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[ORAS] OU Build (with Mega Lopunny)
#1
So, I've been going over what might be good for ORAS, so, I tweaked a team I made for B/W. I made it to try and be balanced, but, I don't have much competetive experience yet. So, I was wondering if anyone could give me any tips or suggestions on any flaws in this build. :D



Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- Ice Punch
- High Jump Kick

Greninja (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Grass Knot
- Extrasensory
- Ice Beam

Talonflame (F) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Will-O-Wisp

Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Taunt
- Will-O-Wisp
- Hex

Bisharp (M) @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
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#2
maybe replace ice punch for thunder punch for a better coverage of your team?
other than that looks like a pretty solid team
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#3
(Nov 27, 2014, 07:28 PM)Lilligant Wrote: maybe replace ice punch for thunder punch for a better coverage of your team?
other than that looks like a pretty solid team

Ya, I was thinking of possibly using Healing Wish instead, to heal my next pokemon in. I was also trying to think of another offensive move to use instead of ice punch, though, atm, I'm at a loss. Thanks for the feedback.
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#4
check out my analysis on lopunny if you want but imo ice punch is better for coverage on lopunny than thunder punch simply due to the fact it lets you melt salamence and garchomp if they try to swap into it Smile
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