Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 30 Atk / 30 Def / Even Spe
- Heat Wave
- Earth Power
- Protect
- Hidden Power [Ice]
The main star of this team. Pretty standard Mega Cam set.
NOTE: I need a new Speed IV since 0 make HP electric
Cresselia @ Mental Herb
Ability: Levitate
Shiny: Yes
EVs: 236 HP / 204 Def / 68 SpD
Relaxed Nature
IVs: 0 Spe
- Psyshock
- Safeguard
- Trick Room
- Ice Beam
The main trick room setter. picked mental herb to make sure i can get trick room up in case of taunt. I picked safeguard to avoid thunder waves and other status.
Scrafty @ Life Orb
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Fake Out
- Ice Punch
- Knock Off
- Drain Punch
Imtimidater, Fake out user, and out main physical attacker.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Substitute
- Gyro Ball
- Protect
Main Defensive wall. just a annoying set, to hid behind a sub, while getting leech seed recovery. Also helps with some primary weakness on the team in Water, Grass, and Fairy
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 44 Def / 64 SpA / 148 SpD
Calm Nature
IVs: 0 Spe
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
Main Sp. Def wall but can dish out some damage since I don't have a lot of sp. attackers.
Stoutland @ Leftovers
Ability: Intimidate
EVs: 252 HP / 56 Atk / 200 SpD
Adamant Nature
IVs: 0 Spe
- Crunch
- Ice Fang
- Protect
- Helping Hand
I picked stoutland since i needed a second intimidater, and looking at it it can be a good support with helping hand. EV are done so he can live a Hyper voice or draco form mega mence with about half.
Just a trick room team I have tried to make. There is a dominate fighting weakness I do see that [:P]
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 30 Atk / 30 Def / Even Spe
- Heat Wave
- Earth Power
- Protect
- Hidden Power [Ice]
The main star of this team. Pretty standard Mega Cam set.
NOTE: I need a new Speed IV since 0 make HP electric
Cresselia @ Mental Herb
Ability: Levitate
Shiny: Yes
EVs: 236 HP / 204 Def / 68 SpD
Relaxed Nature
IVs: 0 Spe
- Psyshock
- Safeguard
- Trick Room
- Ice Beam
The main trick room setter. picked mental herb to make sure i can get trick room up in case of taunt. I picked safeguard to avoid thunder waves and other status.
Scrafty @ Life Orb
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 0 Spe
- Fake Out
- Ice Punch
- Knock Off
- Drain Punch
Imtimidater, Fake out user, and out main physical attacker.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Substitute
- Gyro Ball
- Protect
Main Defensive wall. just a annoying set, to hid behind a sub, while getting leech seed recovery. Also helps with some primary weakness on the team in Water, Grass, and Fairy
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 44 Def / 64 SpA / 148 SpD
Calm Nature
IVs: 0 Spe
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
Main Sp. Def wall but can dish out some damage since I don't have a lot of sp. attackers.
Stoutland @ Leftovers
Ability: Intimidate
EVs: 252 HP / 56 Atk / 200 SpD
Adamant Nature
IVs: 0 Spe
- Crunch
- Ice Fang
- Protect
- Helping Hand
I picked stoutland since i needed a second intimidater, and looking at it it can be a good support with helping hand. EV are done so he can live a Hyper voice or draco form mega mence with about half.
Just a trick room team I have tried to make. There is a dominate fighting weakness I do see that [:P]