Hello,
Before I played only in BSS, but recently I wanted to try VGC 17 and I was interested of the Trick room team, especialy the Sun Trick room.
I kept the core from the begining, but I change many times the last 2 - 3 slots and now I think to found a good team, who can be improved, of course.
Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Solar Beam
- Protect
Classic Torkoal, I prefer Charcoal than the Choice specs, because Protect is almost mandatory in my opinion. I started with Flamethrower instead of Heat Wave, because of Wide Guard, but finaly, his role is to do massive spread damages and I can find a way to prevent Wide Guard, like Sleep Powder from Lilligant.
Lilligant (F) @ Focus Sash
Ability: Chlorophyll
Level: 50
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Sleep Powder
- After You
- Protect
Again, classic Lilligant in this core, Leaf Storm instead of HP Ice, Ground because it's a big nuke, especialy if I switch into Tapu Bulu and his Grassy Terrain !
252+ SpA Lilligant Leaf Storm vs. 252 HP / 0 SpD Tapu Fini: 174-206 (98.3 - 116.3%) -- 87.5% chance to OHKO
252+ SpA Lilligant Leaf Storm vs. 164 HP / 0 SpD Tapu Lele in Grassy Terrain: 145-172 (87.3 - 103.6%) -- 25% chance to OHKO
252+ SpA Lilligant Leaf Storm vs. 4 HP / 0 SpD Tapu Koko in Grassy Terrain: 207-244 (141.7 - 167.1%) -- guaranteed OHKO
252+ SpA Lilligant Leaf Storm vs. 0 HP / 4 SpD Garchomp in Grassy Terrain: 186-220 (101.6 - 120.2%) -- guaranteed OHKO
Oranguru @ Mental Herb
Ability: Inner Focus
Level: 50
EVs: 252 HP / 140 Def / 20 SpA / 92 Spe
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Trick Room
- Instruct
- Sunny Day
Inner Focus, to prevent any flinch from Fake Out or Rock Slide and I didnt really need Telepathy in this team.
I used Protect instead of Sunny Day before, but I lost some game, because of the Weather War and Sunny Day on him, help me a lot for that and Oranguru is enoughly bulky to not use Protect.
20 SpA to OHKO Salazzle
20 SpA Oranguru Psychic vs. 4 HP / 0 SpD Salazzle: 144-170 (100 - 118%) -- guaranteed OHKO
Tapu Bulu @ Miracle Seed
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 148 Atk / 108 Def
Adamant Nature
- Wood Hammer
- Horn Leech
- Substitute
- Protect
It help me against others Tapu, Gastrodon, Gyarados... Good core with Torkoal to help him against Earthquake, recover some HP for Eruption and win against Water, Rock and Ground Pokémon, who give some troubles to Torkoal.
Like I said before, he improve Lilligant's Leaf Storm a lot, but I have to be careful about the same weakness he share with her.
Good duo with A-Muk too.
252 HP / 108 Def to resist 1 Poison Jab from Garchomp
252 Atk Garchomp Poison Jab vs. 252 HP / 108 Def Tapu Bulu: 148-176 (83.6 - 99.4%) -- guaranteed 2HKO
Muk-Alola @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 188 HP / 244 Atk / 44 Def / 20 SpD / 12 Spe
Adamant Nature
- Poison Jab
- Knock Off
- Protect
- Curse
He help me against every Tapu, because most of them are difficult to beat and he win against A-Marowak, another Pokémon, who can beat my team.
252+ Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 188 HP / 44 Def Muk-Alola: 220-260 (107.8 - 127.4%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
244+ Atk Muk-Alola Knock Off (97.5 BP) vs. 252 HP / 4 Def Marowak-Alola: 144-170 (86.2 - 101.7%) -- 12.5% chance to OHKO
Curse because it works well in a Trick Room team and I didnt really need a priority move like Shadown Sneak.
Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Poison Jab
- Rock Slide
I use him from the begining, but in first I use an AV set and finally I tried the Groundium Z, Z-Earthquake gave me some wins so I decided to keep it.
Poison Jab against the Tapu.
Rock Slide against Araquanid, Vikavolt... and for the flinch.
So, I want to improve this team and especialy, I want to improve it with the next season, where I guess the National Pokedex will be available (I hope )
Thank you in advance !
Before I played only in BSS, but recently I wanted to try VGC 17 and I was interested of the Trick room team, especialy the Sun Trick room.
