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[FUN] Teambuilding Competition Thread!
#11
Alright so since I assume no one will post a team in the next 1 hour and 12 mins, the voting phase will start now! Please vote for your favourite team between these:

Team 1 (by @Aquarium1)

Icon-pheromosa Icon-volcarona Icon-diglett Icon-tangrowth Icon-landorus-therian Icon-tapu-fini



Pheromosa @ Choice Scarf  
Ability: Beast Boost  
EVs: 252 Atk / 104 SpA / 152 Spe  
Naughty Nature  
- High Jump Kick  
- U-turn  
- Ice Beam  
- Poison Jab  

Volcarona @ Leftovers  
Ability: Flame Body  
EVs: 248 HP / 196 Def / 64 Spe  
Bold Nature  
IVs: 0 Atk  
- Fiery Dance  
- Giga Drain  
- Roost  
- Quiver Dance  

Diglett @ Focus Sash  
Ability: Arena Trap  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
IVs: 21 HP  
- Earthquake  
- Pursuit  
- Rock Slide  
- Memento  

Tangrowth @ Rocky Helmet  
Ability: Regenerator  
EVs: 252 HP / 212 Def / 44 SpD  
Relaxed Nature  
- Leaf Storm  
- Knock Off  
- Hidden Power [Fire]  
- Sleep powder

Landorus-Therian @ Rocky Helmet  
Ability: Intimidate  
EVs: 248 HP / 252 Def / 8 Spe  
Impish Nature  
- Earthquake  
- U-turn  
- Stealth Rock  
- Hidden Power [Ice]  

Tapu Fini @ Leftovers  
Ability: Misty Surge  
EVs: 248 HP / 192 Def / 12 SpD / 56 Spe  
Calm Nature  
IVs: 0 Atk  
- Moonblast  
- Nature's Madness  
- Defog  
- Taunt

Team 2 (by @"Elly")

Icon-charizard-mega-y Icon-diglett Icon-tangrowth Icon-tapu-fini Icon-landorus-therian Icon-pheromosa




Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Diglett @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Rock Slide
- Memento

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Nature's Madness
- Taunt
- Defog

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 212 Def / 28 SpD / 20 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]

Pheromosa @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 104 SpA / 152 Spe
Naughty Nature
- High Jump Kick
- U-turn
- Ice Beam
- Poison Jab

#12
The winning team is Team 2 by @Elly! Congratulations!


This Week's Pokémon and Format: Nihilego for VGC 2017.

[Image: nihilego.gif]

For this week, you'll have to build a VGC team around Nihilego. It's not used very much, but it's still a very potent threat, so let's see what you guys can come up with!
#13
Kudos to Elly! Both were solid teams (and nearly identical), but Volcanora adds another flying weakness by doubling up on the bug types, without combating the water like Charizard's drought.
#14
"Ol No Name" - VGC'17 (credit to @"Squeab" for the name)




Gigalith

Walker (Gigalith) @ Smooth Rock
Ability: Sand Stream
Level: 50
EVs: 228 HP / 228 Atk / 52 Def
Brave Nature
IVs: 0 Spe
- Rock Slide
- Stone Edge
- Heavy Slam
- Protect

Stoutland

Buscuits (Stoutland) @ Normalium Z
Ability: Sand Rush
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Giga Impact
- Return
- Protect
- After You

Tapukoko

In Love With The (Tapu Koko) @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sky Drop
- Hidden Power [Fire]
- Thunderbolt
- Protect

Nihilego

Ol No Name (Nihilego) @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Power Gem
- Hidden Power [Ice]
- Thunderbolt

Tapufini

Rihanna (Tapu Fini) @ Choice Specs
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Muddy Water
- Dazzling Gleam
- Moonblast

Garchomp

Gnawty (Garchomp) @ Life Orb
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Rock Slide
- Protect


Just a quick team I threw together. I liked the idea of using Sand around Nihilego due to it getting a SpDef boost in the sand and this calc impressed me

252+ SpA Tapu Lele Psychic vs. 0 HP / 0 SpD Nihilego in Sand: 138-164 (75 - 89.1%) -- guaranteed 2HKO

From the start, I intended on using scarf Nihilego as a counter measure again Garchomp who currently tends to run the Choice Scarf very often. Scarf also allows me to outspeed Kartana, Salazzle and Tapu Koko provided they aren't holding a scarf themselves or have been influenced by speed control (Tailwind, Thunder Wave (on me) and so forth)

Due to my Nihilego being at a high base speed, to offset that I chose Gigalith. Gigalith may share weaknesses with Nihilego but I found that being an answer to Trick Room, a Sandstorm setter and a strong physical attacker with a good STAB more than made up for the loss in defensive synergy

