Mar 6, 2015, 08:24 AM
Hariyama @ Assault Vest
Ability: Guts
EVs: 60 HP / 100 Atk / 100 Def / 244 SpD / 4 Spe
Brave Nature
- Fake Out
- Knock Off
- Close Combat
- Rock Slide
Basically used as a lead with cress to set up trick room. I use him to also counter mega-Kang and other pokemon that he can 1 shot with close combat. He's able to take hits and fire em back
Feraligtr @ Choice Band
Ability: Sheer Force
EVs: 4 HP/ 252 Atk/ 252 Spe/
Adamant Nature
-Waterfall
-Crunch
-Ice Punch
-Iron Tail
THE GATR!! He was way too slow to be used efficiently without trick room. Here he's still a mid speed pokemon so if I cant set up trick room he can still function as well as put alot of pressure on the field. He has alot of coverage with his moves and basically wrecks.
Mega-Garchomp @ Garchompite
Ability: Rough Skin/ Sand Force
Evs: 4HP/ 252 Atk/ 126 Def/ 126 Spd
Ivs: 0 Spe
Brave Nature
-Earthquake
-Dragon Claw
-Rock Slide
-Protect
Mega-Garchomp is amazing and I'm surprised I never see him on trick room teams. Basically he is super fast before he mega evolves normally. Take away all speed evs ivs and a negative nature and all of the sudden hes almost always slower than your opponents pokemon. I put the Evs in defense and special defense basically just to give him a little bulk, not really to survive anything in particular.
Cresselia @ Lum Berry
Ability: Levitate
Evs: 252 HP/ 252 Def/ 4 Spd
Bold Nature
-Trick Room
-Rest
-Psyshock
-Ice Beam
This Cress is SO bulky, however I may rework the Evs to survive particular attacks (Honestly someone gave me this Cress and I just haven't changed it) but I've been really happy with how it can eat up bisharp knock offs and the like. Cress is my trick room setter and I often lead with it and Hariyama because of how safe it is.
TalonFlame @ Life Orb
Ability: Gale wings
Evs: 4HP/ 252 Atk/ 252 Spe
Adamant Nature
-Brave Bird
-Taunt
-Roost
-Flare Blitz
Talon flame is one of my pokemon that I can still use outside of trick room or in it. In trick room I can just Brave Bird and (hopefully) still go first. The reason I chose Adamant over say jolly is because I wanted to be able to outspeed other talon flames inside of trick room and most people I see run jolly or scarfed talon flame
Rotom Wash @ Sitrus Berry
Ability: Levitate
Evs: 252 Hp/ 44 Def/ 60 SpA/ 148 Spd/ 4 Spe
Calm Nature
-Hydro Pump
-will-o-wisp
-Tbolt
-protect
Pretty standard set. Counters alot of common treats and is still good outside of trick room. Opposed to my last team I actually think this team is pretty good and I've had some success with it on battle spot, although I'm only rated around 1600, so I feel like most people don't really know how to play around trick room this low on the ladder. Let me know what you think!
Ability: Guts
EVs: 60 HP / 100 Atk / 100 Def / 244 SpD / 4 Spe
Brave Nature
- Fake Out
- Knock Off
- Close Combat
- Rock Slide
Basically used as a lead with cress to set up trick room. I use him to also counter mega-Kang and other pokemon that he can 1 shot with close combat. He's able to take hits and fire em back
Feraligtr @ Choice Band
Ability: Sheer Force
EVs: 4 HP/ 252 Atk/ 252 Spe/
Adamant Nature
-Waterfall
-Crunch
-Ice Punch
-Iron Tail
THE GATR!! He was way too slow to be used efficiently without trick room. Here he's still a mid speed pokemon so if I cant set up trick room he can still function as well as put alot of pressure on the field. He has alot of coverage with his moves and basically wrecks.
Mega-Garchomp @ Garchompite
Ability: Rough Skin/ Sand Force
Evs: 4HP/ 252 Atk/ 126 Def/ 126 Spd
Ivs: 0 Spe
Brave Nature
-Earthquake
-Dragon Claw
-Rock Slide
-Protect
Mega-Garchomp is amazing and I'm surprised I never see him on trick room teams. Basically he is super fast before he mega evolves normally. Take away all speed evs ivs and a negative nature and all of the sudden hes almost always slower than your opponents pokemon. I put the Evs in defense and special defense basically just to give him a little bulk, not really to survive anything in particular.
Cresselia @ Lum Berry
Ability: Levitate
Evs: 252 HP/ 252 Def/ 4 Spd
Bold Nature
-Trick Room
-Rest
-Psyshock
-Ice Beam
This Cress is SO bulky, however I may rework the Evs to survive particular attacks (Honestly someone gave me this Cress and I just haven't changed it) but I've been really happy with how it can eat up bisharp knock offs and the like. Cress is my trick room setter and I often lead with it and Hariyama because of how safe it is.
TalonFlame @ Life Orb
Ability: Gale wings
Evs: 4HP/ 252 Atk/ 252 Spe
Adamant Nature
-Brave Bird
-Taunt
-Roost
-Flare Blitz
Talon flame is one of my pokemon that I can still use outside of trick room or in it. In trick room I can just Brave Bird and (hopefully) still go first. The reason I chose Adamant over say jolly is because I wanted to be able to outspeed other talon flames inside of trick room and most people I see run jolly or scarfed talon flame
Rotom Wash @ Sitrus Berry
Ability: Levitate
Evs: 252 Hp/ 44 Def/ 60 SpA/ 148 Spd/ 4 Spe
Calm Nature
-Hydro Pump
-will-o-wisp
-Tbolt
-protect
Pretty standard set. Counters alot of common treats and is still good outside of trick room. Opposed to my last team I actually think this team is pretty good and I've had some success with it on battle spot, although I'm only rated around 1600, so I feel like most people don't really know how to play around trick room this low on the ladder. Let me know what you think!