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[VGC or SMOGON] [VGC/Smogon OU] Buzzwole Moveset - Physical Attacker
#1
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Introduced in Sun and Moon, Buzzwole has made its mark in the metagame as one of the premier wallbreakers and set up sweepers in the metagame. With a high base 139 attack, subpar 79 speed and 107/139/53 bulk, Buzzwole can certainly dish out devastating hits while sponging lots of physical attacks but not so many special attacks. This Pokemon carries the Bug/Fighting typing with a wider movepool than Heracross and Pheromosa with options such as Ice Punch, Thunderpunch, Stone Edge, Earthquake, Superpower and the newly buffed Leech Life. But in spite of all this good stuff, Buzzwole is still in an awkward speed tier at base 79 making it too fast for Trick Room and too slow to run in a race of base 80+ speed Pokemon; not to mention this metagame is very Fairy heavy with the Tapus and the other Ultra Beasts certainly give it a run for its money.



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Type: Bug Fighting
Base Stats: 107 HP / 139 Attack / 139 Defense / 53 Sp.Atk. / 53 Sp.Def. / 79 Speed
Weaknesses: Flying Fire Psychic Fairy
Resistances: Fighting Ground Bug Grass Dark
Immunities: N/A


Abilities:
  • Beast Boost:

    Increases the user's highest stat (ignoring the HP stat) by one stage after knocking out a Pokémon. It does not take into account any modifiers caused by status conditions, items, or moves, except Power Split and Guard Split. In the case of a tie, it will boost whichever stat is first, using the following order: Attack, Defense, Special Attack, Special Defense, and Speed.



Life Orb Buzzwole [Smogon]

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The Moth (Buzzwole) @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Leech Life
- Ice Punch
- Poison Jab

Life Orb Buzzwole is generally what you want to be running in the current OU metagame due to how hard it hits without the need of setting up with Bulk Up. Superpower is Buzzwole's most reliable damaging Fighting STAB and the attack drop is negated by Beast Boost provided you knock out the opponent. Leech Life allows Buzzwole to sustain itself making it a superior option over Lunge that only drops the opponent's attack stat by one stage. Ice Punch is key for hitting Landorus-Therian, Garchomp and Gliscor, however, the move extends to hitting other threats in the tier such as Mandibuzz, Dhelmise, Togekiss and Mega Pinsir (predicting it to switch in). Poison Jab is your go to Fairy killer and with the speed EVs invested here, you are able to outspeed Tapu Bulu and Tapu Fini to pick up the KO

Damage Calculations:

Offensive


-1 252 Atk Life Orb Buzzwole Ice Punch vs. 248 HP / 244+ Def Landorus-Therian: 234-281 (61.4 - 73.7%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Buzzwole Ice Punch vs. 248 HP / 244+ Def Landorus-Therian: 354-416 (92.9 - 109.1%) -- guaranteed OHKO after Stealth Rock

252 Atk Life Orb Buzzwole Poison Jab vs. 252 HP / 0 Def Tapu Bulu: 426-504 (123.8 - 146.5%) -- guaranteed OHKO

252 Atk Life Orb Buzzwole Poison Jab vs. 252 HP / 252+ Def Tapu Fini: 159-187 (46.2 - 54.3%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Buzzwole Ice Punch vs. 240 HP / 216+ Def Mandibuzz: 161-190 (38.2 - 45.1%) -- 69.5% chance to 2HKO after Stealth Rock and Leftovers recovery

Life Orb Buzzwole [VGC]

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Buzzwole @ Life Orb
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 20 SpD / 236 Spe
Adamant Nature
IVs: 25 HP
- Poison Jab
- Protect
- Superpower
- Ice Punch

236 Speed EVs allow Buzzwole to outspeed max speed Jolly Tapu Bulu by 1 point and KO it with Poison Jab. Poison Jab is for Fairies, Superpower for a reliable STAB option and Ice Punch to OHKO Garchomp and Salamence. A majority of the time you'll be clicking Superpower with this Pokemon as Buzzwole's role is to snipe all Trick Room based Pokemon except the fire types, Marowak and Torkoal

Damage Calculations:

Offensive


252+ Atk Life Orb Buzzwole Superpower vs. 252 HP / 120 Def Eviolite Porygon2: 377-447 (100.8 - 119.5%) -- guaranteed OHKO

