Oct 31, 2015, 12:03 PM
First off, I'd like to applaud you for using different teams from accomplish players since if you are trying to get into the VGC format. Most players will often base their first teams off of other successful ones so they can figure out how it functions in battle. I heard many things about Baz Anderson's Mega Scizor team and how it revolves around mostly with Liepard-Breloom-Tthundurus to disrupt the opponent and allows Scizor to setup with Sword Dance. From this I can tell this team is mostly hyper offensive since it relies on predicting what the opponent will do turns ahead and punishing them while maintaining momentum throughout the battle. To me this team reminds me a bit of using Mega Gardevoir-Infernape (pretty much my only experience using Infernape in VGC) though with Life Orb Thundurus and Fake Tears Liepard. Quite honestly I find LO Thundurus incredibly powerful in this metagame since most Landorus-T aren't opting for Scarf sets though with AV. Liepard can just take away the AV special defense boost so Thundurus can easily OHKO it with HP Ice as mentioned. Honestly as far as the "lack of protect", I will say this: just know what exactly you're doing in the battle. Your team is still considerable frail to the point most super effective attacks can OHKO key member like a Mach Punch from Breloom on Liepard or a Flamethrower on Mega Scizor.
If there is any minor changes, the Milotic set can be optimized with the following shown but the only difference here is Maranga Berry over Kee Berry since this will allow Milotic to take special attacker much better while still having the chance to Scald can burn any physical attackers to make up for the Kee Berry. I'd have protect on Milotic so it can act as a pivot/scout against the opposing team though you will have to chose between Icy Wind or Ice Beam for the secondary coverage.
Milotic @ Maranga Berry
Ability: Competitive
Level: 50
EVs: 236 HP / 252 Def / 4 SpA / 12 SpD / 4 Spe
Modest Nature
- Scald
- Icy Wind / Ice Beam
- Recover
- Protect
As far as threats are concern, Rain is a difficult matchup on paper especially if the opponent has an offensive lead and Scarf Politoed. Milotic is the only Pokemon who would want to take most rain-boosted Water-type attacks though the opponent may have a Electric-/Grass-type like Thundurus, Ferrothorn, Ludicolo, etc who beat your Water-type. Thundurus is almost essential in this battle as with Liepard's help can OHKO most of these rain-based Pokemon. Sand teams with fast Rock Slides can be somewhat annoying to face since Tyranitar + Excadrill can beat a Liepard Thundurus lead with the potential flinches. Tyranitar can survive a LO Thundurus's Thunderbolt after the Fake Tears drop and can OHKO it back with Rock Slide + Sand damage. Mega Salamence is again annoying end-game mon if you don't have either Liepard, Milotic , or Thundurus around as its free to hit the rest of your Pokemon and even hit Mega Scizor hard with fire coverage. For Trick Room, your Scizor threatens most TR setters as well as Liepard/Inferape who can easily Fake Out to buy Scizor time to setup.
I don't blame you that Baz's team core of Liepard/Mega Scizor/Thundurus is rather high-risk and reward and its basically comes down to if your team is going to make the correct call. Probably the only thing I'd like to point out is Mega Scizor cannot OHKO Sylveon or Mega Gardevoir without the Sword Dance boost and some teams might carry Amoonguss go for redirection. Note that your opponents will likely play aggressively against this type of team so counteract their plays keep offensive momentum going.
If there is any minor changes, the Milotic set can be optimized with the following shown but the only difference here is Maranga Berry over Kee Berry since this will allow Milotic to take special attacker much better while still having the chance to Scald can burn any physical attackers to make up for the Kee Berry. I'd have protect on Milotic so it can act as a pivot/scout against the opposing team though you will have to chose between Icy Wind or Ice Beam for the secondary coverage.
Milotic @ Maranga Berry
Ability: Competitive
Level: 50
EVs: 236 HP / 252 Def / 4 SpA / 12 SpD / 4 Spe
Modest Nature
- Scald
- Icy Wind / Ice Beam
- Recover
- Protect
As far as threats are concern, Rain is a difficult matchup on paper especially if the opponent has an offensive lead and Scarf Politoed. Milotic is the only Pokemon who would want to take most rain-boosted Water-type attacks though the opponent may have a Electric-/Grass-type like Thundurus, Ferrothorn, Ludicolo, etc who beat your Water-type. Thundurus is almost essential in this battle as with Liepard's help can OHKO most of these rain-based Pokemon. Sand teams with fast Rock Slides can be somewhat annoying to face since Tyranitar + Excadrill can beat a Liepard Thundurus lead with the potential flinches. Tyranitar can survive a LO Thundurus's Thunderbolt after the Fake Tears drop and can OHKO it back with Rock Slide + Sand damage. Mega Salamence is again annoying end-game mon if you don't have either Liepard, Milotic , or Thundurus around as its free to hit the rest of your Pokemon and even hit Mega Scizor hard with fire coverage. For Trick Room, your Scizor threatens most TR setters as well as Liepard/Inferape who can easily Fake Out to buy Scizor time to setup.
I don't blame you that Baz's team core of Liepard/Mega Scizor/Thundurus is rather high-risk and reward and its basically comes down to if your team is going to make the correct call. Probably the only thing I'd like to point out is Mega Scizor cannot OHKO Sylveon or Mega Gardevoir without the Sword Dance boost and some teams might carry Amoonguss go for redirection. Note that your opponents will likely play aggressively against this type of team so counteract their plays keep offensive momentum going.