in case Mudsdale ends up in a 2v1 situation



Closing Thoughts, Comments and Importable

A majority of these spreads are 252/252/4 mostly because EVing Pokemon is admittedly time-consuming and the irregular spreads I've taken from here. I'm still getting into this metagame so expect more in depth and intuitive set explanation down the road! This team has been very fun to use on the ladder and I'm hoping to improve it. I've placed about 6th in a Showdown tournament with it and have the replays to show you all here :D

http://replay.pokemonshowdown.com/gen7vgc2017-499087984
http://replay.pokemonshowdown.com/gen7vgc2017-499087411
http://replay.pokemonshowdown.com/gen7vgc2017-499080315
http://replay.pokemonshowdown.com/gen7vgc2017-499075620
http://replay.pokemonshowdown.com/gen7vgc2017-499073704

Once again, thank you all for reading this thread. All constructive criticism is appreciated and this team is free for public use so I'm encouraging you all to use it and comment on your experiences with it if you so please


Tapu Bulu @ Grassium Z
Ability: Grassy Surge
Level: 50
EVs: 240 HP / 252 Atk / 4 SpD / 12 Spe
Adamant Nature
- Leech Seed
- Horn Leech
- Stone Edge
- Protect

Xurkitree @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Energy Ball
- Volt Switch
- Hidden Power [Ice]

Metagross @ Life Orb
Ability: Clear Body
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Protect
- Substitute

Arcanine @ Leftovers
Ability: Intimidate
Level: 50
EVs: 212 HP / 132 SpA / 164 Spe
Timid Nature
IVs: 0 Atk
- Burn Up
- Snarl
- Roar
- Will-O-Wisp

Tapu Fini @ Sitrus Berry
Ability: Misty Surge
Level: 50
EVs: 244 HP / 84 Def / 140 SpA / 28 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Nature's Madness
- Heal Pulse

Mudsdale @ Assault Vest
Ability: Stamina
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Heavy Slam
- Rock Tomb
- Earthquake

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Messages In This Thread
Metal Jungle [VGC'17] - by Marcusube - Dec 20, 2016, 08:20 AM
RE: Metal Jungle [VGC'17] - by TempleVGC - Dec 20, 2016, 09:54 AM
RE: Metal Jungle [VGC'17] - by Black117 - Dec 21, 2016, 11:04 PM
RE: Metal Jungle [VGC'17] - by Marcusube - Dec 22, 2016, 05:25 AM
RE: Metal Jungle [VGC'17] - by Marcusube - Dec 22, 2016, 05:26 AM

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