Jul 7, 2015, 06:28 AM
(This post was last modified: Jul 7, 2015, 10:49 PM by Pokeventurer.)
Hi guys i am back with another post this time i would be discussing with u guys a perish trap team i wanted to build around. pretty much everything knows what this is, Wolfe glick's team was the most successful perish trap team, alot of ideas have been derived from his team, before building this team i wanted to take guideline of Wolfe's team and i wanted to build around the following ideas
. 2x pokemons with perish song (jigglypuff and gengar)
. 2x pokemons with shadow tag (gothitelle and gengar)
. Ways to shut down opposition of heavy attackers. (2x intimidaters and snarl)
. Switch in strategies making team much more effective (u-turn and eject button)
. Fake out to deal with taunt on turn one's.
. Weather disruption.
. Protect stall on 100% of the team
These were some of my personal ideas going into the build:
. Atleast one way to handle pokemons outside of perish trap.
. Utilizing the move infestation to make perish death easy.
. Good overall switch in synergies.
. Using roar somewhere in the team.
. All bulk investments.
Without anything further i'll head into the actual team i build. this still needs alot of suggestions and improvements. so first of all i needed to create a skeleton of my team and write down on paper what i needed for a successful perish trap team,first i choose the two best shadow tag pokemons, directly from Wolfe's team the EV spreads were made for the purpose of a perish trap team and were all what i needed:
Gothitelle @ Mental Herb
Ability: Shadow Tag
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Heal Pulse
- Protect
- Psychic
In this spread i just changed the sitrus berry to mental herb because i didn't wanted to many taunts to threaten me and my no.1 priority in the team was to avoid ways of being taunted as it destroys the whole team's strategy. mental herb often works out well saving matches.
Gengar @ Gengarite
Ability: Levitate
EVs: 252 HP / 44 Def / 4 SpA / 20 SpD / 188 Spe
Timid Nature
- Shadow Ball
- Protect
- Perish Song
- Substitute
This spread is also pretty much the same one, i again changed disable for substitute it to avoid the taunts aimed at it (scrafty/dewgong + gengar).
Scrafty @ Eject Button
Ability: Intimidate
EVs: 252 HP / 4 Atk / 88 Def / 164 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Snarl
- Drain Punch
- Protect
Up next is scrafty on my team, i changed its set alot while i builded the team. i putted on eject buttton on my scrafty so that i can get multiple turns of intimidating my opponents and fake out is always good to stall out your opponents. eject button also gains me the advantage of leading scrafty + my perish song mon, then getting hit switching out into my tag mon and increase their bulk potentially. drain punch is for recovery and also for getting damage on dark types which threaten goth and gengar. i choose snarl over knock off, crunch to get my opponents weaker under the trap.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Superpower
- Rock Slide
- Earthquake
- U-turn
Landorus was the perfect pokemon in this slot. as i mentioned searching a mon to help outside the trap, lando-t serves the purpose greatly. eject button scrafty and use of u-turn is pretty much the same thing lead with depending on the situation. lando-t is also the second pokemon on the team to weaken physical attackers with it's awesome intimidate ability, other than that it has a pretty standard set.
Jigglypuff @ Eviolite
Ability: Friend Guard
EVs: 60 HP / 244 Def / 204 SpD
Sassy Nature
- Perish Song
- Wish
- Rain Dance
- Protect
Now is the member from which the team starts getting interesting wolfe's tea had a politoed to turn weather in his favour. jigglypuff does pretty much the same thing. i choose it. i choose jigglypuff over wigglytuff because of its HA friend guard which makes my pokemons even more bulkier. behind goth's TR it can turn off advantages of sun teams and fire types, it can also quickly wish and then help back up.
Dewgong @ Sitrus Berry
Ability: Thick fat
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
- Perish Song
- Protect
- Fake Out
- Ice Beam
Originally this slot was the same amoongus that wolfe ran with a sitrus berry. i replaced that slot for dewgong as it wasn't being used that much at all. and over some of the following points it gives me over it. i choose a specially defensive set for it to survive elctric attacks and grass types too while lando-t and scrafty can intimidate physical attackers:
. Fake out and Perish song extra coverage (more flexibility)
. Enough to stall out opposition of rain mode.
. OHKO'ing lando-t which is a big threat to gengar.
. Good synergy with Lando-t.