Stoutland takes advantage of the Sandstorm and outspeeds most threats. He's my Z user as I found Z-Giga Impact to be a good means of dealing a fast 200 BP damage that can OHKO an unprepared opponent. After You is a tech I use as a last ditch effort to flinch the opponent down with Gigalith's Rock Slide or simply to get an ally to fire off a move to turn the tides of the battle as Stoutland only running Normal moves cannot cover Steel , Rock and Ghost

Provided that Gigalith does break weather teams with its own ability and matches up well against Sun and Hail, I needed a secondary answer to Rain teams as well as Water types. Tapu Koko does this job very well. I opt for Focus Sash (and yes, I'm aware that Sandstorm breaks the sash) to give Koko a free turn before fainting and Sky Drop is to disrupt Trick Room set up or interrupt an attack that could be fatal to an ally. Hidden Power Fire over Dazzling Gleam because my team has a huge weakness to Kartana

Tapu Fini gives me a second Terrain option and it hits relatively hard with the Choice Specs. It's a filler that I've found useful in spite of me not having a solid reason to have it here other than it being good stuff

Garchomp is my answer for Muk, opposing Tapu Koko, Marowak, Toxapex, Tapu Lele (provided Poison Jab can OHKO the variant) and Arcanine

I've played around 4-5 test matches with it and I'm around the 1270s - 1300s on the Showdown VGC ladder

http://replay.pokemonshowdown.com/gen7vgc2017-536588050
http://replay.pokemonshowdown.com/gen7vgc2017-536586448
http://replay.pokemonshowdown.com/gen7vgc2017-536584010
http://replay.pokemonshowdown.com/gen7vgc2017-536582653
[Insert signature here]
#15

[Image: icon-nihilego.png]  [Image: icon-gastrodon-east.png] [Image: icon-arcanine.png] [Image: icon-celesteela.png] [Image: icon-tapu-bulu.png] [Image: icon-tapu-koko.png]
Get in the Bag




Nihilego @ Focus Sash  
Ability: Beast Boost  
Level: 50  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Sludge Bomb  
- Power Gem  
- Hidden Power [Ice]  
- Protect  

Gastrodon @ Wiki Berry  
Ability: Storm Drain  
Level: 50  
EVs: 252 HP / 116 Def / 140 SpD  
Sassy Nature  
IVs: 0 Atk  
- Scald  
- Toxic  
- Ice Beam  
- Recover  

Arcanine @ Assault Vest  
Ability: Intimidate  
Level: 50  
EVs: 76 HP / 124 Atk / 4 Def / 108 SpD / 196 Spe  
Adamant Nature  
- Flare Blitz  
- Wild Charge  
- Bulldoze  
- Extreme Speed  

Celesteela @ Leftovers  
Ability: Beast Boost  
Level: 50  
EVs: 188 HP / 4 Atk / 124 Def / 4 SpA / 188 SpD  
Sassy Nature  
- Heavy Slam  
- Flamethrower  
- Leech Seed  
- Protect  

Tapu Bulu @ Miracle Seed  
Ability: Grassy Surge  
Level: 50  
EVs: 252 HP / 20 Atk / 84 Def / 140 SpD / 12 Spe  
Adamant Nature  
- Horn Leech  
- Superpower  
- Bulk Up  
- Protect  

Tapu Koko @ Fairium Z  
Ability: Electric Surge  
Level: 50  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
- Thunderbolt  
- Dazzling Gleam  
- Sky Drop  
- Protect  
 
So aside the crappy and cringe title I've just made, this was a team built around offensive Nihilego and having some proper support for it. One of the main issues with Nihilego is its weaknesses to Steel-, Water-, Psychic-, and most notably its quad weakness to Ground-type Pokemon. At first, wanted to make a hyper offensive team centered around Nihilego, though every time I've notice Garchomp (especially scarf sets) can mess up Nihilego. After some thought, might as well go with providing Nihilego a good defensive backbone to find cover whenever its threaten by say Garchomp, Kartana, Tapu Lele, Fini, Celesteela, etc. 

Starting with the featured Pokemon, Nihilego is mainly here to threaten opposing Arcanine and Tapus with its main STAB options with HP Ice to cover for slower and weaken Garchomp that won't pull a fast one. For item choice, Focus Sash is opted to allow for Nihilego to live one fatal hit from say a random Ground-type High Horse Power from Snorlax, though at the cost of losing its offensive potential. Despite the lack of power, the team Nihilego is based on can somewhat make up for it as they progressively chip away at the opponent until they are weak enough to where Nihilego can sweep. 

