Mar 4, 2015, 05:22 PM
Hi, this is my first RMT on this site. It is a trick room team based around putting cresselia next to mega camerupt and AV snorlax in battle spot doubles. Not sure if i am 100% happy with the team yet but i am getting closer to where i want to be. This is the current iteration:
Belly (Snorlax) @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Def
Brave Nature
IVs: 0 Spe
- Body Slam
- Earthquake
- Fire Punch
- Crunch
My Bestest friend in the whole world. Great under trick room and body slam plows through most things nicely. Earthquake is great for steel and rock types and it wont hit cresselia either. chose assault vest to take extra punishment due to being in doubles
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Protect
- Yawn
My mega of choice. This camel loves sitting next to cresselia too. protect gets trick room up safely and stab moves hit like trucks. I like running yawn because i dont want to run HPs. however, breeding-in ancient power could be beneficial.
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 100 Def / 156 SpA
Sassy Nature
IVs: 0 Spe
- Trick Room
- Helping Hand
- Ice Beam
- Moonblast
The main support and TR setter. Cresselia is nice and bulky and is a great trick room setter. helping hand really helps snorlax and mega camerupt shine but it can also help remove threats with moonblast and ice beam which give it nice coverage. I can never settle on an EV spread but i think this one is my main preference as it gives a good amount of survivability and helps give the coverage moves a bit more sting
Shiny Fetus (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Shadow Ball
- Energy Ball
I love this guy. I caught a shiny one in friend safari ages ago and kept using him. trick room isnt always guaranteed like cresselia, but he provides a MUCH more offensive option and some much needed special offensive coverage. life orb works wonders with magic guard as it boosts damage while taking no residual health per turn. I dont think i would ever run trick room without the little squishy dude
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
I have used Azumarill before and liked him, but i didnt really want him on my team. However, i never see a trick room team without him these days. Aqua jet gives priority and with waterfall, it has good typing for this team. With choice band he gives a wallop.
Scrafty @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Fake Out
- Quick Guard
- Drain Punch
- Taunt
This was a last minute addition as i saw it elsewhere and fancied it. I initially wanted meowstic for quick guard (i like having a prankster on my trick room teams) but i could bring myself to put yet another psychic type on here. then i saw this set. fake out is just glorious when using hard hitting pokemon like mega camerupt, azumarill and snorlax, as they can all take a hit 1v1. quick guard helps me against other fake out users and is great to counter those pesky priority users who like to ignore trick room all together.
Thanks if you took the time to read this. I would appreciate any comments. I am still changing this team a lot so i am definitely up for suggestions.
Belly (Snorlax) @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Def
Brave Nature
IVs: 0 Spe
- Body Slam
- Earthquake
- Fire Punch
- Crunch
My Bestest friend in the whole world. Great under trick room and body slam plows through most things nicely. Earthquake is great for steel and rock types and it wont hit cresselia either. chose assault vest to take extra punishment due to being in doubles
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Protect
- Yawn
My mega of choice. This camel loves sitting next to cresselia too. protect gets trick room up safely and stab moves hit like trucks. I like running yawn because i dont want to run HPs. however, breeding-in ancient power could be beneficial.
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 100 Def / 156 SpA
Sassy Nature
IVs: 0 Spe
- Trick Room
- Helping Hand
- Ice Beam
- Moonblast
The main support and TR setter. Cresselia is nice and bulky and is a great trick room setter. helping hand really helps snorlax and mega camerupt shine but it can also help remove threats with moonblast and ice beam which give it nice coverage. I can never settle on an EV spread but i think this one is my main preference as it gives a good amount of survivability and helps give the coverage moves a bit more sting
Shiny Fetus (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Shadow Ball
- Energy Ball
I love this guy. I caught a shiny one in friend safari ages ago and kept using him. trick room isnt always guaranteed like cresselia, but he provides a MUCH more offensive option and some much needed special offensive coverage. life orb works wonders with magic guard as it boosts damage while taking no residual health per turn. I dont think i would ever run trick room without the little squishy dude
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
I have used Azumarill before and liked him, but i didnt really want him on my team. However, i never see a trick room team without him these days. Aqua jet gives priority and with waterfall, it has good typing for this team. With choice band he gives a wallop.
Scrafty @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Fake Out
- Quick Guard
- Drain Punch
- Taunt
This was a last minute addition as i saw it elsewhere and fancied it. I initially wanted meowstic for quick guard (i like having a prankster on my trick room teams) but i could bring myself to put yet another psychic type on here. then i saw this set. fake out is just glorious when using hard hitting pokemon like mega camerupt, azumarill and snorlax, as they can all take a hit 1v1. quick guard helps me against other fake out users and is great to counter those pesky priority users who like to ignore trick room all together.
Thanks if you took the time to read this. I would appreciate any comments. I am still changing this team a lot so i am definitely up for suggestions.