Conclusion:
Hope u guys liked my team and have some suggestions to improve it, i really need some advice in developing the EV spreads of these pokemons, and also some improvements in the movesets of these. Bye 4 now!
. 2x pokemons with perish song (jigglypuff and gengar)
. 2x pokemons with shadow tag (gothitelle and gengar)
. Ways to shut down opposition of heavy attackers. (2x intimidaters and snarl)
. Switch in strategies making team much more effective (u-turn and eject button)
. Fake out to deal with taunt on turn one's.
. Weather disruption.
. Protect stall on 100% of the team
These were some of my personal ideas going into the build:
. Atleast one way to handle pokemons outside of perish trap.
. Utilizing the move infestation to make perish death easy.
. Good overall switch in synergies.
. Using roar somewhere in the team.
. All bulk investments.
Without anything further i'll head into the actual team i build. this still needs alot of suggestions and improvements. so first of all i needed to create a skeleton of my team and write down on paper what i needed for a successful perish trap team,first i choose the two best shadow tag pokemons, directly from Wolfe's team the EV spreads were made for the purpose of a perish trap team and were all what i needed:
Gothitelle @ Mental Herb
Ability: Shadow Tag
EVs: 252 HP / 12 Def / 244 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Heal Pulse
- Protect
- Psychic
In this spread i just changed the sitrus berry to mental herb because i didn't wanted to many taunts to threaten me and my no.1 priority in the team was to avoid ways of being taunted as it destroys the whole team's strategy. mental herb often works out well saving matches.
Gengar @ Gengarite
Ability: Levitate
EVs: 252 HP / 44 Def / 4 SpA / 20 SpD / 188 Spe
Timid Nature
- Shadow Ball
- Protect
- Perish Song
- Substitute
This spread is also pretty much the same one, i again changed disable for substitute it to avoid the taunts aimed at it (scrafty/dewgong + gengar).
Scrafty @ Eject Button
Ability: Intimidate
EVs: 252 HP / 4 Atk / 88 Def / 164 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Snarl
- Drain Punch
- Protect
Up next is scrafty on my team, i changed its set alot while i builded the team. i putted on eject buttton on my scrafty so that i can get multiple turns of intimidating my opponents and fake out is always good to stall out your opponents. eject button also gains me the advantage of leading scrafty + my perish song mon, then getting hit switching out into my tag mon and increase their bulk potentially. drain punch is for recovery and also for getting damage on dark types which threaten goth and gengar. i choose snarl over knock off, crunch to get my opponents weaker under the trap.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Superpower
- Rock Slide
- Earthquake
- U-turn
Landorus was the perfect pokemon in this slot. as i mentioned searching a mon to help outside the trap, lando-t serves the purpose greatly. eject button scrafty and use of u-turn is pretty much the same thing lead with depending on the situation. lando-t is also the second pokemon on the team to weaken physical attackers with it's awesome intimidate ability, other than that it has a pretty standard set.
Jigglypuff @ Eviolite
Ability: Friend Guard
EVs: 60 HP / 244 Def / 204 SpD
Sassy Nature
- Perish Song
- Wish
- Rain Dance
- Protect
Now is the member from which the team starts getting interesting wolfe's tea had a politoed to turn weather in his favour. jigglypuff does pretty much the same thing. i choose it. i choose jigglypuff over wigglytuff because of its HA friend guard which makes my pokemons even more bulkier. behind goth's TR it can turn off advantages of sun teams and fire types, it can also quickly wish and then help back up.
Dewgong @ Sitrus Berry
Ability: Thick fat
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
- Perish Song
- Protect
- Fake Out
- Ice Beam
Originally this slot was the same amoongus that wolfe ran with a sitrus berry. i replaced that slot for dewgong as it wasn't being used that much at all. and over some of the following points it gives me over it. i choose a specially defensive set for it to survive elctric attacks and grass types too while lando-t and scrafty can intimidate physical attackers:
. Fake out and Perish song extra coverage (more flexibility)
. Enough to stall out opposition of rain mode.
. OHKO'ing lando-t which is a big threat to gengar.
. Good synergy with Lando-t.
Conclusion:
Hope u guys liked my team and have some suggestions to improve it, i really need some advice in developing the EV spreads of these pokemons, and also some improvements in the movesets of these. Bye 4 now!