Gastrodon is here mainly to counter rain-based teams and redirect any harmful Water-type hits away from Nihilego. Thanks to its typing, Gastrodon is one of the few Pokemon who can handle Fire- and Steel-type Pokemon and can threaten opposing Ground-types with its STAB Scald and Ice Beam. Toxic is listed here to wear down bulky threats such as Milotic, Snorlax, Porygon2, etc to ensure they aren't extremely threatening in the long-run. Even with standard recovery in Recover, can't have enough with the Wiki Berry so Gastrodon can recover about 50% of its HP when at below 25%. 

Here's something of a weird set few people might know: Assault Vest Aloe Vera Woofers. See the thing is Woofers love military-style vests since they chew on it all day. Like you know what would be better.... Aloe Vera Woofers in Tuxs.... 

Jokes aside, Assault Vest Arcanine is surely a strange site, but it was made to somewhat be a balance of a defensive and offensive variants while being a pivot of sorts. With the item, Arcanine gains an increased special defense stats which allow it to tank some strong special hits, even Z-Thunderbolt from Tapu Koko and Psychic-Terrain boosted Psychic from Tapu Lele. Flare Blitz is mainly there for STAB for Steel-, Grass-, Bug, and Ice-types. Wild Charge is for Water-types which can be annoying for this team if Gastrodon isn't present. Bulldoze is my team's sad attempt of speed control, which reduces the speed by one stage. This can be useful for my there Pokemon who lack speed options. Finally Extreme Speed is there for priority, though it can be replace for something like Snarl to reduce the damage of special attackers. 

Celesteela is honestly the main anchor of this team as without it, Nihilego loses a vital partner who's not only immune to Ground-types, but can them on 1v1. The moveset is fairly standard with Heavy Slam for general STAB and Flamethrower to pressure opposing Celesteela and Kartana. Leech Seed provides Celesteela recovery and chips away at the opponent's HP gradually to where they have to switch out. Will like to note this is a specially defensive Celesteela, so it can actually raise is SpD and potential handle threats like Tapu Koko with those beast boosts. 

This Tapu Bulu set is inspired by this guy I've battled one time on PS, but don't know the exact set or EVs. Mainly the goal of this Tapu Bulu is to pressure opposing Water-types and even those it resist with Bulk Ups setup and chip away opponents with +1 Grassy Terrain-boosted Horn Leech or Superpower. Speaking of Grassy Terrain, Tapu Bulu can mitigate the damage done by Earthquake against three members of my team, even Nihilego. The defense investment allow Tapu Bulu to withstand Poison Jab from Garchomp or Hurricane from Pelipper most of the time without any boosts or items. 

Last, but not least, we have our favorite Electric-type Pokemon in Tapu Koko. Though the EV Spread might seem standard, note a couple item choice and move selection in Farium Z and Sky Drop. Farium Z allows Tapu Koko to actually threaten most Garchomp sets with an immediate OHKO and do the same to most other Tapu Koko variants that aren't Sash or invested in SpDef. Lastly Sky Drop allows Tapu Koko to "pick up" a Pokemon and remove them from play for one turn, which can be enough to stop a target or render and Follow Me redirection support useless. 

The team itself revolved around attempting to gain good position with Nihilego and one of the Tapus while using the other 4 Pokemon as defensive pivots to withstand hits and gradually wear down the opponent. For the weather matchup, Celesteela/Arcanine can handle Hail, Gastrodon/Tapu Koko deals with Rain, Nihilego/Arcanine/Tapu Koko matches with Sun, and Gastrodon/Arcanine/Celesteela can beat sand teams. For the Trick Room matchup, the team has defensive responses in Arcanine, Celesteela, and Gastrodon to stall out turns while Tapu Koko can temporary postpone it with Sky Drop. 

So that's the team. Hope you all enjoy it!
#16
Alright, voting phase has started! Vote for your favourite team among these:

Team 1 (by @Marcusube)

Icon-gigalith Icon-stoutland Icon-tapu-koko Icon-nihilego Icon-tapu-fini Icon-garchomp





Walker (Gigalith) @ Smooth Rock
Ability: Sand Stream
Level: 50
EVs: 228 HP / 228 Atk / 52 Def
Brave Nature
IVs: 0 Spe
- Rock Slide
- Stone Edge
- Heavy Slam
- Protect


Buscuits (Stoutland) @ Normalium Z
Ability: Sand Rush
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Giga Impact
- Return
- Protect
- After You


In Love With The (Tapu Koko) @ Focus Sash
Ability: Electric Surge
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sky Drop
- Hidden Power [Fire]
- Thunderbolt
- Protect


