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[SMOGON] [SMOGON] Type: Null Moveset - Tank
#1
Type: Null Moveset - Tank
[Image: 772.png]
Art from Serebii

 
Type: Normal
Weaknesses: Fighting (x2)
Resistances: None
Immunities: Ghost
 
Ability: Battle Armor - Opponent’s moves cannot Critical Hit.
 
Base Stats: 95 HP/95 Attack/95 Defense/95 Special Attack/95 Special Defense/59 Speed


Type: Null is a pretty dope Pokemon! Compared to it's evolution, Silvally, they both have the same base stats, with the difference being that Silvally having much more speed. Because Null is a pre-evolution along with it's solid defenses of 95 HP/ 95 Def/ 95 Sp. Def, you can slap Eviolite onto this thing and eat up about anything. And thanks to it's plain normal typing, the only super effective type it has to worry about it Fighting. You also don't have to worry about crits either, all thanks to Battle Armor. Let's finally see the power of Porygon2 Type: Null. :]


Physically/Specially Defensive
 
[Image: 772.png]
 
Type: Null @ Eviolite
Ability: Battle Armor
EVs: 236 HP / 252 Def / 20 SpD OR 236 HP/ 20 Def / 252 SpD
Bold Nature OR Calm
IVs: 0 Atk
- Tri Attack
- Air Slash
- Rest
- Sleep Talk

Milestones (Physically):
  • Laughs at Alolan Marowak's Flare Blitz
  • 3HKO'd by Tapu Bulu's Wood Hammer, assuming it isn't banded/LO
  • Can at least take one hit from Pheromosa and kill it (because who can't)

Milestones (Specially):
  • Easily takes a Thunderbolt from Xurkitree
  • Specs Draco from Drampa 2HKO's, but the Sp. Att drop makes Null tank it better each time
  • Make Ash-Greninja look like Torrent Greninja

These sets takes advantage of Null's great defenses along with Eviolite to easily take certain hits dependent on the set you run. Since Null can't get any other recover move, it'll have to rely RestTalk in order to get back HP. Tri Attack is Null's best form of STAB, with a 20% chance to burn, freeze or paralyze the opponent (6.67% each). Null doesn't rely on these status conditions, but are nice if RNG favors you. Although Tri Attack and it's other moves won't really knock out the opposing team quickly, the bulk and ability to rest with Null will balance it all out. It's other attacking move, Air Slash, is meant to hit to deal with ghost and fighting types if you get it in a pretty bad spot.

Going back to RestTalk, this is Null's best way of getting HP while also having the chance to deal with the opponent. The gimmick behind this is to use Rest right before you get in range of getting knocked out, putting you back at full HP and getting rid of your status condition. Then, because Rest puts you to sleep for two turns, you use Sleep Talk for two turns. Then you get two options from waking up, either to attack or go right back to sleep with Rest and repeat. This helps Null live much longer, but be weary of any set-up mons wandering around, as they can take the oppurtunity to just sweep your whole team if they hit Null hard enough.

In terms of what to watch out for other than Sweepers, be wary of Rock and Steel types, as they can easily outwall Null due to resisting it's attacks. It should also be known to watch out for opposing ghost types, as they can take an Air Slash no problem and do some good damage, like Gengar. Lastly, it should be obvious that hard hitting fighting type moves can 2HKO Null, making RestTalk unviable. This will force you to switch out into something that can easily take a fighting type hit if you want to preserve your wall.

Offensive Calcs


0 SpA Type: Null Air Slash vs. 0 HP / 0- SpD Pheromosa: 492-580 (173.8 - 204.9%) -- guaranteed OHKO
0 SpA Type: Null Tri Attack vs. 4 HP / 0 SpD Xurkitree: 109-130 (35.3 - 42.2%) -- guaranteed 3HKO
0 SpA Type: Null Air Slash vs. 252 HP / 0 SpD Tapu Bulu: 110-130 (31.9 - 37.7%) -- 0.3% chance to 3HKO after Grassy Terrain recovery
0 SpA Type: Null Tri Attack vs. 4 HP / 0 SpD Tapu Koko: 105-124 (37.2 - 43.9%) -- guaranteed 3HKO