252+ Atk Life Orb Buzzwole Superpower vs. 252 HP / 0 Def Oranguru: 352-417 (91.6 - 108.5%) -- 50% chance to OHKO

-1 252+ Atk Life Orb Buzzwole Ice Punch vs. 80 HP / 0 Def Salamence: 395-468 (112.5 - 133.3%) -- guaranteed OHKO

252+ Atk Life Orb Buzzwole Poison Jab vs. 0 HP / 0 Def Tapu Lele: 333-393 (118.5 - 139.8%) -- guaranteed OHKO

OTHER OPTIONS (credit to @"Elly"):

Buzzwole @ Choice Band
Ability: Beast Boost
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Leech Life
- Superpower
- Ice Punch
- Poison Jab

Suggested by @"Elly", a bulky Choice Band set is also very functional in the current metagame. These speed EVs allow you to outspeed 64 Speed Tapu Fini as well as uninvested Landorus-Therian

252+ Atk Choice Band Buzzwole Earthquake vs. 252 HP / 80+ Def Toxapex: 226-266 (74.3 - 87.5%) -- 6.3% chance to OHKO after Stealth Rock

-1 252+ Atk Choice Band Buzzwole Ice Punch vs. 248 HP / 244+ Def Landorus-Therian: 292-348 (76.6 - 91.3%) -- 25% chance to OHKO after Stealth Rock


Potential Teammates include, but aren't limited to;
  • VoltTurn cores - Pokemon such as Tapu Koko, Landorus-Therian, Tsureena and Alolan Raichu are able to pivot with U-turn and bring Buzzwole in safely. Also VoltTurn chips down the opponent making it easier for Buzzwole to pick them off

  • Rain - Pelipper, Kingdra, Kabutops, you name it! Buzzwole synergizes immaculately with rain as the weather cancels out its weakness to Fire plus rain modes apply sufficient pressure on the opponent making it easier to bring in Buzzwole and deal some damage. Buzzwole has the ability to take on rain counters such as Ferrothorn and Shiinotic making it easier for the mode to thrive

  • Dark and Psychic types - Alolan Raichu, Weavile, Mega Absol, Oranguru, Tapu Lele, all are good options for creating an offensive Fighting/Dark/Psychic core

  • Hazard Support and Hazard Stackers - Tentacruel, Tsureena, Starmie and Excadrill all synergize with Buzzwole as they are able to remove entry hazards that hinder Buzzwole from functioning effectively. Special note is made to Rapid Spinners because Buzzwole works best with hazard stacking teams as hazards make it easier for Buzzwole to pick up KOs. Skarmory, Roserade, Klefki and Greninja are all good partners for Buzzwole

  • Specially Defensive Pokemon and Resistances - Chansey, Tapu-Lele, Rotom-Wash, Magnezone and Mega Metagross are solid options for this role as they all apply necessary offensive pressure, provide Volt Switch and can deal with Poison, Flying and Steel types who hinder Buzzwole's offensive capabilties


Threats include, but aren't limited to;
  • Tapus - Tapu Lele, Tapu Fini and Tapu Koko all give Buzzwole trouble as they outspeed or wall it making it easy for them to KO Buzzwole or force it to switch which throws off your momentum

  • Fire, Flying, Psychic and Fairy types - This is pretty much a given as these are all the types that Buzzwole are weak to. Charizard-X, Arcanine and Marowak-A exert pressure where Charizard outspeeds and OHKOs Buzzwole with Flare Blitz, Arcanine can burn it or easy go for Burn Up to take it out and Marowak is definitely taking an Earthquake unless a damage boosting item is being held. Celesteela and Mega Pinsir wall out Buzzwole unless it runs Thunder Punch but even then it isn't OHKOing and Celesteela will knock it out with Air Slash or Flamethrower 100% of the time. Pinsir's Aerilate completely shuts down Buzzwole. Any Psychic type which outspeed Buzzwole is a threat so Mega Alakazam and Tapu Lele; same for Fairy types in Tapu Lele, Ribombee and Tapu Koko


