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[VGC] Mega Audino Moveset - Tank/Support (Special)
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Mega Audino actually has 80 Special Attack.

Audino's niche is to be a support Pokemon. As such, you want to avoid making a set that relies heavily on status moves especially with Pokemon like Thundurus running around.

The Calm Mind + Draining Kiss set is more for a singles tank. Baby Doll Eyes is a nice touch but not sure as to how much of a well spent turn that would be since it only drops the Attack stat by one stage of one opponent. Thunder Wave, however, is good for speed control

Not having any offensive moves might cripple you in the late game and relying on Swagger for passive damage is a huge 50/50 that you don't want to get yourself into every game

For a Mega Audino set, you need to be more proactive. Trick Room stops you from getting flinched by faster opponents plus it guarantees Audino will be moving first in most cases. Safeguard allows you to stop status from crippling your team (combine that with Swagger and your team mates start to hit like a truck). Simple Beam allows you to stop those Perish Trap teams by removing Shadow Tag and Prankster, making it easier to swat Gengar/Gothitelle without losing your mons. Yawn is also good for getting the jump on Pokemon forcing them to either switch or fall asleep

Offensively, you only need Dazzling Gleam, Hyper Voice, Ice Beam, Thunderbolt, Shadow Ball or Psychic. Base 80 special attack is still good for picking up chip damage.

You can also play around with things like Skill Swap, screens, Encore, Gravity etc.

The most important thing is to have a way to deal with Pranksters, Pokemon that carry status moves, primarily ones that put you to sleep or disable your moves and very bulky Pokemon. Audino does have great potential, the only thing that'd make me walk away from using it is the fact that there are better options for each role it plays and that item slot could be better used for a stronger Mega
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RE: [VGC] Mega Audino Moveset - Tank/Support (Special) - by Marcusube - Jun 6, 2015, 07:23 AM

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