Oct 15, 2016, 09:38 AM
So i built this team a few hours ago. I like the NU Tier so i just went with it.
My score was : 4:2 (or something like that, didnt count w&l)
It was really fun.
Tbh, i just started again with competetive Pokemon,so i kinda just play whats in front of me, hardly ever predict cause its too risky imo. Sometimes i do and it pays off, sometimes i dont and i get blown back lol. But i like to take risks someone dont normally take. Like staying in with my Aggron against a Poliwrath (was an actual battle i had today, won cause i run max speed).
So here we go:
Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Superpower
- Ice Punch
Aggron is the mon i build this team around. I like him, hes powerful and if i get to click head smash, somethings gonna get blown back.
i wanted to give it levtovers but in the end i took band cause it just hits so hard and kills so many mons cause they dont expect band. for the iv`s , i guess u can get max hp instead of speed but speed saved me some battles today so im gonna keep running speed in the future. moveset just some coverage, maybe instead of the ice punch i take avalanche and take the speed iv into hp what do u guys think?
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Swords Dance
- Roost
this was my swellow replacement. had specs swellow but just didnt work. scyther was just so good in the battles i had it. too tanky, too strong. and with roost its just so damn good. i just put ivs into max speed so i outspeed almost everything if its not scarfed, 8 atk (which im gonna change maybe) and rest in hp. maybe some more in atk like 32 cause sometimes i had bad rolls and if i had more iv in atk i would have killed. eviolite just to give it the tankyness it needs. moveset just standart technician, which worked super good.
Charizard @ Life Orb
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Focus Blast
- Roost
i decided to take zard just cause its a solid special attacker. i have aggron which can kill almost anything, and zard takes the rest with its high sp. atk and life orb. lief orb just gives it the power to hit harder, as easy as it might is. moveset just a standart zard, took roost cause i dont have wish and its just a godd recovery move imo. ivs also just standart sp. attacking zard. it got so many kills in my battles.
Liepard @ Heat Rock
Ability: Prankster
EVs: 128 HP / 128 Atk / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Sunny Day
- Thunder Wave
after i put zard in ym team i thought, why not put sunny day on my team too? it stops water mons from one hitting my aggron and zard, and zard can hit even harder. so i just put liepard with a heat rock and sunny day. moveset just to be annyoing tbh. iv spread is a bit meh. i want to run max speed for sure but dont know about the half/half atk and hp. mabye change it to max hp just to make sure i life any hit and can get up my sun.
Vileplume @ Black Sludge
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Sludge Bomb
- Solar Beam
- Hidden Power [Fire]
just another strong mon in the sun, chlorophyll so it outspeeds anything in the sun. black sludge for some regeneration, maybe putting specs so it hits harder dont know about it though. solid moveset, giga drain to recover even more, sludge bomb to hit hard and maybe poison, solar beam to one hit kill anything i can lol, and hp fire to surprise people, even stronger if the sun is up. im quiete happy how vileplume performed in the few battles i had. killed a few mons and did good dmg, though i dont know if i should invest in hp and more def cause i would have liked if it survived more hits.
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Rapid Spin
i have scyther and zard so stealth rocks destroy them. and hitmonchan is just an easy out to that. moveset is nothing special, drain punch for stab and iron fist and recovery, mach punch for prio, t-punch just to have some coverage and rapid spin obviously for them hazards. assault vest workes so good on this guy. tanks so many sp. attacker and can hit hard back. i think im gonna give him more hp and defensive ivs though. i liked his damage and he killed some mons i didnt expect him to, but at the same time would have liked if he survived some phisycal hits too and striked back with drain punch.
Im quiete happy with my score after the battles i had. Though i need something for Archeops leads. The 2 matches i lost where vs archeops leads and almost only cause of them setting up stealth rock, u turning and then just playing around my hitmonchan. i can ohko archeops with hitmonchan with t-punch but as i said earlier, it needs to survive an stone edge for example then from an full hp archeops.
