Sep 17, 2015, 05:20 PM
Hello, you guys! This is the first time I'm making a doubles team so, right now, I'm bashing my head continuously on the wall because I just ran out of ideas on how to improve it. There will be a tournament in my city, Doubles VGC rules, just a local tournament, nothing big, but this will be my first entry on a doubles tournament, and I decided to build a TR doubles team. Both are new things to me, and I wanted to try them once. Thing is I'm stubborn and instead of quitting, I decided to call for help, so here we are. Here's my sketch team so far.
Dusclops @ Eviolite
Ability: Pressure
Nature: Sassy
EVs: 252HP/160DEF/96SPE
Moves:
Trick Room
Will-o-Wisp
Night Shade
Disable
I needed a tank, a really slow tank, so, I decided to ask a friend of mine on his opinion, he passed this set to me. I was never the Dusclops kind of guy, but this set really got my attention, so I decided to give it a test drive. It amazed, this thing can take a real good series of punishment and keep standing. I decided to put it as my set-up guy due to the fact I haven't seen anything OHKO this guy up until now. After setting up, I can start pestering my opp either by burning or disbling their Pokémon. And, if needed, I can deliver the final blow with a well placed Night Shade.
Conkeldurr @ Flame Orb
Ability: Guts
Nature: Brave
EVs: 160HP/252ATK/96SpD
Moves:
Hammer Arm
Protect
Stone Edge
Knock Off
Conkeldurr is one I chose after doing some analysis. It's slow and packs quite a punch. i know it's defensive stats aren't quite good, but I am willing to make things work out in the end. It would be a starter as well. Protect to, well, protect it during the first turn, making the flame orb activate as well as a Trick Room by Dusclops up there, then, it starts punching. Knock off to take out some potentially dangerous held items, as well as to damage the pestering psychic and ghost pokémon. Hammer Arm is to make it quite faster in TR, as well as a good STAB, combined with guts, it can do a serious amount of damage and since Trick Room teams can stack a Dark-type weakness very easily I thought it would be necessary. Stone Edge is to cover for flying types only, so I'm open to options.
Cresselia @ Mental herb
Ability: Levitate
Nature: Relaxed
EV's: 236 HP / 204 Def / 68 SpD
Trick room
Psychic
Ice beam
Moonlight
Cresselia came quite unexpected. I needed something that could be used as another wall, since Dusclops can withstand quite a lot, but it's not immortal. I searched for some information, and the idea of Cresselia came up. Can set up another TR, and it's guaranteed with the Mental Herb at least once. And with Moonlight I could make it last a little longer and pester around the opp some more. Psychic was also the obvious choice due to it's STAB. I had the idea, but lacked the perfect Cresselia for it, so I have to say thanks to Aether for this one. You made my vision come true. :D
For now this is all I can give to you. I have this sketch, and ran out of ideas. Since my friends and my girlfriend are entering the tournament too, I decided to go outside for help. I needed some good old fashioned advice and, if you guys can give a tip or two about doubles strategies I'd happy to hear. Again, thanks guys, really appreciate any help I can get!
Dusclops @ Eviolite
Ability: Pressure
Nature: Sassy
EVs: 252HP/160DEF/96SPE
Moves:
Trick Room
Will-o-Wisp
Night Shade
Disable
I needed a tank, a really slow tank, so, I decided to ask a friend of mine on his opinion, he passed this set to me. I was never the Dusclops kind of guy, but this set really got my attention, so I decided to give it a test drive. It amazed, this thing can take a real good series of punishment and keep standing. I decided to put it as my set-up guy due to the fact I haven't seen anything OHKO this guy up until now. After setting up, I can start pestering my opp either by burning or disbling their Pokémon. And, if needed, I can deliver the final blow with a well placed Night Shade.
Conkeldurr @ Flame Orb
Ability: Guts
Nature: Brave
EVs: 160HP/252ATK/96SpD
Moves:
Hammer Arm
Protect
Stone Edge
Knock Off
Conkeldurr is one I chose after doing some analysis. It's slow and packs quite a punch. i know it's defensive stats aren't quite good, but I am willing to make things work out in the end. It would be a starter as well. Protect to, well, protect it during the first turn, making the flame orb activate as well as a Trick Room by Dusclops up there, then, it starts punching. Knock off to take out some potentially dangerous held items, as well as to damage the pestering psychic and ghost pokémon. Hammer Arm is to make it quite faster in TR, as well as a good STAB, combined with guts, it can do a serious amount of damage and since Trick Room teams can stack a Dark-type weakness very easily I thought it would be necessary. Stone Edge is to cover for flying types only, so I'm open to options.
Cresselia @ Mental herb
Ability: Levitate
Nature: Relaxed
EV's: 236 HP / 204 Def / 68 SpD
Trick room
Psychic
Ice beam
Moonlight
Cresselia came quite unexpected. I needed something that could be used as another wall, since Dusclops can withstand quite a lot, but it's not immortal. I searched for some information, and the idea of Cresselia came up. Can set up another TR, and it's guaranteed with the Mental Herb at least once. And with Moonlight I could make it last a little longer and pester around the opp some more. Psychic was also the obvious choice due to it's STAB. I had the idea, but lacked the perfect Cresselia for it, so I have to say thanks to Aether for this one. You made my vision come true. :D
For now this is all I can give to you. I have this sketch, and ran out of ideas. Since my friends and my girlfriend are entering the tournament too, I decided to go outside for help. I needed some good old fashioned advice and, if you guys can give a tip or two about doubles strategies I'd happy to hear. Again, thanks guys, really appreciate any help I can get!