Ol No Name (Nihilego) @ Choice Scarf
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Power Gem
- Hidden Power [Ice]
- Thunderbolt


Rihanna (Tapu Fini) @ Choice Specs
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Muddy Water
- Dazzling Gleam
- Moonblast


Gnawty (Garchomp) @ Life Orb
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Rock Slide
- Protect




Team 2 (by @Black117)

Icon-nihilego Icon-gastrodon-east Icon-arcanine Icon-celesteela Icon-tapu-bulu Icon-tapu-koko




Nihilego @ Focus Sash  
Ability: Beast Boost  
Level: 50  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Sludge Bomb  
- Power Gem  
- Hidden Power [Ice]  
- Protect  

Gastrodon @ Wiki Berry  
Ability: Storm Drain  
Level: 50  
EVs: 252 HP / 116 Def / 140 SpD  
Sassy Nature  
IVs: 0 Atk  
- Scald  
- Toxic  
- Ice Beam  
- Recover  

Arcanine @ Assault Vest  
Ability: Intimidate  
Level: 50  
EVs: 76 HP / 124 Atk / 4 Def / 108 SpD / 196 Spe  
Adamant Nature  
- Flare Blitz  
- Wild Charge  
- Bulldoze  
- Extreme Speed  

Celesteela @ Leftovers  
Ability: Beast Boost  
Level: 50  
EVs: 188 HP / 4 Atk / 124 Def / 4 SpA / 188 SpD  
Sassy Nature  
- Heavy Slam  
- Flamethrower  
- Leech Seed  
- Protect  

Tapu Bulu @ Miracle Seed  
Ability: Grassy Surge  
Level: 50  
EVs: 252 HP / 20 Atk / 84 Def / 140 SpD / 12 Spe  
Adamant Nature  
- Horn Leech  
- Superpower  
- Bulk Up  
- Protect  

Tapu Koko @ Fairium Z  
Ability: Electric Surge  
Level: 50  
EVs: 4 HP / 252 SpA / 252 Spe  
Modest Nature  
- Thunderbolt  
- Dazzling Gleam  
- Sky Drop  
- Protect  
#17
The winning team is Team 1 by @Marcusube ! Congratulations!


This Week's Pokémon and Format: Gastrodon for OU

[Image: gastrodon.gif]

This week, you'll have to build around Gastrodon in OU. It has seen a lot of usage in VGC, but it can definitely hold its own in this format too. Let's see what you can come up with!
#18
Curse Gastrodon very fat balance i swear Semi-Stall

Sableye-mega Gastrodon-east Celesteela
Heatran Dugtrio Zapdos

Cool team I whipped up after seeing someone on the ladder use a team with Sableye and Gastrodon as well. Now this isn't a top tier team or anything, more of a fun alternative to semi-stall, a playstyle where teams can get a bit redundant.

So as I said, I started with Sableye-Mega and Gastrodon because Sableye could use Will-O-Wisp to help Gastrodon's weaker Defense and prevents hazards with Magic Bounce, which is why Sableye is almost mandatory on any form of stall; preventing its teammates from taking chip damage from entry hazards is huge. I added Celesteela next since it covered Gastrodon's weakness to Grass while Gastrodon could deal with some problematic Fire types for Celesteela. Then, I added Heatran to better check Fire types since a lot of them run Grass coverage, such as Giga Drain Volcarona and Solar Beam Charizard-Y, and to set up Stealth Rock. It can also effectively wear down bulkier teams with Taunt + Toxic, which is great. Then, to deal with stallbreakers in general, I added Dugtrio since it can trap a lot of annoying things and help against opposing stall teams by trapping Chansey and Toxapex. Finally, Zapdos was added to check physical attackers better while providing Defog, and it can also use Pressure in conjunction with Roost to PP stall things like Tapu Fini. I originally had Sp Def Gastrodon to deal with special attackers better, but I decided to go with Curse Gastrodon since it can pressure some things like defensive Landorus-T and Tapu Fini and because its an overalll decent wincon. I also had a faster Zapdos to deal with Landorus-T better, but since it wasn't too troublesome against my team in practice, I went with a bulkier spread since it checks a lot more physical attackers which is pretty useful. Hope you guys enjoyed this team even though it's not offense, and East Gastrodon > West Gastrodon.




Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect

Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
- Scald
- Earthquake
- Recover
- Curse

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 4 Def / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Toxic
- Stealth Rock

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Screech
- Memento

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Hidden Power [Ice]
- Roost
- Defog

#19
alright so at this point there has been very few participation and this week no one, besides myself, even bothered trying so i'm just going to close the thread seeing as no one cares.


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