Other Notable Moves
  • Thunder Punch - It hits Celesteela more reliably than Superpower
  • Stone Edge - Fighting + Rock coverage covers a lot of the metagame and Rock coverage deals with the majority of Flying types in the tier
  • Substitute - With Buzzwole's bulk, Substitute allows it to take a hit and possibly have the Substitute not break. Also helps with stopping Intimidate stat drops and getting more advantageous matchups
  • Bulk Up - Boost Buzzwole's already insane attack and defense stats to make it hit like a truck and pick up more OHKOs
  • Focus Punch - While rather gimmicky, in combination with Substitute, it can do severe damage and it is stronger than Superpower
  • Dynamic Punch - Very unreliable but when it hits it can confuse the opponent. Not as good this generation due to confusion being a 33% chance for the opponent to hit themself
  • Taunt - Allows Buzzwole to stop Defoggers, hazard setters and set up sweepers from taking charge. It also helps Buzzwole in acting as a stallbreaker
  • Roost - Gives Buzzwole more reliable recovery but he generally can't fit this into a moveset


Other Notable Items
  • Assault Vest - Makes Buzzwole survive Special Attacks better and can make it a makeshift tank in combination with Leech Life's recovery
  • Fightinium Z - In tandem with Focus Punch, you get a base 200 damaging Z move which is sure to destroy anything that doesn't resist
  • Leftovers - Works well alongside Substitute for longevity and more Substitute setups


Thank you all once again for reading this post. Comment down below what you think about the sets, how effective have they been in your teambuilding or what other fun sets you can come up with! As a special treat, I will provide a sample team for each of the sets!

Life Orb Buzzwole [Smogon] Team:

The Moth (Buzzwole) @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Leech Life
- Ice Punch
- Poison Jab

Moustache (Golem-Alola) @ Focus Sash
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Return
- Explosion
- Stone Edge

Dick Pinch (Pinsir-Mega) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake

Glorified Toilet (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Scald
- Hurricane

In Love With The (Tapu Koko) @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Dazzling Gleam
- Grass Knot

Whorse (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Draco Meteor
- Ice Beam


Life Orb Buzzwole [VGC] Team:

Buzzwole @ Life Orb
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 20 SpD / 236 Spe
Adamant Nature
IVs: 25 HP
- Poison Jab
- Protect
- Superpower
- Ice Punch

Milotic @ Leftovers
Ability: Competitive
Level: 50
EVs: 244 HP / 228 Def / 36 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Protect

Krookodile @ Choice Band
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Crunch
- Foul Play

Gengar @ Focus Sash
Ability: Cursed Body
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Taunt
- Protect

Togedemaru @ Sitrus Berry
Ability: Lightning Rod
Level: 50
EVs: 244 HP / 12 Def / 252 Spe
Jolly Nature
- Nuzzle
- Fake Out
- Zing Zap
- Spiky Shield

Gyarados @ Waterium Z
Ability: Intimidate
Level: 50
EVs: 52 HP / 196 Atk / 76 Def / 4 SpD / 180 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Ice Fang
- Protect


Credit to @Black117 for his Milotic set which can be found here
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#2
Nice. Just wanted to point out that Choice Band is also very viable on the Life Orb set for OU if you're all about that power, and Earthquake is also very good on that set to bop Toxapex.
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#3
Given that someone has actually top cut with this thing I think it's worth including the set that Brian Youm had success with.

Buzzwole @ Fightinium Z
Ability: Beast Boost
Level: 50
EVs: 148 HP / 172 Atk / 4 Def / 36 SpD / 148 Spe
Adamant Nature
- Leech Life
- Superpower
- Stone Edge
- Protect

The attack EVs have an 80% chance to OHKO P2 with Z-Superpower, outspeeds neutral base 65s like Pelipper and Sandslash outside of Hail and survives a Timid LO Dazzling Gleam from Koko (has a 62.5% chance of living from Modest) and a non-boosted Modest Dazzling Gleam from Lele 87.5% of the time.

The original version of this team used Rockium Z Buzzwole to KO things like Marowak, Arcanine (without the intimidate drop), Gyarados (with the intimidate drop), Incineroar etc. However Brian valued being able to chunk a large portion of the meta and OHKOing P2 more, as well as avoiding the drops from Superpower and gaining a free +1 from Beast Boost.
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