Chandelure @ Choice Specs
Ability: Infiltrator/Flash Fire
Level: 50
EVs: 252 SpAtt/ 252 Spe/ 4 HP
Modest Nature
IVs: 30 Attack
- Energy Ball
- Heat Wave
- Shadow Ball
- Hidden Power Ice
Do I really need to say something about this beautiful Ghost/Fire Type? If you're building a team you need to think if You need Fire immunity or just Dealing more Damage if your opponent has Screens (Light Screen, Reflect). Chandelure is little bit slow so it's good to invest those EVs into it. Energy Ball is for Type Coverage. You can choose if you want to hit both enemies (in VGC) or just one but have better accuracy. Shadow Ball is obvious, if you're a Ghost Type you need to have some kind of a Ghost Type move right? Hidden Power Ice hmm. For me it's okay, you can hit Dragons hard. To be honest I picked HP Ice just to fill it so give me your ideas what would be a good move other than HP Ice!
I use this Chandelure mostly for VGC but I will be good in Singles too
Thank you for checking this Build!
I hope your Opponents will
when you will use this Chandelure set! :D
Ability: Infiltrator/Flash Fire
Level: 50
EVs: 252 SpAtt/ 252 Spe/ 4 HP
Modest Nature
IVs: 30 Attack
- Energy Ball
- Heat Wave
- Shadow Ball
- Hidden Power Ice
Do I really need to say something about this beautiful Ghost/Fire Type? If you're building a team you need to think if You need Fire immunity or just Dealing more Damage if your opponent has Screens (Light Screen, Reflect). Chandelure is little bit slow so it's good to invest those EVs into it. Energy Ball is for Type Coverage. You can choose if you want to hit both enemies (in VGC) or just one but have better accuracy. Shadow Ball is obvious, if you're a Ghost Type you need to have some kind of a Ghost Type move right? Hidden Power Ice hmm. For me it's okay, you can hit Dragons hard. To be honest I picked HP Ice just to fill it so give me your ideas what would be a good move other than HP Ice!
I use this Chandelure mostly for VGC but I will be good in Singles too

Thank you for checking this Build!

I hope your Opponents will
