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[RATE MY TEAM] Mega-Camerupt Trick Room
#1
Built a Trick Room Team on Showdown (as I haven't finished ORAS yet.) This would mainly be used on Battle Spot Doubles. The Main Strategy to switch-in Cradily to Storm Drain Any water attacks aimed at Camerupt.

Elder Lee (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Ruby (Camerupt-Mega) @ Cameruptite
Ability: Sheer Force
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Earth Power
- Heat Wave
- Hidden Power [Grass]
- Protect

Sapphire (Cradily) @ Lum Berry
Ability: Storm Drain
EVs: 252 HP / 112 Def / 8 SpA / 136 SpD
Relaxed Nature
- Giga Drain
- Stockpile
- Recover
- Ancient Power

Zoolander (Azumarill) @ Life Orb
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

Fresh Maker (Cresselia) @ Mental Herb
Ability: Levitate
EVs: 252 HP / 100 Def / 156 SpD
Relaxed Nature
IVs: 0 Spe
- Moonblast
- Light Screen
- Helping Hand
- Trick Room

Aromatisse @ Kee Berry
Ability: Aroma Veil
EVs: 252 HP / 204 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
- Reflect
- Light Screen
- Heal Pulse
- Trick Room
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#2
You should change camerupt's hidden power to psychic to get coverage against mega Venussaur imo,
against water you have Cradily, against ice / grass you have Conkeldurr, against ground you have Azumarril.

You should try a belly drum set on azumarill, with the trick room it can get pretty scarry.
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#3
Here's The Mega-Camerupt Trick Room Team that I used to get a 1500 rating:

Gengar @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick Room
- Sunny Day
- Shadow Ball
- Sludge Bomb

Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 216 HP / 40 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Eruption
- Protect
- Earth Power
- Heat Wave

Scrafty @ Leftovers
Ability: Intimidate
EVs: 116 Atk / 152 Def / 240 SpD
Adamant Nature
- Quick Guard
- Fake Out
- Drain Punch
- Taunt

Flygon @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Heat Wave
- Draco Meteor
- Protect

The idea is to send out Camerupt and Gengar together (Either beginning or mid-game) and have Camerupt Protect and Gengar set up Trick Room, on the second turn, if Gengar still has its Sash, set up a Sunny Day and have Camerupt destroy everything with Eruption.
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#4
nice i love trick room!
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#5
Trick room teams are the best, this is definately a pretty good build that I may try out.
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#6
(Nov 30, 2014, 08:25 AM)Machampion Wrote: Here's The Mega-Camerupt Trick Room Team that I used to get a 1500 rating:

Gengar @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick Room
- Sunny Day
- Shadow Ball
- Sludge Bomb

Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 216 HP / 40 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Eruption
- Protect
- Earth Power
- Heat Wave

Scrafty @ Leftovers
Ability: Intimidate
EVs: 116 Atk / 152 Def / 240 SpD
Adamant Nature
- Quick Guard
- Fake Out
- Drain Punch
- Taunt

Flygon @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Heat Wave
- Draco Meteor
- Protect

The idea is to send out Camerupt and Gengar together (Either beginning or mid-game) and have Camerupt Protect and Gengar set up Trick Room, on the second turn, if Gengar still has its Sash, set up a Sunny Day and have Camerupt destroy everything with Eruption.

I came here looking for team ideas and I think i'm going to try this out on stream. who are your other 2 pokes?
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