Physically Defensive Calcs


252+ Atk Tapu Bulu Wood Hammer vs. 236 HP / 252+ Def Eviolite Type: Null in Grassy Terrain: 160-190 (41 - 48.7%) -- guaranteed 3HKO after Grassy Terrain recovery
252+ Atk Thick Club Marowak-Alola Flare Blitz vs. 236 HP / 252+ Def Eviolite Type: Null: 154-183 (39.4 - 46.9%) -- guaranteed 3HKO
252+ Atk Dhelmise Power Whip vs. 236 HP / 252+ Def Eviolite Type: Null: 109-129 (27.9 - 33%) -- guaranteed 4HKO
252 Atk Life Orb Pheromosa High Jump Kick vs. 236 HP / 252+ Def Eviolite Type: Null: 283-338 (72.5 - 86.6%) -- guaranteed 2HKO
252+ Atk Life Orb Mamoswine Icicle Crash vs. 236 HP / 252+ Def Eviolite Type: Null: 99-118 (25.3 - 30.2%) -- guaranteed 4HKO

Specially Defensive Calcs


252 SpA Life Orb Tapu Koko Thunderbolt vs. 236 HP / 252+ SpD Eviolite Type: Null in Electric Terrain: 114-136 (29.2 - 34.8%) -- 10% chance to 3HKO
252+ SpA Tapu Lele Psychic vs. 236 HP / 252+ SpD Eviolite Type: Null in Psychic Terrain: 121-144 (31 - 36.9%) -- 73.3% chance to 3HKO
252+ SpA Xurkitree Thunderbolt vs. 236 HP / 252+ SpD Eviolite Type: Null: 100-118 (25.6 - 30.2%) -- guaranteed 4HKO
252+ SpA Choice Specs Drampa Draco Meteor vs. 236 HP / 252+ SpD Eviolite Type: Null: 178-211 (45.6 - 54.1%) -- 49.2% chance to 2HKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. 236 HP / 252+ SpD Eviolite Type: Null in Electric Terrain: 114-136 (29.2 - 34.8%) -- 10% chance to 3HKO
252 SpA Life Orb Ash-Greninja Scald vs. 236 HP / 252+ SpD Eviolite Type: Null: 97-114 (24.8 - 29.2%) -- 100% chance to 4HKO
+1 252+ SpA Adaptability Porygon-Z Tri Attack vs. 236 HP / 252+ SpD Eviolite Type: Null: 146-174 (37.4 - 44.6%) -- guaranteed 3HKO


Potential Pairings include, but aren't limited to:
 
  • Alolan Marowak - Takes care of incoming fighting type moves by being immune and burning physical attackers for Null to tank even better
  • Mega Sableye - Another Ghost type to deal with fighting type moves, burns physical attackers and appeals much more to stall based teams
  • Mandibuzz - A great physically defensive tank that destroys anything with high attack stats with Foul Play, getting rid of possible set-up mons
  • Gengar - Fighting types moves are immune and hits exceptionally hard, and anything that threatens Gengar can have it switch to Null
  • Fighting Type Attacks - Deals with the Rock and Steel Types Null struggles to deal with
 


Threats include, but aren't limited to:
 
  • Knock Off Users - Knock Off takes Eviolite off of Null for the entire game, taking away much of the bulk it needs to tank incoming hits
  • Opposing Fighting Type Attacks - Focus Blast, Hammer Arm, etc.
  • Set-Up Users - Dragon Dance, Swords Dance, etc. can stop Null if they can take what's coming from it for a couple of turns, like Mimikyu
  • Extremely Hard hitting mons - Specs Tapu Lele, Gengar, Alakazam, Kartana w/ Attack boosts, those kind of mons
  • Tanky Rock and Steel Type mons - Celesteela, Alolan Golem, Magearna, Metagross, etc.
  • Taunt Users - Sableye, Mimikyu, and much more can shut down RestTalk
 


Other Notable Moves

Toxic if you want to be appeal to more Stall or even Thunder Wave to possibly act to somewhat act like Support for your team Assuming you aren't running Air Slash. There is a way to be much more offensive by being Bulky Swords Dance, but maybe for another time ¯\_(ツ)_/¯
I'm just here.

#RowletBois
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#2
Very nice, good job on the calcs! Do you have the calcs for Tapu Lele/Koko? Otherwise, great set!
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#3
Decent set @GingerxPug but why not run a Cro set with Work Up, Tri Attack, Rest and Sleep Talk. Considering that Type Null is going to be paired with 5 other Pokemon that can take care of Ghost types, it could be considered as an alternative to Air Slash. I can see Type Null pairing well with a Pursuit trapper as well since its Normal typing would attract Ghost types to switch in
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