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Xurkitree
Type:
Weaknesses (X2)
Resistances: , , (X0,5)
Abilities:
Beast Boost: Increases the user's highest stat (ignoring the HP stat) by one stage after knocking out a Pokémon
Base stats: 83 HP / 89 Attack / 71 Defense / 173 Special Attack / 71 Special Defense / 83 Speed
Now a lot of you are thinking, hey nerd you aren't that Doomtrain guy, why are you doing this? My answer is... I dunno ask @"Squeab" or @"Elly"
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the sets
1. Choice Scarf
::
Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Energy Ball/Dazzling Gleam
- Discharge (For VGC)/Volt Switch (Singles)
Xurkitree is a weird pokemon looking at it on paper. Not only because it looks like a tree made of Christmas lights but also being in an awkward speed tier at a base speed of 83. Scarf helps it outspeed mons such as non Scarfed Garchomp and Landorus while being able to OHKO them with HP Ice. Xurkitree works good in both VGC and Smogon, having an amazing 173 base special attack, which increases after every knock out thanks to the Beast Boost ability. Being able to threaten mons such as Tapu Fini, Celesteela, and Spider God Araquanid, as well as post bank mons such as Keldeo, and Azumarill.
2. Z-Hypnosis
::
Xurkitree @ Psychium Z
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Tail Glow
- Thunderbolt
- Hidden Power [Ice]/Energy Ball/ Dazzling Gleam
This set is very fun, but could come with some checks. While Z hypnosis is very good putting the opposing pokemon to sleep and giving a +1 Speed boost and also giving you a free Tail Glow, it is limited to only 2 attacking moves. Thunderbolt is a must considering its Xurkitree's only STAB move so that makes one slot left for other coverage which honestly depends on the rest of your team. Beast Boost will also add to the +3 SpAtk boost and get a little sweep going on, making this set extremely threatening.
calcs:
Offensive:
Defensive:
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good partners
Ground checks: Ground being its only weakness really helps
Gengar Alolan Marowak is Xurkitree's worst enemy, a fast ghost type like Gengar really helps out.
Tapu Lele: Psychic Terrain helps prevent sucker punch which can cause trouble if you're looking for a Xurkitree sweep
Physical Wallbreakers: They remove Special walls, which makes sweeps easier for Xurkitree.
Hazard Setter: Honestly after Rocks nothing is living anything +3 from this thing.
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threats
Super Effective Hits: Pretty obvious: super effective=big damage.
Priority: Priority really walls Xurkitree including the previously mentioned sucker punch
Special Walls: Special walls can sponge Xurkitree's attacks with ease, so be sure to have a good Physical Attacker to take care of them.
Marowak: This thing stops literally everything Xurkitree tries to do
_________________________________
Xurkitree
Type:
Weaknesses (X2)
Resistances: , , (X0,5)
Abilities:
Beast Boost: Increases the user's highest stat (ignoring the HP stat) by one stage after knocking out a Pokémon
Base stats: 83 HP / 89 Attack / 71 Defense / 173 Special Attack / 71 Special Defense / 83 Speed
Now a lot of you are thinking, hey nerd you aren't that Doomtrain guy, why are you doing this? My answer is... I dunno ask @"Squeab" or @"Elly"
_________________________________
the sets
1. Choice Scarf
::
Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Energy Ball/Dazzling Gleam
- Discharge (For VGC)/Volt Switch (Singles)
Xurkitree is a weird pokemon looking at it on paper. Not only because it looks like a tree made of Christmas lights but also being in an awkward speed tier at a base speed of 83. Scarf helps it outspeed mons such as non Scarfed Garchomp and Landorus while being able to OHKO them with HP Ice. Xurkitree works good in both VGC and Smogon, having an amazing 173 base special attack, which increases after every knock out thanks to the Beast Boost ability. Being able to threaten mons such as Tapu Fini, Celesteela, and Spider God Araquanid, as well as post bank mons such as Keldeo, and Azumarill.
2. Z-Hypnosis
::
Xurkitree @ Psychium Z
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Tail Glow
- Thunderbolt
- Hidden Power [Ice]/Energy Ball/ Dazzling Gleam
This set is very fun, but could come with some checks. While Z hypnosis is very good putting the opposing pokemon to sleep and giving a +1 Speed boost and also giving you a free Tail Glow, it is limited to only 2 attacking moves. Thunderbolt is a must considering its Xurkitree's only STAB move so that makes one slot left for other coverage which honestly depends on the rest of your team. Beast Boost will also add to the +3 SpAtk boost and get a little sweep going on, making this set extremely threatening.
calcs:
Offensive:
Defensive:
_________________________________
good partners
Ground checks: Ground being its only weakness really helps
Gengar Alolan Marowak is Xurkitree's worst enemy, a fast ghost type like Gengar really helps out.
Tapu Lele: Psychic Terrain helps prevent sucker punch which can cause trouble if you're looking for a Xurkitree sweep
Physical Wallbreakers: They remove Special walls, which makes sweeps easier for Xurkitree.
Hazard Setter: Honestly after Rocks nothing is living anything +3 from this thing.
_________________________________
threats
Super Effective Hits: Pretty obvious: super effective=big damage.
Priority: Priority really walls Xurkitree including the previously mentioned sucker punch
Special Walls: Special walls can sponge Xurkitree's attacks with ease, so be sure to have a good Physical Attacker to take care of them.
Marowak: This thing stops literally everything Xurkitree tries to do
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Hope you guys have fun with this set, I know I'm no Rogue but I'm trying my hardest (dont hurt me) Happy Battling!