Dec 29, 2016, 08:52 AM
This is a team I made for the vgc 2017 format. I am really new to competetive so please be brutally honest!
Gyarados @ Waterium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Protect
- Dragon Dance
- Ice Fang
This is what I started the team with. I knew gyarados was 4x weak to electric attacks, so I added alolan marowak with lightning rod to counter that weakness and to give me time to set up dragon dance. I added ice fang to deal with garchomp and the waterium z to get ohkos on most pokemon.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Shadow Bone
- Flare Blitz
- Protect
- Bonemerang
This was added to check a few of gyaradoses weaknesses and to fill the bulky sweeper slot on my team. Standard marowak.
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Protect
- Rock Slide
I added this pokemon because I knew marowak had a lot of checks against it, so I could use this and spam earthquake instead of sending out marowak.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Protect
- Thunderbolt
- Discharge
I added this for an alternative pair for marowak and garchomp.
Arcanine @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Snarl
- Will-O-Wisp
- Flamethrower
Needed a bulky cripple pokemon so I added this.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Protect
My favorite filler.
Genereally this team has way too many checks and counters and Im not sure how to fix that. Rate my first team please?
Gyarados @ Waterium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Protect
- Dragon Dance
- Ice Fang
This is what I started the team with. I knew gyarados was 4x weak to electric attacks, so I added alolan marowak with lightning rod to counter that weakness and to give me time to set up dragon dance. I added ice fang to deal with garchomp and the waterium z to get ohkos on most pokemon.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Shadow Bone
- Flare Blitz
- Protect
- Bonemerang
This was added to check a few of gyaradoses weaknesses and to fill the bulky sweeper slot on my team. Standard marowak.
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Protect
- Rock Slide
I added this pokemon because I knew marowak had a lot of checks against it, so I could use this and spam earthquake instead of sending out marowak.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Protect
- Thunderbolt
- Discharge
I added this for an alternative pair for marowak and garchomp.
Arcanine @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Snarl
- Will-O-Wisp
- Flamethrower
Needed a bulky cripple pokemon so I added this.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Protect
My favorite filler.
Genereally this team has way too many checks and counters and Im not sure how to fix that. Rate my first team please?