Jan 27, 2016, 04:45 PM
Hey guys! It's been awhile since I've been on the forums. I took a short break from competitive battling, but I'm back. To be honest, I'm still not completely knowledgable on what's popular in VGC 2016 yet, but I think I have a decent idea. My biggest room for improvement is figuring out what EV spreads are optimal in the format. I put together a quick team and found success testing it out on Showdown. I know that it's a very vanilla team, but I figure this year I'll go with the flow of the Meta instead of trying to swim against it. I'd like to know your thoughts on what I should change. I'm going to use this team as a starting point and see how it evolves throughout the year.
Kyogre @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 156 HP / 104 Def / 84 SpA / 164 Spe
Timid Nature
- Origin Pulse
- Ice Beam
- Calm Mind
- Protect
Kyogre and Groudon are staples in the format this year, both being completely OP. I went with Kyogre simply for the fact that I haven't used him a lot. I pulled this set from one of the mods on here so I'm not going to go into damage calcs, but I like the idea of using Calm Mind+Origin Pulse. It hits just about everything for heavy damage.
Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Worry Seed
- Tailwind
- Fake Tears
- Taunt
Whimsicott is a troll, paired primarily with Kyogre. Worry Seed changes abilities that prove troublesome for Kyogre while Fake Tears lets Origin Pulse pretty much OHKO anything. Tailwind/Taunt are standard moves for a Prankster user.
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Sucker Punch
- Return
- Power-Up Punch
Not going to go into detail on this one, we all know what M-Kang can do.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
See description for M-Kang.
Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 236 HP / 4 Def / 140 SpA / 76 SpD / 52 Spe
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Standard Wide Guard user. I pulled this set from one of my VGC2015 teams. It worked well for me then, figured it'd do well now.
Cresselia @ Leftovers
Ability: Levitate
EVs: 92 HP / 76 Def / 220 SpA / 4 SpD / 116 Spe
Bold Nature
- Psychic
- Helping Hand
- Ice Beam
- Moonlight
Helping Hand is useful when paired with Origin Pulse or Landorus' Earthquake/Rock Slide. Like Aegislash, I took the EV spread from an older set I used in VGC2015. Can't remember the damage calcs, but it's always ran solid for me.
Kyogre @ Blue Orb
Ability: Drizzle
Level: 50
EVs: 156 HP / 104 Def / 84 SpA / 164 Spe
Timid Nature
- Origin Pulse
- Ice Beam
- Calm Mind
- Protect
Kyogre and Groudon are staples in the format this year, both being completely OP. I went with Kyogre simply for the fact that I haven't used him a lot. I pulled this set from one of the mods on here so I'm not going to go into damage calcs, but I like the idea of using Calm Mind+Origin Pulse. It hits just about everything for heavy damage.
Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Worry Seed
- Tailwind
- Fake Tears
- Taunt
Whimsicott is a troll, paired primarily with Kyogre. Worry Seed changes abilities that prove troublesome for Kyogre while Fake Tears lets Origin Pulse pretty much OHKO anything. Tailwind/Taunt are standard moves for a Prankster user.
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Sucker Punch
- Return
- Power-Up Punch
Not going to go into detail on this one, we all know what M-Kang can do.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
See description for M-Kang.
Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
EVs: 236 HP / 4 Def / 140 SpA / 76 SpD / 52 Spe
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Standard Wide Guard user. I pulled this set from one of my VGC2015 teams. It worked well for me then, figured it'd do well now.
Cresselia @ Leftovers
Ability: Levitate
EVs: 92 HP / 76 Def / 220 SpA / 4 SpD / 116 Spe
Bold Nature
- Psychic
- Helping Hand
- Ice Beam
- Moonlight
Helping Hand is useful when paired with Origin Pulse or Landorus' Earthquake/Rock Slide. Like Aegislash, I took the EV spread from an older set I used in VGC2015. Can't remember the damage calcs, but it's always ran solid for me.