Hope u guys can help me with this team and give some good advise. THX
My score was : 4:2 (or something like that, didnt count w&l)
It was really fun.
Tbh, i just started again with competetive Pokemon,so i kinda just play whats in front of me, hardly ever predict cause its too risky imo. Sometimes i do and it pays off, sometimes i dont and i get blown back lol. But i like to take risks someone dont normally take. Like staying in with my Aggron against a Poliwrath (was an actual battle i had today, won cause i run max speed).
So here we go:
Aggron @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Heavy Slam
- Superpower
- Ice Punch
Aggron is the mon i build this team around. I like him, hes powerful and if i get to click head smash, somethings gonna get blown back.
i wanted to give it levtovers but in the end i took band cause it just hits so hard and kills so many mons cause they dont expect band. for the iv`s , i guess u can get max hp instead of speed but speed saved me some battles today so im gonna keep running speed in the future. moveset just some coverage, maybe instead of the ice punch i take avalanche and take the speed iv into hp what do u guys think?
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Swords Dance
- Roost
this was my swellow replacement. had specs swellow but just didnt work. scyther was just so good in the battles i had it. too tanky, too strong. and with roost its just so damn good. i just put ivs into max speed so i outspeed almost everything if its not scarfed, 8 atk (which im gonna change maybe) and rest in hp. maybe some more in atk like 32 cause sometimes i had bad rolls and if i had more iv in atk i would have killed. eviolite just to give it the tankyness it needs. moveset just standart technician, which worked super good.
Charizard @ Life Orb
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Air Slash
- Focus Blast
- Roost
i decided to take zard just cause its a solid special attacker. i have aggron which can kill almost anything, and zard takes the rest with its high sp. atk and life orb. lief orb just gives it the power to hit harder, as easy as it might is. moveset just a standart zard, took roost cause i dont have wish and its just a godd recovery move imo. ivs also just standart sp. attacking zard. it got so many kills in my battles.
Liepard @ Heat Rock
Ability: Prankster
EVs: 128 HP / 128 Atk / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Sunny Day
- Thunder Wave
after i put zard in ym team i thought, why not put sunny day on my team too? it stops water mons from one hitting my aggron and zard, and zard can hit even harder. so i just put liepard with a heat rock and sunny day. moveset just to be annyoing tbh. iv spread is a bit meh. i want to run max speed for sure but dont know about the half/half atk and hp. mabye change it to max hp just to make sure i life any hit and can get up my sun.
Vileplume @ Black Sludge
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Sludge Bomb
- Solar Beam
- Hidden Power [Fire]
just another strong mon in the sun, chlorophyll so it outspeeds anything in the sun. black sludge for some regeneration, maybe putting specs so it hits harder dont know about it though. solid moveset, giga drain to recover even more, sludge bomb to hit hard and maybe poison, solar beam to one hit kill anything i can lol, and hp fire to surprise people, even stronger if the sun is up. im quiete happy how vileplume performed in the few battles i had. killed a few mons and did good dmg, though i dont know if i should invest in hp and more def cause i would have liked if it survived more hits.
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Rapid Spin
i have scyther and zard so stealth rocks destroy them. and hitmonchan is just an easy out to that. moveset is nothing special, drain punch for stab and iron fist and recovery, mach punch for prio, t-punch just to have some coverage and rapid spin obviously for them hazards. assault vest workes so good on this guy. tanks so many sp. attacker and can hit hard back. i think im gonna give him more hp and defensive ivs though. i liked his damage and he killed some mons i didnt expect him to, but at the same time would have liked if he survived some phisycal hits too and striked back with drain punch.
Im quiete happy with my score after the battles i had. Though i need something for Archeops leads. The 2 matches i lost where vs archeops leads and almost only cause of them setting up stealth rock, u turning and then just playing around my hitmonchan. i can ohko archeops with hitmonchan with t-punch but as i said earlier, it needs to survive an stone edge for example then from an full hp archeops.
Hope u guys can help me with this team and give some good advise. THX