My previous team had some issues: Old team
So I decided to try and fix them.
Bravest Bird (Talonflame) @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Quick Guard
- Tailwind
Choice band limited the Talonsflames movement, but I'm not 100% on this item either. Quick Guard to protect me against sucker punches, fake outs etc. Will give me a free turn to setup or destroy Kangaskhan with Slurpuff. Tailwind to help mainly Gardevoir but also the rest of the team I suppose.
Tsukihime (Gardevoir) (F) @ Choice Specs
Ability: Telepathy
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Psychic
- Shadow Ball
- Energy Ball
- Dazzling Gleam
Replacing Alakazam since Gardevoir gets a more suitable ability in doubles, decided to go with a slightly more bulky version. But I'm not 100% confident in the EV-spread. Also Alakazam was way too frail.
Postal Dude (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
Level: 50
EVs: 132 HP / 188 Atk / 188 Spe
Adamant Nature
- Drain Punch
- Belly Drum
- Aromatherapy
- Play Rough
Pretty much the same, slightly less speed and attack but more HP.
Cuddles (Garchomp) @ Rocky Helmet
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
Dragonite does not like doubles! It was a decent bait though, and I did originally want Garchomp on my team. But his EQ would have done more damage to his own team mates. SO tempted to put Poison Jab on this! Someone used that against me, and that was not funny!
Metallica (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Ice Punch
- Zen Headbutt
- Power-Up Punch
I almost never ended up using Meteor Mash, not 100% sure I need Zen Headbutt though. Protect maybe? Might even pick a completely different mega. I really like it, but I feel something else might do a little better. Suggestions?
Musashi (Aegislash) @ Leftovers
Ability: Stance Change
Level: 50
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Substitute
- King's Shield
- Shadow Sneak
- Iron Head
I've weirdly enough never used Aegislash before, it's taking the place of my beloved shiny Umbreon. And I'm not 100% regarding this build. Thinking maybe Wide Guard instead of Substitute.
A few things that worry me: No water attacks, no taunt, no recovery or status dealer. Another issue is I only have one fire move, and it's on the friggin' Talonflame... which usually doesn't last very long. Also annoys me that I have no way of disrupting weather teams.
I mentioned thinking of maybe replacing the Mega-Metagross. I have a few options to replace it, I either make my Gardevoir the mega and replace Metagross with Sableye or Greninja. Or replace it with a Mega-Sableye and keep my Gardevoir as it is. Any better suggestions?
So I decided to try and fix them.
Bravest Bird (Talonflame) @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- Quick Guard
- Tailwind
Choice band limited the Talonsflames movement, but I'm not 100% on this item either. Quick Guard to protect me against sucker punches, fake outs etc. Will give me a free turn to setup or destroy Kangaskhan with Slurpuff. Tailwind to help mainly Gardevoir but also the rest of the team I suppose.
Tsukihime (Gardevoir) (F) @ Choice Specs
Ability: Telepathy
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Psychic
- Shadow Ball
- Energy Ball
- Dazzling Gleam
Replacing Alakazam since Gardevoir gets a more suitable ability in doubles, decided to go with a slightly more bulky version. But I'm not 100% confident in the EV-spread. Also Alakazam was way too frail.
Postal Dude (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
Level: 50
EVs: 132 HP / 188 Atk / 188 Spe
Adamant Nature
- Drain Punch
- Belly Drum
- Aromatherapy
- Play Rough
Pretty much the same, slightly less speed and attack but more HP.
Cuddles (Garchomp) @ Rocky Helmet
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Protect
Dragonite does not like doubles! It was a decent bait though, and I did originally want Garchomp on my team. But his EQ would have done more damage to his own team mates. SO tempted to put Poison Jab on this! Someone used that against me, and that was not funny!
Metallica (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Ice Punch
- Zen Headbutt
- Power-Up Punch
I almost never ended up using Meteor Mash, not 100% sure I need Zen Headbutt though. Protect maybe? Might even pick a completely different mega. I really like it, but I feel something else might do a little better. Suggestions?
Musashi (Aegislash) @ Leftovers
Ability: Stance Change
Level: 50
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Substitute
- King's Shield
- Shadow Sneak
- Iron Head
I've weirdly enough never used Aegislash before, it's taking the place of my beloved shiny Umbreon. And I'm not 100% regarding this build. Thinking maybe Wide Guard instead of Substitute.
A few things that worry me: No water attacks, no taunt, no recovery or status dealer. Another issue is I only have one fire move, and it's on the friggin' Talonflame... which usually doesn't last very long. Also annoys me that I have no way of disrupting weather teams.
I mentioned thinking of maybe replacing the Mega-Metagross. I have a few options to replace it, I either make my Gardevoir the mega and replace Metagross with Sableye or Greninja. Or replace it with a Mega-Sableye and keep my Gardevoir as it is. Any better suggestions?