I kept the core from the begining, but I change many times the last 2 - 3 slots and now I think to found a good team, who can be improved, of course.
Torkoal @ Charcoal
Ability: Drought
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Heat Wave
- Solar Beam
- Protect
Classic Torkoal, I prefer Charcoal than the Choice specs, because Protect is almost mandatory in my opinion. I started with Flamethrower instead of Heat Wave, because of Wide Guard, but finaly, his role is to do massive spread damages and I can find a way to prevent Wide Guard, like Sleep Powder from Lilligant.
Lilligant (F) @ Focus Sash
Ability: Chlorophyll
Level: 50
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Sleep Powder
- After You
- Protect
Again, classic Lilligant in this core, Leaf Storm instead of HP Ice, Ground because it's a big nuke, especialy if I switch into Tapu Bulu and his Grassy Terrain !
252+ SpA Lilligant Leaf Storm vs. 252 HP / 0 SpD Tapu Fini: 174-206 (98.3 - 116.3%) -- 87.5% chance to OHKO
252+ SpA Lilligant Leaf Storm vs. 164 HP / 0 SpD Tapu Lele in Grassy Terrain: 145-172 (87.3 - 103.6%) -- 25% chance to OHKO
252+ SpA Lilligant Leaf Storm vs. 4 HP / 0 SpD Tapu Koko in Grassy Terrain: 207-244 (141.7 - 167.1%) -- guaranteed OHKO
252+ SpA Lilligant Leaf Storm vs. 0 HP / 4 SpD Garchomp in Grassy Terrain: 186-220 (101.6 - 120.2%) -- guaranteed OHKO
Oranguru @ Mental Herb
Ability: Inner Focus
Level: 50
EVs: 252 HP / 140 Def / 20 SpA / 92 Spe
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Trick Room
- Instruct
- Sunny Day
Inner Focus, to prevent any flinch from Fake Out or Rock Slide and I didnt really need Telepathy in this team.
I used Protect instead of Sunny Day before, but I lost some game, because of the Weather War and Sunny Day on him, help me a lot for that and Oranguru is enoughly bulky to not use Protect.
20 SpA to OHKO Salazzle
20 SpA Oranguru Psychic vs. 4 HP / 0 SpD Salazzle: 144-170 (100 - 118%) -- guaranteed OHKO
Tapu Bulu @ Miracle Seed
Ability: Grassy Surge
Level: 50
EVs: 252 HP / 148 Atk / 108 Def
Adamant Nature
- Wood Hammer
- Horn Leech
- Substitute
- Protect
It help me against others Tapu, Gastrodon, Gyarados... Good core with Torkoal to help him against Earthquake, recover some HP for Eruption and win against Water, Rock and Ground Pokémon, who give some troubles to Torkoal.
Like I said before, he improve Lilligant's Leaf Storm a lot, but I have to be careful about the same weakness he share with her.
Good duo with A-Muk too.
252 HP / 108 Def to resist 1 Poison Jab from Garchomp
252 Atk Garchomp Poison Jab vs. 252 HP / 108 Def Tapu Bulu: 148-176 (83.6 - 99.4%) -- guaranteed 2HKO
Muk-Alola @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 188 HP / 244 Atk / 44 Def / 20 SpD / 12 Spe
Adamant Nature
- Poison Jab
- Knock Off
- Protect
- Curse
He help me against every Tapu, because most of them are difficult to beat and he win against A-Marowak, another Pokémon, who can beat my team.
252+ Atk Thick Club Marowak-Alola Bonemerang (2 hits) vs. 188 HP / 44 Def Muk-Alola: 220-260 (107.8 - 127.4%) -- guaranteed 2HKO after Gluttony Figy Berry recovery
244+ Atk Muk-Alola Knock Off (97.5 BP) vs. 252 HP / 4 Def Marowak-Alola: 144-170 (86.2 - 101.7%) -- 12.5% chance to OHKO
Curse because it works well in a Trick Room team and I didnt really need a priority move like Shadown Sneak.
Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Poison Jab
- Rock Slide
I use him from the begining, but in first I use an AV set and finally I tried the Groundium Z, Z-Earthquake gave me some wins so I decided to keep it.
Poison Jab against the Tapu.
Rock Slide against Araquanid, Vikavolt... and for the flinch.
So, I want to improve this team and especialy, I want to improve it with the next season, where I guess the National Pokedex will be available (I hope )
Thank you in advance !