Aug 9, 2015, 03:23 PM
(This post was last modified: Aug 9, 2015, 05:14 PM by Kehrenok4u2.)
At the moment I am mid-process building my first competitive team (VGC) in many Pokemon games, trying to get it ironed out before I move on to testing it in game. In building this team I spent allot of time walking through top played pokemon on http://3ds.pokemon-gl.com/battle/oras/#double and asking myself "why should I use this?" and "If I don't run this what pokemon/moves would deal with this?"
Klefki @ Light Clay
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Foul Play
Thought: I really want o make this a part of my team, the priority screens or thunder wave can give an advantage over quite a few leads.
Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 5 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Dragon Claw
- Earthquake
- Rock Slide
- Fire Fang
Thoughts: I am really not sure of the item to run on garchomp, heard choice specs/scarf and focus sash as options. I have also thought of landorus to replace garchomp but 1) I don't used hacked pokemon 2) It seems more squishy.
Rotom-Wash @ Leftovers
Ability: Levitate
Level: 50
EVs: 240 HP / 188 Def / 80 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Charge Beam
- Will-O-Wisp
- Confuse Ray
Thought: This is a Pokemon I despise in many ways but for dealing with some meta pokemon it simply has no equal that I know of.
Amoonguss @ Black Sludge
Ability: Regenerator
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Spore
- Synthesis
Thought: One of my hit takers as well as a general status effect setter. There are options such as breloom instead but I am unsure.
Greninja @ Expert Belt
Ability: Protean
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Grass Knot
- Shadow Sneak
Thoughts: I really threw this in to cover some missing dmg types as well as quickly kill threatening dragon types.
Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Brave Bird
- Tailwind
- U-turn
- Flare Blitz
Thoughts: I am unsure of the hold item (ties in with what garchomp's will be) as well as if I should keep u-turn or go protect.
To Sum It Up I am willing to change anything with this team but just need feedback/ideas from others to help take this to competitive testing.
Klefki @ Light Clay
Ability: Prankster
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Thunder Wave
- Foul Play
Thought: I really want o make this a part of my team, the priority screens or thunder wave can give an advantage over quite a few leads.
Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 5 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 0 SpA
- Dragon Claw
- Earthquake
- Rock Slide
- Fire Fang
Thoughts: I am really not sure of the item to run on garchomp, heard choice specs/scarf and focus sash as options. I have also thought of landorus to replace garchomp but 1) I don't used hacked pokemon 2) It seems more squishy.
Rotom-Wash @ Leftovers
Ability: Levitate
Level: 50
EVs: 240 HP / 188 Def / 80 SpD
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Charge Beam
- Will-O-Wisp
- Confuse Ray
Thought: This is a Pokemon I despise in many ways but for dealing with some meta pokemon it simply has no equal that I know of.
Amoonguss @ Black Sludge
Ability: Regenerator
Level: 50
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Spore
- Synthesis
Thought: One of my hit takers as well as a general status effect setter. There are options such as breloom instead but I am unsure.
Greninja @ Expert Belt
Ability: Protean
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Grass Knot
- Shadow Sneak
Thoughts: I really threw this in to cover some missing dmg types as well as quickly kill threatening dragon types.
Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Brave Bird
- Tailwind
- U-turn
- Flare Blitz
Thoughts: I am unsure of the hold item (ties in with what garchomp's will be) as well as if I should keep u-turn or go protect.
To Sum It Up I am willing to change anything with this team but just need feedback/ideas from others to help take this to competitive testing.